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@ -1509,13 +1509,15 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(64)) {
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/* copy the signal type/variant and move signal states bits */
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/* Since now we allow different signal types and variants on a single tile.
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* Move signal states to m4 to make room and clone the signal type/variant. */
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
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/* move signal states */
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SetSignalStates(t, GB(_m[t].m2, 4, 4));
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SetSignalVariant(t, INVALID_TRACK, GetSignalVariant(t, TRACK_X));
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SetSignalType(t, INVALID_TRACK, GetSignalType(t, TRACK_X));
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ClrBit(_m[t].m2, 7);
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SB(_m[t].m2, 4, 4, 0);
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/* clone signal type and variant */
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SB(_m[t].m2, 4, 3, GB(_m[t].m2, 0, 3));
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}
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}
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}
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