(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)

pull/155/head
rubidium 16 years ago
parent d29dc478dd
commit 7a5798695d

@ -1654,7 +1654,7 @@ static CommandCost AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBloc
ret = DoCommand(c, railtype, p->attr, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRAIN_DEPOT);
} else {
// Station
ret = DoCommand(c, (p->attr & 1) | (p->attr >> 4) << 8 | (p->attr >> 1 & 7) << 16, railtype, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
ret = DoCommand(c, (railtype & 0x0f) | (p->attr & 1) << 4 | (p->attr >> 4) << 8 | (p->attr >> 1 & 7) << 16, (INVALID_STATION << 16), flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
}
if (CmdFailed(ret)) return CMD_ERROR;
@ -2679,10 +2679,10 @@ static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBloc
} else if (p->mode == 1) {
if (_want_road_truck_station) {
// Truck station
ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
} else {
// Bus station
ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_BUS, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_BUS | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
}
clear_town_stuff:;
@ -3405,7 +3405,7 @@ static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultB
for (; p->mode == 0; p++) {
if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;
ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
if (CmdFailed(ret)) return CMD_ERROR;
total_cost.AddCost(ret);
}

@ -43,12 +43,12 @@ bool AiNew_Build_CompanyHQ(Company *c, TileIndex tile)
CommandCost AiNew_Build_Station(Company *c, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
{
if (type == AI_TRAIN)
return AI_DoCommand(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
return AI_DoCommand(tile, (direction << 4) + (numtracks << 8) + (length << 16), INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
if (type == AI_BUS)
return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_BUS | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
return AI_DoCommand(tile, direction, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
}

@ -40,7 +40,11 @@ void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceAirport(TileIndex tile)
{
DoCommandP(tile, _selected_airport_type, _ctrl_pressed, CMD_BUILD_AIRPORT | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE), CcBuildAirport);
uint32 p2 = _ctrl_pressed;
SB(p2, 16, 16, INVALID_STATION); // no station to join
CommandContainer cmdcont = { tile, _selected_airport_type, p2, CMD_BUILD_AIRPORT | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE), CcBuildAirport, "" };
ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
}
@ -124,6 +128,7 @@ struct BuildAirToolbarWindow : Window {
this->RaiseButtons();
delete FindWindowById(WC_BUILD_STATION, 0);
delete FindWindowById(WC_SELECT_STATION, 0);
}
};
@ -186,6 +191,11 @@ public:
this->FindWindowPlacementAndResize(desc);
}
virtual ~AirportPickerWindow()
{
DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPaint()
{
int i; // airport enabling loop
@ -247,6 +257,7 @@ public:
this->LowerWidget(_selected_airport_type + BAW_SMALL_AIRPORT);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
break;
case BAW_BTN_DONTHILIGHT: case BAW_BTN_DOHILIGHT:

@ -383,7 +383,7 @@ static int _docommand_recursive = 0;
*/
CommandCost DoCommand(const CommandContainer *container, uint32 flags)
{
return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd, container->text);
return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
}
/*!

@ -47,7 +47,11 @@ void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceDocks_Dock(TileIndex tile)
{
DoCommandP(tile, _ctrl_pressed, 0, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE), CcBuildDocks);
uint32 p2 = INVALID_STATION << 16; // no station to join
/* tile is always the land tile, so need to evaluate _thd.pos */
CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
}
static void PlaceDocks_Depot(TileIndex tile)
@ -240,6 +244,7 @@ struct BuildDocksToolbarWindow : Window {
delete FindWindowById(WC_BUILD_STATION, 0);
delete FindWindowById(WC_BUILD_DEPOT, 0);
delete FindWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPlacePresize(Point pt, TileIndex tile_from)
@ -334,6 +339,11 @@ public:
this->FindWindowPlacementAndResize(desc);
}
virtual ~BuildDocksStationWindow()
{
DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPaint()
{
int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;

@ -1027,6 +1027,7 @@ STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Enable
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Enable realistic acceleration for trains: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with NTP)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING1}
@ -1721,6 +1722,8 @@ STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track w
STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
STR_SELECT_STATION_TO_JOIN :{BLACK}Join station

