(svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union

-Feature: Allow to build/remove more road-piece combinations directly
pull/155/head
skidd13 16 years ago
parent 5ab921feaa
commit 75072624d8

@ -43,6 +43,55 @@
static const uint32 VALID_LEVEL_CROSSING_SLOPES = (M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT));
#undef M
/* Invalid RoadBits on slopes */
static const RoadBits _invalid_tileh_slopes_road[2][15] = {
/* The inverse of the mixable RoadBits on a leveled slope */
{
ROAD_NONE, // SLOPE_FLAT
ROAD_NE | ROAD_SE, // SLOPE_W
ROAD_NE | ROAD_NW, // SLOPE_S
ROAD_NE, // SLOPE_SW
ROAD_NW | ROAD_SW, // SLOPE_E
ROAD_NONE, // SLOPE_EW
ROAD_NW, // SLOPE_SE
ROAD_NONE, // SLOPE_WSE
ROAD_SE | ROAD_SW, // SLOPE_N
ROAD_SE, // SLOPE_NW
ROAD_NONE, // SLOPE_NS
ROAD_NONE, // SLOPE_ENW
ROAD_SW, // SLOPE_NE
ROAD_NONE, // SLOPE_SEN
ROAD_NONE // SLOPE_NWS
},
/* The inverse of the allowed straight roads on a slope
* (with and without a foundation). */
{
ROAD_NONE, // SLOPE_FLAT
ROAD_NONE, // SLOPE_W Foundation
ROAD_NONE, // SLOPE_S Foundation
ROAD_Y, // SLOPE_SW
ROAD_NONE, // SLOPE_E Foundation
ROAD_ALL, // SLOPE_EW
ROAD_X, // SLOPE_SE
ROAD_ALL, // SLOPE_WSE
ROAD_NONE, // SLOPE_N Foundation
ROAD_X, // SLOPE_NW
ROAD_ALL, // SLOPE_NS
ROAD_ALL, // SLOPE_ENW
ROAD_Y, // SLOPE_NE
ROAD_ALL, // SLOPE_SEN
ROAD_ALL // SLOPE_NW
}
};
Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
@ -175,11 +224,20 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
const Slope tileh = GetTileSlope(tile, NULL);
RoadBits present = GetRoadBits(tile, rt);
const RoadBits other = GetOtherRoadBits(tile, rt);
const Foundation f = GetRoadFoundation(tileh, present);
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
if (GetTileSlope(tile, NULL) != SLOPE_FLAT && IsStraightRoad(present)) {
/* Autocomplete to a straight road
* @li on steep slopes
* @li if the bits of the other roadtypes result in another foundation
* @li if build on slopes is disabled */
if (IsSteepSlope(tileh) || IsStraightRoad(other) &&
(other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE ||
tileh != SLOPE_FLAT && !_patches.build_on_slopes) {
pieces |= MirrorRoadBits(pieces);
}
@ -187,9 +245,17 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
pieces &= present;
if (pieces == ROAD_NONE) return CMD_ERROR;
/* Now set present what it will be after the remove */
present ^= pieces;
/* Check for invalid RoadBit combinations on slopes */
if (tileh != SLOPE_FLAT && present != ROAD_NONE &&
(present & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) == present) {
return CMD_ERROR;
}
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
if (flags & DC_EXEC) {
present ^= pieces;
if (present == ROAD_NONE) {
RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
if (rts == ROADTYPES_NONE) {
@ -209,7 +275,10 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
MarkTileDirtyByTile(tile);
}
}
return CommandCost(EXPENSES_CONSTRUCTION, CountBits(pieces) * _price.remove_road);
/* If we change the foundation we have to pay for it. */
return CommandCost(EXPENSES_CONSTRUCTION, CountBits(pieces) * _price.remove_road +
