<tr><td>style_lookahead_single_signal_only</td><td>0 or 1</td>
<td>
Set the look-ahead to single signal only mode for the most recently defined style (defined using the <spanclass="code">define_style</span> property).<br/>
This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled.<br/>
This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled, or when using a different signal
type which uses <spanclass="code">tyle_combined_normal_shunt</span>.<br/>
This is similar to <spanclass="code">style_lookahead_extra_aspects</span> with a value of 0, except the lookahead always ends at the
next signal, even if that signal type sets <spanclass="code">style_no_aspect_increase</span>.<br/>
If enabled, this property overrides <spanclass="code">style_lookahead_extra_aspects</span>.<br/>
This can be used for shunt signals.
</td>
</tr>
<tr><td>style_combined_normal_shunt</td><td>0 or 1</td>
<td>
Enable functioning as a combined normal aspect and shunt signal for the most recently defined style (defined using the <spanclass="code">define_style</span> property).<br/>
When enabled and displaying a shunt aspect, the signal state in the lowest byte of <spanclass="code">extra_callback_info2</span> will have the value: 0xFF.
</td>
</tr>
<tr><td>style_opposite_side</td><td>0 or 1</td>
<td>
Set whether signals should be drawn on the opposite side of the track for the most recently defined style (defined using the <spanclass="code">define_style</span> property).
<p>This is indicated by the feature name: <fontface="monospace">action0_signals_style</font>, version 1</p>
<h4id="signals_style_lookahead_single_signal_only">Set custom signal style train look-ahead to single signal only mode (mappable property: signals_style_lookahead_single_signal_only)</h4>
<p>This applies to the most recent custom signal style defined using the <ahref="#signals_define_style">signals_define_style</a> property.<br/>
This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled.<br/>
This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled, or when using a different signal
type which uses <ahref="#signals_style_combined_normal_shunt">signals_style_combined_normal_shunt</a>.<br/>
This is similar to <ahref="#signals_style_lookahead_extra_aspects">signals_style_lookahead_extra_aspects</a> with a value of 0, except the lookahead always ends at the
next signal, even if that signal type sets <ahref="#signals_style_no_aspect_increase">signals_style_no_aspect_increase</a>.<br/>
If enabled, this property overrides <ahref="#signals_style_lookahead_extra_aspects">signals_style_lookahead_extra_aspects</a>.<br/>
@ -492,6 +493,13 @@
The Action 0 Id field is not used, the value is ignored.
</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_signals_style</font>, version 1</p>
<h4id="signals_style_combined_normal_shunt">Set custom signal style combined normal aspect and shunt signal mode (mappable property: signals_style_combined_normal_shunt)</h4>
<p>This applies to the most recent custom signal style defined using the <ahref="#signals_define_style">signals_define_style</a> property.<br/>
When enabled and displaying a shunt aspect, the signal state in the lowest byte of variable 0x18 (SS: signal state) will have the value: 0xFF.</p>
<p>The property length is 1 byte. 0 is disabled (default). 1 is enabled.<br/>
The Action 0 Id field is not used, the value is ignored.
</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_signals_style</font>, version 1</p>
<h4id="signals_style_opposite_side">Set custom signal style signal drawn on opposite side (mappable property: signals_style_opposite_side)</h4>
<p>This applies to the most recent custom signal style defined using the <ahref="#signals_define_style">signals_define_style</a> property.<br/>
When enabled, signals using this style are drawn on the opposite side of the track.</p>