@ -188,10 +188,15 @@ static void PlaceRail_Station(TileIndex tile)
VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_BUILD_STATION);
VpSetPlaceSizingLimit(_settings_game.station.station_spread);
} else {
DoCommandP(tile,
_railstation.orientation | (_settings_client.gui.station_numtracks << 8) | (_settings_client.gui.station_platlength << 16) | (_ctrl_pressed << 24),
_cur_railtype | (_railstation.station_class << 8) | (_railstation.station_type << 16),
CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation);
uint32 p1 = _cur_railtype | _railstation.orientation << 4 | _settings_client.gui.station_numtracks << 8 | _settings_client.gui.station_platlength << 16 | _ctrl_pressed << 24;
uint32 p2 = _railstation.station_class | _railstation.station_type << 8 | INVALID_STATION << 16;
int w = _settings_client.gui.station_numtracks;
int h = _settings_client.gui.station_platlength;
if (!_railstation.orientation) Swap(w, h);
CommandContainer cmdcont = { tile, p1, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
ShowSelectStationIfNeeded(cmdcont, w, h);
}
}
@ -753,6 +758,7 @@ struct BuildRailToolbarWindow : Window {
delete FindWindowById(WC_BUILD_SIGNAL, 0);
delete FindWindowById(WC_BUILD_STATION, 0);
delete FindWindowById(WC_BUILD_DEPOT, 0);
delete FindWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPlacePresize(Point pt, TileIndex tile)
@ -873,12 +879,13 @@ static void HandleStationPlacement(TileIndex start, TileIndex end)
if (sy > ey) Swap(sy, ey);
w = ex - sx + 1;
h = ey - sy + 1;
if (_railstation.orientation == AXIS_X) Swap(w, h);
uint32 p1 = _cur_railtype | _railstation.orientation << 4 | _ctrl_pressed << 24;
uint32 p2 = _railstation.station_class | _railstation.station_type << 8 | INVALID_STATION << 16;
DoCommandP(TileXY(sx, sy),
_railstation.orientation | (w << 8) | (h << 16) | (_ctrl_pressed << 24),
_cur_railtype | (_railstation.station_class << 8) | (_railstation.station_type << 16),
CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation);
CommandContainer cmdcont = { TileXY(sx, sy), p1 | w << 8 | h << 16, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_100F_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
ShowSelectStationIfNeeded(cmdcont, w, h);
}
struct BuildRailStationWindow : public PickerWindowBase {
@ -993,6 +1000,11 @@ public:
}
}
virtual ~BuildRailStationWindow()
{
DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPaint()
{
bool newstations = _railstation.newstations;
@ -1094,6 +1106,7 @@ public:
this->LowerWidget(_railstation.orientation + BRSW_PLATFORM_DIR_X);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
break;
case BRSW_PLATFORM_NUM_1:
@ -1127,6 +1140,7 @@ public:
this->LowerWidget(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
break;
}
@ -1161,6 +1175,7 @@ public:
this->LowerWidget(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
break;
}
@ -1194,6 +1209,7 @@ public:
this->SetWidgetLoweredState(_settings_client.gui.station_platlength + BRSW_PLATFORM_LEN_BEGIN, !_settings_client.gui.station_dragdrop);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
} break;
case BRSW_HIGHLIGHT_OFF:
@ -1230,6 +1246,7 @@ public:
SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
break;
}
}
@ -1250,6 +1267,7 @@ public:
SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnTick()

