Create new branch. Goals: Make rocks size patches and frequency configruable. Optional but highly desired: Make rocks denser/more frequent the higher the altitude (make that an optional bool?)

Also the number display is screwed in the settings gui. Same problem as my other patch. Need to compare it to what I did for the other var I did recently (tiles width around rivers to make desert go away) and fix this. This will do to start with.
pull/230/head
reldred 3 years ago
parent 0e7e8d2ded
commit 7c6d73abfa

@ -365,7 +365,7 @@ void GenerateClearTile()
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
uint j = GB(r, 16, 4) + 5;
uint j = GB(r, 16, 4) + _settings_game.game_creation.amount_of_rocks;
for (;;) {
TileIndex tile_new;

@ -1459,6 +1459,8 @@ STR_CONFIG_SETTING_VARIETY :Variety distrib
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
STR_CONFIG_SETTING_ROCKS_AMOUNT :Rocks amount: {NUM}
STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Choose how many rocky patches to generate
STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
STR_CONFIG_SETTING_TREE_PLACER_NONE :None

@ -1816,6 +1816,7 @@ static SettingsContainer &GetSettingsTree()
genworld->Add(new SettingEntry("game_creation.snow_line_height"));
genworld->Add(new SettingEntry("game_creation.rainforest_line_height"));
genworld->Add(new SettingEntry("game_creation.amount_of_rivers"));
genworld->Add(new SettingEntry("game_creation.amount_of_rocks"));
genworld->Add(new SettingEntry("game_creation.tree_placer"));
genworld->Add(new SettingEntry("vehicle.road_side"));
genworld->Add(new SettingEntry("economy.larger_towns"));

@ -375,6 +375,7 @@ struct GameCreationSettings {
byte min_river_length; ///< the minimum river length
byte river_route_random; ///< the amount of randomicity for the route finding
byte amount_of_rivers; ///< the amount of rivers
byte amount_of_rocks; ///< the amoutn of rocks
};
/** Settings related to construction in-game */

@ -3750,6 +3750,18 @@ str = STR_CONFIG_SETTING_RIVER_AMOUNT
strhelp = STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT
strval = STR_RIVERS_NONE
[SDT_VAR]
base = GameSettings
var = game_creation.amount_of_rocks
type = SLE_UINT8
def = 5
min = 1
max = 255
interval = 1
str = STR_CONFIG_SETTING_ROCKS_AMOUNT
strhelp = STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT
strval = STR_JUST_COMMA
;;game_creation.build_public_roads
[SDT_NULL]
length = 1

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