(svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class

pull/155/head
glx 17 years ago
parent f725b795af
commit 7ce12e50da

@ -124,6 +124,7 @@ struct Aircraft : public Vehicle {
Money GetRunningCost() const { return AircraftVehInfo(this->engine_type)->running_cost * _price.aircraft_running; }
bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
void Tick();
void OnNewDay();
};
#endif /* AIRCRAFT_H */

@ -723,27 +723,27 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
}
}
void OnNewDay_Aircraft(Vehicle *v)
void Aircraft::OnNewDay()
{
if (!IsNormalAircraft(v)) return;
if (!IsNormalAircraft(this)) return;
if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
CheckOrders(v);
CheckOrders(this);
CheckVehicleBreakdown(v);
AgeVehicle(v);
CheckIfAircraftNeedsService(v);
CheckVehicleBreakdown(this);
AgeVehicle(this);
CheckIfAircraftNeedsService(this);
if (v->vehstatus & VS_STOPPED) return;
if (this->vehstatus & VS_STOPPED) return;
CommandCost cost = CommandCost(EXPENSES_AIRCRAFT_RUN, GetVehicleProperty(v, 0x0E, AircraftVehInfo(v->engine_type)->running_cost) * _price.aircraft_running / 364);
CommandCost cost = CommandCost(EXPENSES_AIRCRAFT_RUN, GetVehicleProperty(this, 0x0E, AircraftVehInfo(this->engine_type)->running_cost) * _price.aircraft_running / 364);
v->profit_this_year -= cost.GetCost() >> 8;
this->profit_this_year -= cost.GetCost() >> 8;
SubtractMoneyFromPlayerFract(v->owner, cost);
SubtractMoneyFromPlayerFract(this->owner, cost);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
}

@ -165,24 +165,6 @@ Date ConvertYMDToDate(Year year, Month month, Day day)
/** Functions used by the IncreaseDate function */
extern void OnNewDay_Train(Vehicle *v);
extern void OnNewDay_RoadVeh(Vehicle *v);
extern void OnNewDay_Aircraft(Vehicle *v);
extern void OnNewDay_Ship(Vehicle *v);
static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
extern void OnNewDay_DisasterVehicle(Vehicle *v);
typedef void OnNewVehicleDayProc(Vehicle *v);
static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
OnNewDay_Train,
OnNewDay_RoadVeh,
OnNewDay_Ship,
OnNewDay_Aircraft,
OnNewDay_EffectVehicle,
OnNewDay_DisasterVehicle,
};
extern void WaypointsDailyLoop();
extern void ChatMessageDailyLoop();
extern void EnginesDailyLoop();
@ -225,7 +207,7 @@ static void RunVehicleDayProc(uint daytick)
if (v->IsValid()) {
/* Call the 32-day callback if needed */
CheckVehicle32Day(v);
_on_new_vehicle_day_proc[v->type](v);
v->OnNewDay();
}
}
}

@ -749,12 +749,6 @@ void DisasterVehicle::Tick()
_disastervehicle_tick_procs[this->subtype](this);
}
void OnNewDay_DisasterVehicle(Vehicle *v)
{
// not used
}
typedef void DisasterInitProc();

@ -75,6 +75,7 @@ struct RoadVehicle : public Vehicle {
Money GetRunningCost() const { return RoadVehInfo(this->engine_type)->running_cost * _price.roadveh_running; }
bool IsInDepot() const { return this->u.road.state == RVSB_IN_DEPOT; }
void Tick();
void OnNewDay();
};
byte GetRoadVehLength(const Vehicle *v);

@ -2004,33 +2004,33 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
void OnNewDay_RoadVeh(Vehicle *v)
void RoadVehicle::OnNewDay()
{
CommandCost cost(EXPENSES_ROADVEH_RUN);
if (!IsRoadVehFront(v)) return;
if (!IsRoadVehFront(this)) return;
if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
if (this->u.road.blocked_ctr == 0) CheckVehicleBreakdown(this);
AgeVehicle(v);
CheckIfRoadVehNeedsService(v);
AgeVehicle(this);
CheckIfRoadVehNeedsService(this);
CheckOrders(v);
CheckOrders(this);
/* Current slot has expired */
if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
if (this->current_order.type == OT_GOTO_STATION && this->u.road.slot != NULL && this->u.road.slot_age-- == 0) {
DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
v->unitnumber, v->index, v->u.road.slot->xy);
ClearSlot(v);
this->unitnumber, this->index, this->u.road.slot->xy);
ClearSlot(this);
}
if (v->vehstatus & VS_STOPPED) return;
if (this->vehstatus & VS_STOPPED) return;
/* update destination */
if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) {
Station *st = GetStation(v->current_order.dest);
RoadStop *rs = st->GetPrimaryRoadStop(v);
if (this->current_order.type == OT_GOTO_STATION && this->u.road.slot == NULL && !(this->vehstatus & VS_CRASHED)) {
Station *st = GetStation(this->current_order.dest);
RoadStop *rs = st->GetPrimaryRoadStop(this);
RoadStop *best = NULL;
if (rs != NULL) {
@ -2040,16 +2040,16 @@ void OnNewDay_RoadVeh(Vehicle *v)
* 2) we're somewhere close to the station rectangle (to make sure we do assign
* slots even if the station and its road stops are incredibly spread out)
*/
if (DistanceManhattan(v->tile, rs->xy) < 16 || st->rect.PtInExtendedRect(TileX(v->tile), TileY(v->tile), 2)) {
if (DistanceManhattan(this->tile, rs->xy) < 16 || st->rect.PtInExtendedRect(TileX(this->tile), TileY(this->tile), 2)) {
uint dist, badness;
uint minbadness = UINT_MAX;
DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
v->unitnumber, v->index, st->index, st->xy
this->unitnumber, this->index, st->index, st->xy
);
/* Now we find the nearest road stop that has a free slot */
for (; rs != NULL; rs = rs->GetNextRoadStop(v)) {
dist = RoadFindPathToStop(v, rs->xy);
for (; rs != NULL; rs = rs->GetNextRoadStop(this)) {
dist = RoadFindPathToStop(this, rs->xy);
if (dist == UINT_MAX) {
DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
continue;
@ -2070,29 +2070,29 @@ void OnNewDay_RoadVeh(Vehicle *v)
best->num_vehicles++;
DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
v->u.road.slot = best;
v->dest_tile = best->xy;
v->u.road.slot_age = 14;
this->u.road.slot = best;
this->dest_tile = best->xy;
this->u.road.slot_age = 14;
} else {
DEBUG(ms, 3, "Could not find a suitable stop");
}
} else {
DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
v->unitnumber, v->index, st->index, st->xy);
this->unitnumber, this->index, st->index, st->xy);
}
} else {
DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
v->unitnumber, v->index, st->index, st->xy);
this->unitnumber, this->index, st->index, st->xy);
}
}
cost = CommandCost(EXPENSES_ROADVEH_RUN, RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364);
cost = CommandCost(EXPENSES_ROADVEH_RUN, RoadVehInfo(this->engine_type)->running_cost * _price.roadveh_running / 364);
v->profit_this_year -= cost.GetCost() >> 8;
this->profit_this_year -= cost.GetCost() >> 8;
SubtractMoneyFromPlayerFract(v->owner, cost);
SubtractMoneyFromPlayerFract(this->owner, cost);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
InvalidateWindowClasses(WC_ROADVEH_LIST);
}