@ -206,12 +206,14 @@ static void PlaceRoad_Depot(TileIndex tile)
static void PlaceRoadStop(TileIndex tile, uint32 p2, uint32 cmd)
{
uint32 p1 = _road_station_picker_orientation;
SB(p2, 16, 16, INVALID_STATION); // no station to join
if (p1 >= DIAGDIR_END) {
SetBit(p2, 1); // It's a drive-through stop
p1 -= DIAGDIR_END; // Adjust picker result to actual direction
}
DoCommandP(tile, p1, p2, cmd, CcRoadDepot);
CommandContainer cmdcont = { tile, p1, p2, cmd, CcRoadDepot, "" };
ShowSelectStationIfNeeded(cmdcont, 1, 1);
}
static void PlaceRoad_BusStation(TileIndex tile)
@ -528,6 +530,7 @@ struct BuildRoadToolbarWindow : Window {
delete FindWindowById(WC_BUS_STATION, 0);
delete FindWindowById(WC_TRUCK_STATION, 0);
delete FindWindowById(WC_BUILD_DEPOT, 0);
delete FindWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
@ -835,6 +838,11 @@ public:
this->FindWindowPlacementAndResize(desc);
}
virtual ~BuildRoadStationWindow()
{
DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPaint()
{
this->DrawWidgets();
@ -883,6 +891,7 @@ public:
this->LowerWidget(_road_station_picker_orientation + BRSW_STATION_NE);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
break;
case BRSW_LT_OFF:

@ -42,7 +42,7 @@
#include <list>
extern const uint16 SAVEGAME_VERSION = 105;
extern const uint16 SAVEGAME_VERSION = 106;
SavegameType _savegame_type; ///< type of savegame we are loading

@ -1309,6 +1309,7 @@ const SettingDesc _patch_settings[] = {
SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD, NULL),
SDT_CONDBOOL(GameSettings, station.adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ADJACENT_STATIONS, NULL),
SDT_CONDBOOL(GameSettings, economy.station_noise_level, 96, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_NOISE_LEVEL, InvalidateTownViewWindow),
SDT_CONDBOOL(GameSettings, station.distant_join_stations, 106, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_DISTANT_JOIN_STATIONS, NULL),
SDT_BOOL(GameSettings, economy.inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL),
SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8, 0,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),

@ -671,6 +671,7 @@ static const char *_patches_stations[] = {
"order.gradual_loading",
"construction.road_stop_on_town_road",
"station.adjacent_stations",
"station.distant_join_stations",
"economy.station_noise_level",
};

@ -328,6 +328,7 @@ struct StationSettings {
bool join_stations; ///< allow joining of train stations
bool nonuniform_stations; ///< allow nonuniform train stations
bool adjacent_stations; ///< allow stations to be built directly adjacent to other stations
bool distant_join_stations; ///< allow to join non-adjacent stations
bool always_small_airport; ///< always allow small airports
byte station_spread; ///< amount a station may spread
};

@ -104,6 +104,8 @@ Station::~Station()
xy = INVALID_TILE;
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
for (CargoID c = 0; c < NUM_CARGO; c++) {
goods[c].cargo.Truncate(0);
}

