Fix: [OpenGL] Don't use OpenGL on MESA software renderers.

Performance in this case is worse than not using OpenGL, so just let
OTTD fall back to a different video driver.
pull/221/head
Michael Lutz 3 years ago
parent 1b5d1d074e
commit 77854d561b

@ -15,6 +15,8 @@
// #define NO_GL_BUFFER_SYNC
/* Define to enable persistent buffer mapping on AMD GPUs. */
// #define GL_MAP_PERSISTENT_AMD
/* Define to allow software rendering backends. */
// #define GL_ALLOW_SOFTWARE_RENDERER
#if defined(_WIN32)
# include <windows.h>
@ -536,6 +538,12 @@ const char *OpenGLBackend::Init()
DEBUG(driver, 1, "OpenGL driver: %s - %s (%s)", vend, renderer, ver);
#ifndef GL_ALLOW_SOFTWARE_RENDERER
/* Don't use MESA software rendering backends as they are slower than
* just using a non-OpenGL video driver. */
if (strncmp(renderer, "llvmpipe", 8) == 0 || strncmp(renderer, "softpipe", 8) == 0) return "Software renderer detected, not using OpenGL";
#endif
const char *minor = strchr(ver, '.');
_gl_major_ver = atoi(ver);
_gl_minor_ver = minor != nullptr ? atoi(minor + 1) : 0;

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