((GetRoadFoundation(tileh, present) != f) ? _price.terraform : (Money)0));
}
case ROAD_TILE_CROSSING: {
@ -262,76 +331,6 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return RemoveRoad(tile, flags, pieces, rt, true);
}
static const RoadBits _valid_tileh_slopes_road[][15] = {
/* set of normal ones */
{
ROAD_ALL, // SLOPE_FLAT
ROAD_NONE, // SLOPE_W
ROAD_NONE, // SLOPE_S
ROAD_X, // SLOPE_SW
ROAD_NONE, // SLOPE_E
ROAD_NONE, // SLOPE_EW
ROAD_Y, // SLOPE_SE
ROAD_NONE, // SLOPE_WSE
ROAD_NONE, // SLOPE_N
ROAD_Y, // SLOPE_NW
ROAD_NONE, // SLOPE_NS
ROAD_NONE, // SLOPE_NE
ROAD_X, // SLOPE_ENW
ROAD_NONE, // SLOPE_SEN
ROAD_NONE // SLOPE_ELEVATED
},
/* allowed road for an evenly raised platform */
{
ROAD_NONE, // SLOPE_FLAT
ROAD_SW | ROAD_NW, // SLOPE_W
ROAD_SW | ROAD_SE, // SLOPE_S
ROAD_Y | ROAD_SW, // SLOPE_SW
ROAD_SE | ROAD_NE, // SLOPE_E
ROAD_ALL, // SLOPE_EW
ROAD_X | ROAD_SE, // SLOPE_SE
ROAD_ALL, // SLOPE_WSE
ROAD_NW | ROAD_NE, // SLOPE_N
ROAD_X | ROAD_NW, // SLOPE_NW
ROAD_ALL, // SLOPE_NS
ROAD_ALL, // SLOPE_NE
ROAD_Y | ROAD_NE, // SLOPE_ENW
ROAD_ALL, // SLOPE_SEN
ROAD_ALL // SLOPE_ELEVATED
},
/* Singe bits on slopes */
{
ROAD_ALL, // SLOPE_FLAT
ROAD_NE | ROAD_SE, // SLOPE_W
ROAD_NE | ROAD_NW, // SLOPE_S
ROAD_NE, // SLOPE_SW
ROAD_NW | ROAD_SW, // SLOPE_E
ROAD_ALL, // SLOPE_EW
ROAD_NW, // SLOPE_SE
ROAD_ALL, // SLOPE_WSE
ROAD_SE | ROAD_SW, // SLOPE_N
ROAD_SE, // SLOPE_NW
ROAD_ALL, // SLOPE_NS
ROAD_ALL, // SLOPE_NE
ROAD_SW, // SLOPE_ENW
ROAD_ALL, // SLOPE_SEN
ROAD_ALL, // SLOPE_ELEVATED
},
};
/**
* Calculate the costs for roads on slopes
* Aside modify the RoadBits to fit on the slopes
@ -339,50 +338,71 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
* @note The RoadBits are modified too!
* @param tileh The current slope
* @param pieces The RoadBits we want to add
* @param existing The existent RoadBits
* @param existing The existent RoadBits of the current type
* @param other The other existent RoadBits
* @return The costs for these RoadBits on this slope
*/
static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing, RoadBits other)
{
/* Remove already build pieces */
CLRBITS(*pieces, existing);
/* If we can't build anything stop here */
if (*pieces == ROAD_NONE) return CMD_ERROR;
/* All RoadBit combos are valid on flat land */
if (tileh == SLOPE_FLAT) return CommandCost();
/* Proceed steep Slopes first to reduce lookup table size */
if (IsSteepSlope(tileh)) {
/* Force straight roads. */
*pieces |= MirrorRoadBits(*pieces);
if (existing == ROAD_NONE || existing == *pieces) {
if (*pieces == ROAD_X || *pieces == ROAD_Y) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
/* Use existing as all existing since only straight
* roads are allowed here. */
existing |= other;
if ((existing == ROAD_NONE || existing == *pieces) && IsStraightRoad(*pieces)) {
return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
}
return CMD_ERROR;
}
RoadBits road_bits = *pieces | existing;
/* Save the merge of all bits of the current type */
RoadBits type_bits = existing | *pieces;
/* Single bits on slopes.
