(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec

-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
pull/155/head
belugas 17 years ago
parent 23c8664593
commit 7f5f48281c

@ -35,7 +35,7 @@ extern Bridge _bridge[MAX_BRIDGES];
Foundation GetBridgeFoundation(Slope tileh, Axis axis);
bool HasBridgeFlatRamp(Slope tileh, Axis axis);
static inline const Bridge *GetBridge(uint i)
static inline const Bridge *GetBridgeSpec(uint i)
{
assert(i < lengthof(_bridge));
return &_bridge[i];

@ -79,7 +79,7 @@ static void BuildBridgeWndProc(Window *w, WindowEvent *e)
uint y = 15;
for (uint i = 0; (i < w->vscroll.cap) && ((i + w->vscroll.pos) < _bridgedata.count); i++) {
const Bridge *b = &_bridge[_bridgedata.indexes[i + w->vscroll.pos]];
const Bridge *b = GetBridgeSpec(_bridgedata.indexes[i + w->vscroll.pos]);
SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
SetDParam(1, b->speed * 10 / 16);
@ -191,7 +191,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) {
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
/* bridge is accepted, add to list */
const Bridge *b = &_bridge[bridge_type];
const Bridge *b = GetBridgeSpec(bridge_type);
/* Add to terraforming & bulldozing costs the cost of the
* bridge itself (not computed with DC_QUERY_COST) */
_bridgedata.costs[j] = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);

@ -956,7 +956,7 @@ static bool RoadVehAccelerate(Vehicle *v)
/* Clamp */
spd = min(spd, v->max_speed);
if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
spd = min(spd, GetBridge(GetBridgeType(v->tile))->speed * 2);
spd = min(spd, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
}
/* updates statusbar only if speed have changed to save CPU time */

@ -3132,7 +3132,7 @@ static void TrainController(Vehicle *v, bool update_image)
* - for bridges, only the middle part - without the bridge heads */
if (!(v->vehstatus & VS_HIDDEN)) {
v->cur_speed =
min(v->cur_speed, GetBridge(GetBridgeType(v->tile))->speed);
min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed);
}
if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {

@ -99,7 +99,7 @@ bool HasBridgeFlatRamp(Slope tileh, Axis axis)
static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
{
const Bridge *bridge = &_bridge[index];
const Bridge *bridge = GetBridgeSpec(index);
assert(table < 7);
if (bridge->sprite_table == NULL || bridge->sprite_table[table] == NULL) {
return _bridge_sprite_table[index][table];
@ -108,8 +108,6 @@ static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
}
}
static inline byte GetBridgeFlags(int index) { return _bridge[index].flags;}
/**
* Determines the foundation for the north bridge head, and tests if the resulting slope is valid.
@ -155,7 +153,7 @@ static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z)
bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
{
const Bridge *b = &_bridge[bridge_type];
const Bridge *b = GetBridgeSpec(bridge_type);
uint max; // max possible length of a bridge (with patch 100)
if (bridge_type >= MAX_BRIDGES) return false;
@ -266,7 +264,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
/* Do not replace town bridges with lower speed bridges. */
if (!(flags & DC_QUERY_COST) && IsTileOwner(tile_start, OWNER_TOWN) &&
_bridge[bridge_type].speed < _bridge[GetBridgeType(tile_start)].speed) {
GetBridgeSpec(bridge_type)->speed < GetBridgeSpec(GetBridgeType(tile_start))->speed) {
Town *t = ClosestTownFromTile(tile_start, UINT_MAX);
if (t == NULL) {
@ -416,14 +414,12 @@ not_valid_below:;
* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
if (!(flags & DC_QUERY_COST)) {
const Bridge *b = &_bridge[bridge_type];
bridge_len += 2; // begin and end tiles/ramps
if (IsValidPlayer(_current_player) && !_is_old_ai_player)
bridge_len = CalcBridgeLenCostFactor(bridge_len);
cost.AddCost((int64)bridge_len * _price.build_bridge * b->price >> 8);
cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8);
}
return cost;
@ -700,7 +696,7 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis
{
SpriteID image = psid->sprite;
if (image != 0) {
bool drawfarpillar = !HasBit(GetBridgeFlags(type), 0);
bool drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
/* "side" specifies the side the pillars stand on.
* The length of the pillars is then set to the height of the bridge over the corners of this edge.
@ -1130,8 +1126,8 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
td->str = (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) ?
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else { //so it must be a bridge
int brtype = GetBridgeType(tile);
td->str = GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL ? _bridge[brtype].name_rail : _bridge[brtype].name_road;
const Bridge *brspc = GetBridgeSpec(GetBridgeType(tile));
td->str = GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL ? brspc->name_rail : brspc->name_road;
}
td->owner = GetTileOwner(tile);
}
@ -1289,7 +1285,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
if (v->IsPrimaryVehicle()) {
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed;
if (v->type == VEH_ROAD) spd *= 2;
if (v->cur_speed > spd) v->cur_speed = spd;

@ -342,7 +342,7 @@ public:
// for now we handle only on-bridge speed limit
if (!IsWaterTT() && IsBridgeTile(m_old_tile)) {
int spd = _bridge[GetBridgeType(m_old_tile)].speed;
int spd = GetBridgeSpec(GetBridgeType(m_old_tile))->speed;
if (IsRoadTT()) spd *= 2;
if (max_speed > spd) max_speed = spd;
}

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