(svn r13166) -Codechange: CmdSetRoadDriveSide belongs in road_cmd.cpp, not settings_gui.cpp.

pull/155/head
rubidium 16 years ago
parent 3ee2556585
commit 78eb7d66b1

@ -43,6 +43,37 @@
#include "table/sprites.h"
#include "table/strings.h"
bool RoadVehiclesAreBuilt()
{
const Vehicle* v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD) return true;
}
return false;
}
/**
* Change the side of the road vehicles drive on (server only).
* @param tile unused
* @param flags operation to perform
* @param p1 the side of the road; 0 = left side and 1 = right side
* @param p2 unused
*/
CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Check boundaries and you can only change this if NO vehicles have been built yet,
* except in the intro-menu where of course it's always possible to do so. */
if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
if (flags & DC_EXEC) {
_opt_ptr->road_side = p1;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return CommandCost();
}
#define M(x) (1 << (x))
/* Level crossings may only be built on these slopes */
static const uint32 VALID_LEVEL_CROSSING_SLOPES = (M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT));

@ -20,7 +20,6 @@
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_base.h"
#include "core/alloc_func.hpp"
#include "string_func.h"
#include "gfx_func.h"
@ -102,17 +101,6 @@ static int GetCurRes()
return i;
}
static inline bool RoadVehiclesAreBuilt()
{
const Vehicle* v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD) return true;
}
return false;
}
enum GameOptionsWidgets {
GAMEOPT_CURRENCY_BTN = 4,
GAMEOPT_DISTANCE_BTN = 6,
@ -199,6 +187,7 @@ struct GameOptionsWindow : Window {
case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
int i = 0;
extern bool RoadVehiclesAreBuilt();
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
@ -323,25 +312,6 @@ struct GameOptionsWindow : Window {
}
};
/** Change the side of the road vehicles drive on (server only).
* @param tile unused
* @param flags operation to perform
* @param p1 the side of the road; 0 = left side and 1 = right side
* @param p2 unused
*/
CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Check boundaries and you can only change this if NO vehicles have been built yet,
* except in the intro-menu where of course it's always possible to do so. */
if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
if (flags & DC_EXEC) {
_opt_ptr->road_side = p1;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return CommandCost();
}
static const Widget _game_options_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},

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