(svn r1129) -Add: [Network] Added 'reset_company <company-id>'. If a company is

empty (no clients logged on to it), a server can delete a company via 
this command in the console.
pull/155/head
truelight 20 years ago
parent 9d2fe22f86
commit 732ea8ca13

@ -214,6 +214,59 @@ DEF_CONSOLE_CMD(ConKick)
return NULL;
}
DEF_CONSOLE_CMD(ConResetCompany)
{
Player *p;
ClientState *cs;
NetworkClientInfo *ci;
if (argc == 2) {
uint32 index = atoi(argv[1]);
/* Check valid range */
if (index < 1 || index > MAX_PLAYERS) {
IConsolePrintF(_iconsole_color_error, "Company does not exist. Company-ID must be between 1 and %d.", MAX_PLAYERS);
return NULL;
}
/* Check if company does exist */
index--;
p = DEREF_PLAYER(index);
if (!p->is_active) {
IConsolePrintF(_iconsole_color_error, "Company does not exist.");
return NULL;
}
if (p->is_ai) {
IConsolePrintF(_iconsole_color_error, "Company is owned by an AI.");
return NULL;
}
/* Check if the company has active players */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas-1 == index) {
IConsolePrintF(_iconsole_color_error, "Cannot remove company: a client is connected to that company.");
return NULL;
}
}
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas-1 == index) {
IConsolePrintF(_iconsole_color_error, "Cannot remove company: a client is connected to that company.");
return NULL;
}
/* It is safe to remove this company */
DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL);
IConsolePrint(_iconsole_color_default, "Company deleted.");
return NULL;
}
IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: reset_company <company-id>.");
return NULL;
}
DEF_CONSOLE_CMD(ConNetworkClients)
{
NetworkClientInfo *ci;
@ -720,6 +773,10 @@ DEF_CONSOLE_CMD(ConSet) {
// setting the server advertising on/off
if (strcmp(argv[1],"server_advertise") == 0) {
if (!_network_server) {
IConsolePrintF(_iconsole_color_error, "You are not the server");
return NULL;
}
if (argc == 3) {
if (strcmp(argv[2], "on") == 0 || atoi(argv[2]) == 1)
_network_advertise = true;
@ -844,6 +901,8 @@ void IConsoleStdLibRegister(void)
IConsoleCmdHook("say_client", ICONSOLE_HOOK_ACCESS, ConCmdHookNeedNetwork);
IConsoleCmdRegister("kick", ConKick);
IConsoleCmdHook("kick", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
IConsoleCmdRegister("reset_company", ConResetCompany);
IConsoleCmdHook("reset_company", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
IConsoleCmdRegister("connect", ConNetworkConnect);
IConsoleCmdHook("connect", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetServer);
IConsoleCmdRegister("clients", ConNetworkClients);
@ -851,6 +910,8 @@ void IConsoleStdLibRegister(void)
IConsoleCmdHook("status", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetClient);
IConsoleCmdHook("resetengines", ICONSOLE_HOOK_ACCESS, ConCmdHookNoNetwork);
IConsoleAliasRegister("clean_company", "reset_company");
IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_UINT8);
IConsoleVarHook("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConVarHookNoNetClient);
IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16);

@ -629,7 +629,7 @@ static void DeletePlayerStuff(int pi)
// functionality.
// 0 - make new player
// 1 - make new AI player
// 2 - delete player (p1 >> 8) & 0xFF
// 2 - delete player (p2)
// 3 - join player (p1 >> 8) & 0xFF with (p1 >> 16) & 0xFF
int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@ -686,9 +686,23 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
DoStartupNewPlayer(true);
break;
case 2: // delete player
pi = (byte)(p1 >> 8);
ChangeOwnershipOfPlayerItems(pi, 255);
DeletePlayerStuff(pi);
p = DEREF_PLAYER(p2);
/* Only allow removal of HUMAN companies */
if (IS_HUMAN_PLAYER(p2)) {
/* Delete any open window of the company */
DeletePlayerWindows(p2);
/* Show the bankrupt news */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
AddNewsItem( (StringID)(p2 + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
/* Remove the company */
ChangeOwnershipOfPlayerItems(p2, 255);
p->money64 = p->player_money = 100000000;
p->is_active = false;
}
break;
case 3: // join player

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