(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)

pull/155/head
darkvater 20 years ago
parent 0caa819190
commit 80cb0b7fd6

@ -1654,6 +1654,9 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0x80B4);
// if networking, disable fast-forward button
if (_networking) w->disabled_state |= (1 << 1);
// if spectator, disable things
if (_current_player == OWNER_SPECTATOR){
w->disabled_state |= (1 << 0) | (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23);

@ -542,7 +542,7 @@ static int SdlVideoMainLoop()
#else
if (keys[SDLK_TAB]) {
#endif
_fast_forward |= 2;
if (!_networking) _fast_forward |= 2;
} else if (_fast_forward&2) {
_fast_forward = 0;
}

@ -672,7 +672,7 @@ static int Win32GdiMainLoop()
#else
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
#endif
_fast_forward |= 2;
if (!_networking) _fast_forward |= 2;
} else if (_fast_forward&2) {
_fast_forward = 0;
}

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