@ -908,23 +908,24 @@ static void GetStationLayout(byte *layout, int numtracks, int plat_len, const St
* @param tile_org starting position of station dragging/placement
* @param flags operation to perform
* @param p1 various bitstuffed elements
* - p1 = (bit 0) - orientation (Axis)
* - p1 = (bit 0- 3) - railtype (p1 & 0xF)
* - p1 = (bit 4) - orientation (Axis)
* - p1 = (bit 8-15) - number of tracks
* - p1 = (bit 16-23) - platform length
* - p1 = (bit 24) - allow stations directly adjacent to other stations.
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 3) - railtype (p2 & 0xF)
* - p2 = (bit 8-15) - custom station class
* - p2 = (bit 16-23) - custom station id
* - p2 = (bit 0- 7) - custom station class
* - p2 = (bit 8-15) - custom station id
* - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one)
*/
CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
/* Does the authority allow this? */
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org)) return CMD_ERROR;
if (!ValParamRailtype((RailType)(p2 & 0xF))) return CMD_ERROR;
if (!ValParamRailtype((RailType)(p1 & 0xF))) return CMD_ERROR;
/* unpack parameters */
Axis axis = Extract<Axis, 0>(p1);
Axis axis = Extract<Axis, 4>(p1);
uint numtracks = GB(p1, 8, 8);
uint plat_len = GB(p1, 16, 8);
@ -937,6 +938,11 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
w_org = numtracks;
}
StationID station_to_join = GB(p2, 16, 16);
bool distant_join = (station_to_join != INVALID_STATION);
if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
/* these values are those that will be stored in train_tile and station_platforms */
@ -959,7 +965,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (_settings_game.station.adjacent_stations) {
if (est != INVALID_STATION) {
if (HasBit(p1, 24)) {
if (HasBit(p1, 24) && est != station_to_join) {
/* You can't build an adjacent station over the top of one that
* already exists. */
return_cmd_error(STR_MUST_REMOVE_RAILWAY_STATION_FIRST);
@ -982,6 +988,9 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
/* Distant join */
if (st == NULL && distant_join) st = GetStation(station_to_join);
/* See if there is a deleted station close to us. */
if (st == NULL) st = GetClosestDeletedStation(tile_org);
@ -1017,10 +1026,10 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
}
/* Check if the given station class is valid */
if (GB(p2, 8, 8) >= GetNumStationClasses()) return CMD_ERROR;
if (GB(p2, 0, 8) >= GetNumStationClasses()) return CMD_ERROR;
/* Check if we can allocate a custom stationspec to this station */
const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 8, 8), GB(p2, 16, 8));
const StationSpec *statspec = GetCustomStationSpec((StationClassID)GB(p2, 0, 8), GB(p2, 8, 8));
int specindex = AllocateSpecToStation(statspec, st, flags & DC_EXEC);
if (specindex == -1) return CMD_ERROR;
@ -1090,7 +1099,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
}
}
MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p2, 0, 4));
MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, (RailType)GB(p1, 0, 4));
SetCustomStationSpecIndex(tile, specindex);
SetStationTileRandomBits(tile, GB(Random(), 0, 4));
SetStationAnimationFrame(tile, 0);
@ -1126,6 +1135,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
st->MarkTilesDirty(false);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
}
@ -1397,6 +1407,7 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
* bit 1: 0 for normal, 1 for drive-through
* bit 2..4: the roadtypes
* bit 5: allow stations directly adjacent to other stations.
* bit 16..31: station ID to join (INVALID_STATION if build new one)
*/
CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
@ -1405,6 +1416,10 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
bool build_over_road = is_drive_through && IsNormalRoadTile(tile);
bool town_owned_road = false;
RoadTypes rts = (RoadTypes)GB(p2, 2, 3);
StationID station_to_join = GB(p2, 16, 16);
bool distant_join = (station_to_join != INVALID_STATION);
if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
@ -1462,6 +1477,9 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
/* Distant join */
if (st == NULL && distant_join) st = GetStation(station_to_join);
/* Find a deleted station close to us */
if (st == NULL) st = GetClosestDeletedStation(tile);
@ -1518,6 +1536,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
}
@ -1818,11 +1837,17 @@ void UpdateAirportsNoise()
* @param tile tile where airport will be built
* @param flags operation to perform
* @param p1 airport type, @see airport.h
* @param p2 (bit 0) - allow airports directly adjacent to other airports.
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - allow airports directly adjacent to other airports.
* - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one)
*/
CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
bool airport_upgrade = true;
StationID station_to_join = GB(p2, 16, 16);
bool distant_join = (station_to_join != INVALID_STATION);
if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
/* Check if a valid, buildable airport was chosen for construction */
if (p1 > lengthof(_airport_sections) || !HasBit(GetValidAirports(), p1)) return CMD_ERROR;
@ -1875,6 +1900,9 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
st = NULL;
}
/* Distant join */
if (st == NULL && distant_join) st = GetStation(station_to_join);
/* Find a deleted station close to us */
if (st == NULL) st = GetClosestDeletedStation(tile);
@ -1940,6 +1968,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
@ -2125,10 +2154,15 @@ static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
* @param tile tile where dock will be built
* @param flags operation to perform
* @param p1 (bit 0) - allow docks directly adjacent to other docks.
* @param p2 unused
* @param p2 bit 16-31: station ID to join (INVALID_STATION if build new one)
*/
CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
StationID station_to_join = GB(p2, 16, 16);
bool distant_join = (station_to_join != INVALID_STATION);
if (distant_join && (!_settings_game.station.distant_join_stations || !IsValidStationID(station_to_join))) return CMD_ERROR;
DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile, NULL));
if (direction == INVALID_DIAGDIR) return_cmd_error(STR_304B_SITE_UNSUITABLE);
direction = ReverseDiagDir(direction);
@ -2170,6 +2204,9 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
/* Distant join */
if (st == NULL && distant_join) st = GetStation(station_to_join);
/* Find a deleted station close to us */
if (st == NULL) st = GetClosestDeletedStation(tile);
@ -2212,6 +2249,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
}