* We check for the roads that need at least 2 bits */
if (_patches.build_on_slopes && !_is_old_ai_player &&
existing == ROAD_NONE && CountBits(*pieces) == 1 &&
(_valid_tileh_slopes_road[2][tileh] & *pieces) == ROAD_NONE) {
return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
}
/* Roads on slopes */
if (!_is_old_ai_player && _patches.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
/* no special foundation */
if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == ROAD_NONE) {
/* force that all bits are set when we have slopes */
if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
return CommandCost(); // no extra cost
}
/* If we add leveling we've got to pay for it */
if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
/* foundation is used. Whole tile is leveled up */
if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == ROAD_NONE) {
return CommandCost(EXPENSES_CONSTRUCTION, existing != ROAD_NONE ? (Money)0 : _price.terraform);
return CommandCost();
}
/* Force straight roads. */
/* Autocomplete uphill roads */
*pieces |= MirrorRoadBits(*pieces);
type_bits = existing | *pieces;
/* Uphill roads */
if (IsStraightRoad(type_bits) && (other == type_bits || other == ROAD_NONE) &&
(_invalid_tileh_slopes_road[1][tileh] & (other | type_bits)) == ROAD_NONE) {
/* partly leveled up tile, only if there's no road on that tile */
if ((existing == ROAD_NONE || existing == *pieces) && IsSlopeWithOneCornerRaised(tileh)) {
if (*pieces == ROAD_X || *pieces == ROAD_Y) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
/* Slopes with foundation ? */
if (IsSlopeWithOneCornerRaised(tileh)) {
/* Prevent build on slopes if it isn't allowed */
if (!_is_old_ai_player && _patches.build_on_slopes) {
/* If we add foundation we've got to pay for it */
if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
return CommandCost();
}
} else {
if (CountBits(existing) == 1) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
return CommandCost();
}
}
return CMD_ERROR;
}
@ -400,7 +420,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost ret;
RoadBits existing = ROAD_NONE;
RoadBits all_bits = ROAD_NONE;
RoadBits other_bits = ROAD_NONE;
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
@ -424,7 +444,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case ROAD_TILE_NORMAL: {
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
all_bits = GetAllRoadBits(tile);
other_bits = GetOtherRoadBits(tile, rt);
if (!HasTileRoadType(tile, rt)) break;
existing = GetRoadBits(tile, rt);
@ -453,8 +473,8 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case ROAD_TILE_CROSSING:
if (HasTileRoadType(tile, rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
all_bits = GetCrossingRoadBits(tile);
if (pieces & ComplementRoadBits(all_bits)) goto do_clear;
other_bits = GetCrossingRoadBits(tile);
if (pieces & ComplementRoadBits(other_bits)) goto do_clear;
break;
default:
@ -521,9 +541,9 @@ do_clear:;
cost.AddCost(ret);
}
if (all_bits != pieces) {
if (other_bits != pieces) {
/* Check the foundation/slopes when adding road/tram bits */
ret = CheckRoadSlope(tileh, &pieces, all_bits | existing);
ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
/* Return an error if we need to build a foundation (ret != 0) but the
* current patch-setting is turned off (or stupid AI@work) */
if (CmdFailed(ret) || (ret.GetCost() != 0 && (!_patches.build_on_slopes || _is_old_ai_player))) {
@ -906,17 +926,16 @@ Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE;
if (!IsSteepSlope(tileh)) {
if ((~_valid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) {
/* As one can remove a single road piece when in a corner on a foundation as
* it is on a sloped piece of landscape, one creates a state that cannot be
* created directly, but the state itself is still perfectly drawable.
* However, as we do not want this to be build directly, we need to check
* for that situation in here. */
return (CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
}
if ((~_valid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
/* Leveled RoadBits on a slope */
if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
/* Straight roads without foundation on a slope */
if (!IsSlopeWithOneCornerRaised(tileh) &&
(_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE)
return FOUNDATION_NONE;
}
/* Roads on steep Slopes or on Slopes with one corner raised */
return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
}
@ -1485,7 +1504,7 @@ static CommandCost TerraformTile_Road(TileIndex tile, uint32 flags, uint z_new,
RoadBits bits = GetAllRoadBits(tile);
RoadBits bits_copy = bits;
/* Check if the slope-road_bits combination is valid at all, i.e. it is save to call GetRoadFoundation(). */
if (!CmdFailed(CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE))) {
if (!CmdFailed(CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE, ROAD_NONE))) {
/* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
if (bits == bits_copy) {
uint z_old;

@ -65,6 +65,20 @@ static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
}
}
/**
* Get all RoadBits set on a tile except from the given RoadType
*
* @param t The tile from which we want to get the RoadBits
* @param rt The RoadType which we exclude from the querry
* @return all set RoadBits of the tile which are not from the given RoadType
*/
static inline RoadBits GetOtherRoadBits(TileIndex t, RoadType rt)
{
return ((rt == ROADTYPE_ROAD) ? ROAD_NONE : GetRoadBits(t, ROADTYPE_ROAD)) |
((rt == ROADTYPE_TRAM) ? ROAD_NONE : GetRoadBits(t, ROADTYPE_TRAM)) |
((rt == ROADTYPE_HWAY) ? ROAD_NONE : GetRoadBits(t, ROADTYPE_HWAY));
}
/**
* Get all set RoadBits on the given tile
*

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