(svn r3066) Constify the parameter of GetSlopeZ_*()

pull/155/head
tron 19 years ago
parent ab049c7bca
commit 71d293f2a3

@ -549,7 +549,7 @@ static void DrawTile_Clear(TileInfo *ti)
DrawClearLandFence(ti);
}
static uint GetSlopeZ_Clear(TileInfo *ti)
static uint GetSlopeZ_Clear(const TileInfo* ti)
{
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}

@ -14,8 +14,9 @@ static void DrawTile_Dummy(TileInfo *ti)
}
static uint GetSlopeZ_Dummy(TileInfo *ti) {
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
static uint GetSlopeZ_Dummy(const TileInfo* ti)
{
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Dummy(const TileInfo *ti) {

@ -398,8 +398,9 @@ static void DrawTile_Industry(TileInfo *ti)
}
static uint GetSlopeZ_Industry(TileInfo *ti) {
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
static uint GetSlopeZ_Industry(const TileInfo* ti)
{
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Industry(const TileInfo *ti) {

@ -292,7 +292,7 @@ typedef struct {
typedef int32 CommandProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);
typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileInfo *ti);
typedef uint GetSlopeZProc(const TileInfo* ti);
typedef int32 ClearTileProc(TileIndex tile, byte flags);
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);

@ -1934,7 +1934,7 @@ void SetSignalsOnBothDir(TileIndex tile, byte track)
UpdateSignalsOnSegment(tile, _search_dir_2[track]);
}
static uint GetSlopeZ_Track(TileInfo *ti)
static uint GetSlopeZ_Track(const TileInfo* ti)
{
uint z = ti->z;
int th = ti->tileh;

@ -932,7 +932,7 @@ void DrawRoadDepotSprite(int x, int y, int image)
}
}
static uint GetSlopeZ_Road(TileInfo *ti)
static uint GetSlopeZ_Road(const TileInfo* ti)
{
uint z = ti->z;
int th = ti->tileh;

@ -2225,7 +2225,7 @@ void StationPickerDrawSprite(int x, int y, RailType railtype, int image)
}
}
static uint GetSlopeZ_Station(TileInfo *ti)
static uint GetSlopeZ_Station(const TileInfo* ti)
{
uint z = ti->z;
if (ti->tileh != 0)

@ -143,9 +143,9 @@ static void DrawTile_Town(TileInfo *ti)
}
}
static uint GetSlopeZ_Town(TileInfo *ti)
static uint GetSlopeZ_Town(const TileInfo* ti)
{
uint z = GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
uint z = GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
if (ti->tileh != 0) z = (z & ~7) + 4;
return (uint16) z;
}

@ -339,7 +339,8 @@ static void DrawTile_Trees(TileInfo *ti)
}
static uint GetSlopeZ_Trees(TileInfo *ti) {
static uint GetSlopeZ_Trees(const TileInfo* ti)
{
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}

@ -1215,10 +1215,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
}
static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
{
uint z = ti->z;
uint x = ti->x & 0xF;
uint y = ti->y & 0xF;
uint tileh = ti->tileh;
// swap directions if Y tunnel/bridge to let the code handle the X case only.
if (ti->map5 & 1) uintswap(x,y);
@ -1233,11 +1235,11 @@ static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
if ( ti->map5 & 0x80 ) {
// bridge ending?
if (!(ti->map5 & 0x40)) {
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << ti->tileh)) // 7, 11, 13, 14
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) // 7, 11, 13, 14
z += 8;
// no ramp for bridge ending
if ((BRIDGE_PARTLY_LEVELED_FOUNDATION & (1 << ti->tileh) || BRIDGE_NO_FOUNDATION & (1 << ti->tileh)) && ti->tileh != 0) {
if ((BRIDGE_PARTLY_LEVELED_FOUNDATION & (1 << tileh) || BRIDGE_NO_FOUNDATION & (1 << tileh)) && tileh != 0) {
return z + 8;
} else if (!(ti->map5 & 0x20)) { // northern / southern ending
@ -1251,7 +1253,7 @@ static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
// bridge middle part
} else {
// build on slopes?
if (ti->tileh) z+=8;
if (tileh != 0) z += 8;
// keep the same elevation because we're on the bridge?
if (_get_z_hint >= z + 8)
@ -1264,12 +1266,12 @@ static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
// if rail or road below then it means it's possibly build on slope below the bridge.
if (ti->map5 & 0x20) {
uint f = _bridge_foundations[ti->map5&1][ti->tileh];
uint f = _bridge_foundations[ti->map5 & 1][tileh];
// make sure that the slope is not inclined foundation
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
// change foundation type? XXX - should be const; accessor function!
if (f) ti->tileh = _inclined_tileh[f - 15];
if (f != 0) tileh = _inclined_tileh[f - 15];
}
// no transport route, fallback to default
@ -1279,16 +1281,16 @@ static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
// if it's a bridge middle with transport route below, then we need to compensate for build on slopes
if ( (ti->map5 & (0x80 + 0x40 + 0x20)) == (0x80 + 0x40 + 0x20)) {
uint f;
if (ti->tileh) z += 8;
f = _bridge_foundations[ti->map5&1][ti->tileh];
if (tileh != 0) z += 8;
f = _bridge_foundations[ti->map5&1][tileh];
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
if (f) ti->tileh = _inclined_tileh[f - 15];
if (f != 0) tileh = _inclined_tileh[f - 15];
}
}
// default case
z = ti->z;
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + z;
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh) + z;
}
static uint GetSlopeTileh_TunnelBridge(const TileInfo *ti) {

@ -180,9 +180,9 @@ static void DrawTile_Unmovable(TileInfo *ti)
}
}
static uint GetSlopeZ_Unmovable(TileInfo *ti)
static uint GetSlopeZ_Unmovable(const TileInfo* ti)
{
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Unmovable(const TileInfo *ti)

@ -460,9 +460,9 @@ void DrawShipDepotSprite(int x, int y, int image)
}
static uint GetSlopeZ_Water(TileInfo *ti)
static uint GetSlopeZ_Water(const TileInfo* ti)
{
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Water(const TileInfo *ti)

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