(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.

pull/155/head
frosch 12 years ago
parent dd814e89aa
commit 808f1151c2

@ -173,7 +173,14 @@ void AfterLoadCompanyStats()
case MP_WATER:
if (IsShipDepot(tile) || IsLock(tile)) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
if (c != NULL) {
if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) {
/* The middle tile specifies the owner of the lock. */
c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the
break; // do not count the middle tile as canal
}
}
}
/* FALL THROUGH */

@ -290,7 +290,6 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag
Company *c = Company::GetIfValid(_current_company);
if (c != NULL) {
/* Counts for the water. */
c->infrastructure.water++;
if (!IsWaterTile(tile - delta)) c->infrastructure.water++;
if (!IsWaterTile(tile + delta)) c->infrastructure.water++;
/* Count for the lock itself. */
@ -335,7 +334,7 @@ static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
/* Remove middle part from company infrastructure count. */
Company *c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) {
c->infrastructure.water -= 1 + 3 * LOCK_DEPOT_TILE_FACTOR; // Middle tile + three parts of the lock.
c->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // three parts of the lock.
DirtyCompanyInfrastructureWindows(c->index);
}
@ -1259,13 +1258,15 @@ static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_own
{
if (!IsTileOwner(tile, old_owner)) return;
bool is_lock_middle = IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE;
/* No need to dirty company windows here, we'll redraw the whole screen anyway. */
if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
if (is_lock_middle) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
if (new_owner != INVALID_OWNER) {
if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
if (is_lock_middle) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
/* Only subtract from the old owner here if the new owner is valid,
* otherwise we clear ship depots and canal water below. */
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) {
Company::Get(old_owner)->infrastructure.water--;
Company::Get(new_owner)->infrastructure.water++;
}
@ -1284,7 +1285,7 @@ static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_own
/* Set owner of canals and locks ... and also canal under dock there was before.
* Check if the new owner after removing depot isn't OWNER_WATER. */
if (IsTileOwner(tile, old_owner)) {
if (GetWaterClass(tile) == WATER_CLASS_CANAL) Company::Get(old_owner)->infrastructure.water--;
if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) Company::Get(old_owner)->infrastructure.water--;
SetTileOwner(tile, OWNER_NONE);
}
}

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