@ -25,6 +25,13 @@
#include "gfx_func.h"
#include "widgets/dropdown_func.h"
#include "newgrf_cargo.h"
#include "map_func.h"
#include "settings_type.h"
#include "tile_map.h"
#include "station_map.h"
#include "tilehighlight_func.h"
#include "core/smallvec_type.hpp"
#include "core/smallmap_type.hpp"
#include "string_func.h"
#include "company_base.h"
#include "sortlist_type.h"
@ -974,3 +981,266 @@ void ShowStationViewWindow(StationID station)
{
AllocateWindowDescFront<StationViewWindow>(&_station_view_desc, station);
}
static SmallVector<StationID, 8> _stations_nearby_list;
static SmallMap<TileIndex, StationID, 8> _deleted_stations_nearby;
/** Context for FindStationsNearby */
struct FindNearbyStationContext {
TileIndex tile; ///< Base tile of station to be built
uint w; ///< Width of station to be built
uint h; ///< Height of station to be built
};
/**
* Add station on this tile to _stations_nearby_list if it's fully within the
* station spread.
* @param tile Tile just being checked
* @param user_data Pointer to FindNearbyStationContext context
*/
static bool AddNearbyStation(TileIndex tile, void *user_data)
{
FindNearbyStationContext *ctx = (FindNearbyStationContext *)user_data;
/* First check if there was a deleted station here */
SmallPair<TileIndex, StationID> *dst = _deleted_stations_nearby.Find(tile);
if (dst != _deleted_stations_nearby.End()) {
_stations_nearby_list.Include(dst->second);
return false;
}
/* Check if own station and if we stay within station spread */
if (!IsTileType(tile, MP_STATION)) return false;
StationID sid = GetStationIndex(tile);
Station *st = GetStation(sid);
if (st->owner != _local_company || _stations_nearby_list.Contains(sid)) return false;
if (st->rect.BeforeAddRect(ctx->tile, ctx->w, ctx->h, StationRect::ADD_TEST)) {
*_stations_nearby_list.Append() = sid;
}
return false; // We want to include *all* nearby stations
}
/**
* Circulate around the to-be-built station to find stations we could join.
* Make sure that only stations are returned where joining wouldn't exceed
* station spread and are our own station.
* @param tile Base tile of the to-be-built station
* @param w Width of the to-be-built station
* @param h Height of the to-be-built station
* @param distant_join Search for adjacent stations (false) or stations fully
* within station spread
**/
static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool distant_join)
{
FindNearbyStationContext ctx;
ctx.tile = tile;
ctx.w = w;
ctx.h = h;
_stations_nearby_list.Clear();
_deleted_stations_nearby.Clear();
/* Check the inside, to return, if we sit on another station */
BEGIN_TILE_LOOP(t, w, h, tile)
if (t < MapSize() && IsTileType(t, MP_STATION)) return GetStationByTile(t);
END_TILE_LOOP(t, w, h, tile)
/* Look for deleted stations */
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->facilities == 0 && st->owner == _local_company) {
/* Include only within station spread (yes, it is strictly less than) */
if (max(DistanceMax(tile, st->xy), DistanceMax(TILE_ADDXY(tile, w - 1, h - 1), st->xy)) < _settings_game.station.station_spread) {
_deleted_stations_nearby.Insert(st->xy, st->index);
/* Add the station when it's within where we're going to build */
if (IsInsideBS(TileX(st->xy), TileX(ctx.tile), ctx.w) &&
IsInsideBS(TileY(st->xy), TileY(ctx.tile), ctx.h)) {
AddNearbyStation(st->xy, &ctx);
}
}
}
}
/* Only search tiles where we have a chance to stay within the station spread.
* The complete check needs to be done in the callback as we don't know the
* extent of the found station, yet. */
if (distant_join && min(w, h) >= _settings_game.station.station_spread) return NULL;
uint max_dist = distant_join ? _settings_game.station.station_spread - min(w, h) : 1;
tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N));
CircularTileSearch(&tile, max_dist, w, h, AddNearbyStation, &ctx);
return NULL;
}
enum JoinStationWidgets {
JSW_WIDGET_CLOSEBOX = 0,
JSW_WIDGET_CAPTION,
JSW_PANEL,
JSW_SCROLLBAR,
JSW_EMPTY,
JSW_RESIZEBOX,
};
static const Widget _select_station_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_DARK_GREEN, 11, 199, 0, 13, STR_SELECT_STATION_TO_JOIN, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_RB, COLOUR_DARK_GREEN, 0, 187, 14, 79, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_DARK_GREEN, 188, 199, 14, 79, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_RTB, COLOUR_DARK_GREEN, 0, 187, 80, 91, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_DARK_GREEN, 188, 199, 80, 91, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
