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@ -964,7 +964,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
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// Draw first piece
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// (necessary for cantilever bridges)
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image = b[12 + (ti->map5&0x01)];
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image = b[12 + GB(ti->map5, 0, 1)];
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piece = GetBridgePiece(ti->tile);
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if (image != 0 && piece != 0) {
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@ -972,7 +972,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
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DrawGroundSpriteAt(image, x, y, z);
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}
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image = b[(ti->map5&0x01)*6 + piece];
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image = b[GB(ti->map5, 0, 1) * 6 + piece];
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if (image != 0) {
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int back_height, front_height, i=z;
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