Codechange: replace _realtime_tick with std::chrono for mouse events

pull/221/head
Patric Stout 3 years ago committed by Patric Stout
parent 53c28a8ec9
commit 853bfc3562

@ -26,7 +26,6 @@ enum NewGrfDebugSpritePickerMode {
struct NewGrfDebugSpritePicker {
NewGrfDebugSpritePickerMode mode; ///< Current state
void *clicked_pixel; ///< Clicked pixel (pointer to blitter buffer)
uint32 click_time; ///< Realtime tick when clicked to detect next frame
std::vector<SpriteID> sprites; ///< Sprites found
};

@ -45,7 +45,7 @@
#include "safeguards.h"
/** The sprite picker. */
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, nullptr, 0, std::vector<SpriteID>() };
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, nullptr, std::vector<SpriteID>() };
/**
* Get the feature index related to the window number.

@ -2825,11 +2825,12 @@ enum MouseClick {
MC_HOVER,
MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click
TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event.
};
extern EventState VpHandlePlaceSizingDrag();
const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500); ///< Time between 2 left clicks before it becoming a double click.
static void ScrollMainViewport(int x, int y)
{
if (_game_mode != GM_MENU) {
@ -2991,19 +2992,27 @@ void HandleMouseEvents()
* But there is no company related window open anyway, so _current_company is not used. */
assert(HasModalProgress() || IsLocalCompany());
static int double_click_time = 0;
/* Handle sprite picker before any GUI interaction */
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _input_events_this_tick == 0) {
/* We are done with the last draw-frame, so we know what sprites we
* clicked on. Reset the picker mode and invalidate the window. */
_newgrf_debug_sprite_picker.mode = SPM_NONE;
InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
}
static std::chrono::steady_clock::time_point double_click_time = {};
static Point double_click_pos = {0, 0};
/* Mouse event? */
MouseClick click = MC_NONE;
if (_left_button_down && !_left_button_clicked) {
click = MC_LEFT;
if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK &&
double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
click = MC_DOUBLE_LEFT;
}
double_click_time = _realtime_tick;
double_click_time = std::chrono::steady_clock::now();
double_click_pos = _cursor.pos;
_left_button_clicked = true;
_input_events_this_tick++;
@ -3020,7 +3029,7 @@ void HandleMouseEvents()
_input_events_this_tick++;
}
static uint32 hover_time = 0;
static std::chrono::steady_clock::time_point hover_time = {};
static Point hover_pos = {0, 0};
if (_settings_client.gui.hover_delay_ms > 0) {
@ -3028,10 +3037,10 @@ void HandleMouseEvents()
hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
hover_pos = _cursor.pos;
hover_time = _realtime_tick;
hover_time = std::chrono::steady_clock::now();
_mouse_hovering = false;
} else {
if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay_ms) {
if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) {
click = MC_HOVER;
_input_events_this_tick++;
_mouse_hovering = true;
@ -3039,18 +3048,10 @@ void HandleMouseEvents()
}
}
/* Handle sprite picker before any GUI interaction */
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) {
/* Next realtime tick? Then redraw has finished */
_newgrf_debug_sprite_picker.mode = SPM_NONE;
InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
}
if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
/* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
_newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
_newgrf_debug_sprite_picker.click_time = _realtime_tick;
_newgrf_debug_sprite_picker.sprites.clear();
_newgrf_debug_sprite_picker.mode = SPM_REDRAW;
MarkWholeScreenDirty();
@ -3138,12 +3139,13 @@ void CallWindowRealtimeTickEvent(uint delta_ms)
*/
void UpdateWindows()
{
static uint32 last_realtime_tick = _realtime_tick;
uint delta_ms = _realtime_tick - last_realtime_tick;
last_realtime_tick = _realtime_tick;
static std::chrono::steady_clock::time_point last_time = std::chrono::steady_clock::now();
uint delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - last_time).count();
if (delta_ms == 0) return;
last_time = std::chrono::steady_clock::now();
PerformanceMeasurer framerate(PFE_DRAWING);
PerformanceAccumulator::Reset(PFE_DRAWWORLD);

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