struct SelectStationWindow : Window {
CommandContainer select_station_cmd; ///< Command to build new station
TileIndex tile; ///< Base tile of new station
int size_x; ///< Size in x direction of new station
int size_y; ///< Size in y direction of new station
SelectStationWindow(const WindowDesc *desc, CommandContainer cmd) :
Window(desc, 0),
select_station_cmd(cmd),
tile(TileVirtXY(_thd.pos.x, _thd.pos.y)),
size_x(_thd.size.x / TILE_SIZE),
size_y(_thd.size.y / TILE_SIZE)
{
this->vscroll.cap = 6;
this->resize.step_height = 10;
_thd.lock_pos = true;
_thd.lock_size = true;
FindStationsNearby(this->tile, this->size_x, this->size_y, true);
this->FindWindowPlacementAndResize(desc);
}
~SelectStationWindow()
{
_thd.lock_pos = false;
_thd.lock_size = false;
}
virtual void OnPaint()
{
SetVScrollCount(this, _stations_nearby_list.Length() + 1);
this->DrawWidgets();
uint y = 17;
if (this->vscroll.pos == 0) {
DrawStringTruncated(3, y, STR_CREATE_SPLITTED_STATION, TC_FROMSTRING, this->widget[JSW_PANEL].right - 5);
y += 10;
}
for (uint i = max<uint>(1, this->vscroll.pos); i <= _stations_nearby_list.Length(); ++i, y += 10) {
/* Don't draw anything if it extends past the end of the window. */
if (i - this->vscroll.pos >= this->vscroll.cap) break;
const Station *st = GetStation(_stations_nearby_list[i - 1]);
SetDParam(0, st->index);
SetDParam(1, st->facilities);
DrawStringTruncated(3, y, STR_3049_0, TC_FROMSTRING, this->widget[JSW_PANEL].right - 5);
}
}
virtual void OnClick(Point pt, int widget)
{
if (widget != JSW_PANEL) return;
uint32 st_index = (pt.y - 16) / 10 + this->vscroll.pos;
bool distant_join = (st_index > 0);
if (distant_join) st_index--;
if (distant_join && st_index >= _stations_nearby_list.Length()) return;
/* Insert station to be joined into stored command */
SB(this->select_station_cmd.p2, 16, 16,
(distant_join ? _stations_nearby_list[st_index] : INVALID_STATION));
/* Execute stored Command */
DoCommandP(&this->select_station_cmd);
/* Close Window; this might cause double frees! */
DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnTick()
{
if (_thd.dirty & 2) {
_thd.dirty &= ~2;
this->SetDirty();
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap = (this->widget[JSW_PANEL].bottom - this->widget[JSW_PANEL].top) / 10;
}
virtual void OnInvalidateData(int data)
{
FindStationsNearby(this->tile, this->size_x, this->size_y, true);
this->SetDirty();
}
};
static const WindowDesc _select_station_desc = {
WDP_AUTO, WDP_AUTO, 200, 92, 200, 182,
WC_SELECT_STATION, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_select_station_widgets,
};
/**
* Check whether we need to show the station selection window.
* @param cmd Command to build the station.
* @param w Width of the to-be-built station
* @param h Height of the to-be-built station
* @return whether we need to show the station selection window.
*/
static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
{
if (CmdFailed(DoCommand(&cmd, DC_NO_WATER | DC_AUTO))) return false;
/* Only show selection if distant join is enabled in the settings */
if (!_settings_game.station.distant_join_stations) return false;
/* If a window is already opened, we always return true */
if (FindWindowById(WC_SELECT_STATION, 0) != NULL) return true;
/* only show the popup, if we press ctrl */
if (!_ctrl_pressed) return false;
/* First test for adjacent station */
FindStationsNearby(cmd.tile, w, h, false);
int neighbour_station_count = _stations_nearby_list.Length();
/* Now test for stations fully within station spread */
const Station *st = FindStationsNearby(cmd.tile, w, h, true);
if (_settings_game.station.adjacent_stations) {
return (neighbour_station_count == 0 || _stations_nearby_list.Length() > 1) && st == NULL;
} else {
return neighbour_station_count == 0 && _stations_nearby_list.Length() > 0 && st == NULL;
}
}
/**
* Show the station selection window when needed. If not, build the station.
* @param cmd Command to build the station.
* @param w Width of the to-be-built station
* @param h Height of the to-be-built station
*/
void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h)
{
if (StationJoinerNeeded(cmd, w, h)) {
if (BringWindowToFrontById(WC_SELECT_STATION, 0)) return;
new SelectStationWindow(&_select_station_desc, cmd);
} else {
DoCommandP(&cmd);
}
}

