(svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers

pull/155/head
rubidium 13 years ago
parent cce9fbce9a
commit 7d7c82d9cc

@ -76,6 +76,9 @@ static const uint RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16;
static const uint RVC_DRIVE_THROUGH_STOP_FRAME = 11;
static const uint RVC_DEPOT_STOP_FRAME = 11;
/** The number of ticks a vehicle has for overtaking. */
static const byte RV_OVERTAKE_TIMEOUT = 35;
void RoadVehUpdateCache(RoadVehicle *v);
/**

@ -773,13 +773,10 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
if (CheckRoadBlockedForOvertaking(&od)) return;
if (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) {
v->overtaking_ctr = 0x11;
v->overtaking = RVSB_DRIVE_SIDE;
} else {
v->overtaking_ctr = 0;
v->overtaking = RVSB_DRIVE_SIDE;
}
/* When the vehicle in front of us is stopped we may only take
* half the time to pass it than when the vehicle is moving. */
v->overtaking_ctr = (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
v->overtaking = RVSB_DRIVE_SIDE;
}
static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z)
@ -1043,7 +1040,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
if (IsTileType(v->tile, MP_STATION)) {
/* Force us to be not overtaking! */
v->overtaking = 0;
} else if (++v->overtaking_ctr >= 35) {
} else if (++v->overtaking_ctr >= RV_OVERTAKE_TIMEOUT) {
/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
* if the vehicle started a corner. To protect that, only allow an abort of
* overtake if we are on straight roads */

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