@ -1288,6 +1288,9 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the pop
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
bytemissing_strings_threshold;///< the number of missing strings before showing the warning
uint8graph_line_thickness;///< the thickness of the lines in the various graph guis
uint8osk_activation;///< Mouse gesture to trigger the OSK.
booladv_sig_bridge_tun_modes;///< Enable advanced modes for signals on bridges/tunnels.
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_length;///< the minimum amount of items in the console backlog before items will be removed.