@ -5,6 +5,8 @@
#ifndef STATION_GUI_H
#define STATION_GUI_H
#include "command_type.h"
/** Enum for CompanyStations, referring to _company_stations_widgets */
enum StationListWidgets {
SLW_CLOSEBOX = 0, ///< Close 'X' button
@ -57,4 +59,6 @@ enum StationCoverageType {
int DrawStationCoverageAreaText(int sx, int sy, StationCoverageType sct, int rad, bool supplies);
void CheckRedrawStationCoverage(const Window *w);
void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h);
#endif /* STATION_GUI_H */

@ -71,6 +71,9 @@ struct TileHighlightData {
ViewportPlaceMethod select_method;
ViewportDragDropSelectionProcess select_proc;
bool lock_pos; //< If position changes are taken, or not
bool lock_size; //< If size changes are taken, or not
TileIndex redsq;
};

@ -2175,11 +2175,17 @@ void UpdateTileSelection()
/* clear the old selection? */
if (_thd.drawstyle) SetSelectionTilesDirty();
_thd.drawstyle = _thd.new_drawstyle;
_thd.pos = _thd.new_pos;
_thd.size = _thd.new_size;
if (!_thd.lock_pos) {
_thd.pos = _thd.new_pos;
_thd.drawstyle = _thd.new_drawstyle;
}
if (!_thd.lock_size) {
_thd.size = _thd.new_size;
_thd.dirty = 0xff;
}
_thd.outersize = _thd.new_outersize;
_thd.dirty = 0xff;
/* draw the new selection? */
if (_thd.new_drawstyle) SetSelectionTilesDirty();
@ -2619,7 +2625,7 @@ calc_heightdiff_single_direction:;
y = sy + Clamp(y - sy, -limit, limit);
} /* Fallthrough */
case VPM_X_AND_Y: { /* drag an X by Y area */
if (_settings_client.gui.measure_tooltip) {
if (_settings_client.gui.measure_tooltip && !_thd.lock_size) {
static const StringID measure_strings_area[] = {
STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
};
@ -2713,6 +2719,10 @@ void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode
void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num)
{
/* unlock position and size */
_thd.lock_pos = false;
_thd.lock_size = false;
/* undo clicking on button and drag & drop */
if (_thd.place_mode != VHM_NONE || _special_mouse_mode == WSM_DRAGDROP) {
Window *w = FindWindowById(_thd.window_class, _thd.window_number);

@ -95,6 +95,7 @@ enum WindowClass {
WC_COMPANY_PASSWORD_WINDOW,
WC_OSK,
WC_WAYPOINT_VIEW,
WC_SELECT_STATION,
WC_INVALID = 0xFFFF
};

Loading…
Cancel
Save