(svn r4737) - Newstations: 'real' groups picked the wrong set of loading or loaded sprites

pull/155/head
peter1138 18 years ago
parent 786f9992be
commit 7b7c476555

@ -287,15 +287,15 @@ static const SpriteGroup *StationResolveReal(const ResolverObject *object, const
cargo = min(0xfff, cargo);
if (cargo > statspec->cargo_threshold) {
if (group->g.real.num_loaded > 0) {
set = ((cargo - statspec->cargo_threshold) * group->g.real.num_loaded) / (0xfff - statspec->cargo_threshold);
return group->g.real.loaded[set];
}
} else {
if (group->g.real.num_loading > 0) {
set = (cargo * group->g.real.num_loading) / (statspec->cargo_threshold + 1);
set = ((cargo - statspec->cargo_threshold) * group->g.real.num_loading) / (0xfff - statspec->cargo_threshold);
return group->g.real.loading[set];
}
} else {
if (group->g.real.num_loaded > 0) {
set = (cargo * group->g.real.num_loaded) / (statspec->cargo_threshold + 1);
return group->g.real.loaded[set];
}
}
return group->g.real.loading[0];

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