Add setting to ignore object introduction dates

pull/393/head
Jonathan G Rennison 2 years ago
parent 6fce46304a
commit 6d4da8afd4

@ -2476,6 +2476,9 @@ STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_HELPTEXT :Objects which w
STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_VALUE :{NUM}
STR_CONFIG_SETTING_NO_EXPIRE_OBJECTS_AFTER_ZERO :Off
STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES :Ignore object introduction dates: {STRING2}
STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES_HELPTEXT :Set whether players are allowed to build objects before their introduction date.{}Does not apply to objects constructed during map generation.
STR_PURCHASE_LAND_PERMITTED_NO :No
STR_PURCHASE_LAND_PERMITTED_SINGLE :Yes, 1 tile at a time
STR_PURCHASE_LAND_PERMITTED_AREA :Yes, large areas at a time

@ -70,7 +70,7 @@ bool ObjectSpec::IsEverAvailable() const
*/
bool ObjectSpec::WasEverAvailable() const
{
return this->IsEverAvailable() && _date > this->introduction_date;
return this->IsEverAvailable() && (_date > this->introduction_date || (_settings_game.construction.ignore_object_intro_dates && !_generating_world));
}
/**

@ -2089,6 +2089,7 @@ static SettingsContainer &GetSettingsTree()
limitations->Add(new SettingEntry("construction.purchase_land_permitted"));
limitations->Add(new SettingEntry("construction.build_object_area_permitted"));
limitations->Add(new SettingEntry("construction.no_expire_objects_after"));
limitations->Add(new SettingEntry("construction.ignore_object_intro_dates"));
}
SettingsPage *disasters = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS));

@ -455,6 +455,7 @@ struct ConstructionSettings {
byte purchase_land_permitted; ///< whether and how purchasing land is permitted
bool build_object_area_permitted; ///< whether building objects by area is permitted
Year no_expire_objects_after; ///< do not expire objects after this year
bool ignore_object_intro_dates; ///< allow players to build objects before their introduction dates (does not include during map generation)
uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?

@ -2093,6 +2093,14 @@ cat = SC_ADVANCED
patxname = ""construction.no_expire_objects_after""
post_cb = [](auto) { InvalidateWindowClassesData(WC_BUILD_OBJECT, 0); }
[SDT_BOOL]
var = construction.ignore_object_intro_dates
def = false
str = STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES
strhelp = STR_CONFIG_SETTING_IGNORE_OBJECT_INTRO_DATES_HELPTEXT
patxname = ""construction.ignore_object_intro_dates""
post_cb = [](auto) { InvalidateWindowClassesData(WC_BUILD_OBJECT, 0); }
[SDT_BOOL]
var = station.adjacent_stations
from = SLV_62

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