@ -41,6 +41,7 @@ struct Ship: public Vehicle {
Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }
bool IsInDepot() const { return this->u.ship.state == 0x80; }
void Tick();
void OnNewDay();
};
#endif /* SHIP_H */

@ -170,27 +170,27 @@ static void CheckIfShipNeedsService(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
void OnNewDay_Ship(Vehicle *v)
void Ship::OnNewDay()
{
CommandCost cost(EXPENSES_SHIP_RUN);
if ((++v->day_counter & 7) == 0)
DecreaseVehicleValue(v);
if ((++this->day_counter & 7) == 0)
DecreaseVehicleValue(this);
CheckVehicleBreakdown(v);
AgeVehicle(v);
CheckIfShipNeedsService(v);
CheckVehicleBreakdown(this);
AgeVehicle(this);
CheckIfShipNeedsService(this);
CheckOrders(v);
CheckOrders(this);
if (v->vehstatus & VS_STOPPED) return;
if (this->vehstatus & VS_STOPPED) return;
cost.AddCost(GetVehicleProperty(v, 0x0F, ShipVehInfo(v->engine_type)->running_cost) * _price.ship_running / 364);
v->profit_this_year -= cost.GetCost() >> 8;
cost.AddCost(GetVehicleProperty(this, 0x0F, ShipVehInfo(this->engine_type)->running_cost) * _price.ship_running / 364);
this->profit_this_year -= cost.GetCost() >> 8;
SubtractMoneyFromPlayerFract(v->owner, cost);
SubtractMoneyFromPlayerFract(this->owner, cost);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
/* we need this for the profit */
InvalidateWindowClasses(WC_SHIPS_LIST);
}

@ -304,6 +304,7 @@ struct Train : public Vehicle {
bool IsInDepot() const { return CheckTrainInDepot(this, false) != -1; }
bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; }
void Tick();
void OnNewDay();
};
#endif /* TRAIN_H */

@ -3625,38 +3625,38 @@ static void CheckIfTrainNeedsService(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
void OnNewDay_Train(Vehicle *v)
void Train::OnNewDay()
{
if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
if (IsFrontEngine(v)) {
CheckVehicleBreakdown(v);
AgeVehicle(v);
if (IsFrontEngine(this)) {
CheckVehicleBreakdown(this);
AgeVehicle(this);
CheckIfTrainNeedsService(v);
CheckIfTrainNeedsService(this);
CheckOrders(v);
CheckOrders(this);
/* update destination */
if (v->current_order.type == OT_GOTO_STATION) {
TileIndex tile = GetStation(v->current_order.dest)->train_tile;
if (tile != 0) v->dest_tile = tile;
if (this->current_order.type == OT_GOTO_STATION) {
TileIndex tile = GetStation(this->current_order.dest)->train_tile;
if (tile != 0) this->dest_tile = tile;
}
if ((v->vehstatus & VS_STOPPED) == 0) {
if ((this->vehstatus & VS_STOPPED) == 0) {
/* running costs */
CommandCost cost(EXPENSES_TRAIN_RUN, v->GetRunningCost() / 364);
CommandCost cost(EXPENSES_TRAIN_RUN, this->GetRunningCost() / 364);
v->profit_this_year -= cost.GetCost() >> 8;
this->profit_this_year -= cost.GetCost() >> 8;
SubtractMoneyFromPlayerFract(v->owner, cost);
SubtractMoneyFromPlayerFract(this->owner, cost);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
InvalidateWindowClasses(WC_TRAINS_LIST);
}
} else if (IsTrainEngine(v)) {
} else if (IsTrainEngine(this)) {
/* Also age engines that aren't front engines */
AgeVehicle(v);
AgeVehicle(this);
}
}

@ -425,6 +425,11 @@ public:
*/
virtual void Tick() {};
/**
* Calls the new day handler of the vehicle
*/
virtual void OnNewDay() {};
/**
* Gets the running cost of a vehicle that can be sent into SetDParam for string processing.
* @return the vehicle's running cost

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