(svn r538) -Feature: Windows snap at each other

This is inspired by [1063636].
pull/155/head
tron 20 years ago
parent 603618a75b
commit 872f49ae8a

@ -1040,6 +1040,8 @@ STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STR
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Left
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centre
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Right
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} px
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled
STR_CONFIG_PATCHES_GUI :{BLACK}Interface
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Construction

@ -1040,6 +1040,8 @@ STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Position der Haupttoolbar: {ORANGE}{
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Links
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Mitte
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Rechts
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Fenster schnappen aneinander, wenn näher als: {ORANGE}{STRING} px
STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Fenster schnappen aneinander, wenn näher als: {ORANGE}ausgeschaltet
STR_CONFIG_PATCHES_GUI :{BLACK}Oberfläche
STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Konstruktion

@ -829,6 +829,7 @@ static const SettingDesc patch_settings[] = {
{"realistic_acceleration",SDT_BOOL, (void*)false, (void*)offsetof(Patches, realistic_acceleration), NULL},
{"toolbar_pos", SDT_UINT8, (void*)0, (void*)offsetof(Patches, toolbar_pos), NULL},
{"window_snap_radius", SDT_UINT8, (void*)10, (void*)offsetof(Patches, window_snap_radius), NULL},
{"max_trains", SDT_UINT8, (void*)80, (void*)offsetof(Patches, max_trains), NULL},
{"max_roadveh", SDT_UINT8, (void*)80, (void*)offsetof(Patches, max_roadveh), NULL},

@ -572,6 +572,7 @@ static const PatchEntry _patches_ui[] = {
{PE_UINT8, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, &_patches.errmsg_duration, 0, 20, 1, NULL},
{PE_UINT8, PF_MULTISTRING, STR_CONFIG_PATCHES_TOOLBAR_POS, &_patches.toolbar_pos, 0, 2, 1, &v_PositionMainToolbar},
{PE_UINT8, PF_0ISDIS, STR_CONFIG_PATCHES_SNAP_RADIUS, &_patches.window_snap_radius, 1, 32, 1, NULL},
{PE_BOOL, 0, STR_CONFIG_PATCHES_INVISIBLE_TREES, &_patches.invisible_trees, 0, 1, 1, &InvisibleTreesActive},
};

@ -114,6 +114,7 @@ typedef struct Patches {
bool invisible_trees; // don't show trees when buildings are transparent
uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
uint8 window_snap_radius; // Windows snap at each other if closer than this
byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more)
byte max_roadveh; //max trucks in game per player

@ -5,6 +5,9 @@
#include "viewport.h"
#include "console.h"
// delta between mouse cursor and upper left corner of dragged window
static Point _drag_delta;
void HandleButtonClick(Window *w, byte widget)
{
w->click_state |= (1 << widget);
@ -691,50 +694,116 @@ bool HandlePopupMenu()
bool HandleWindowDragging()
{
Window *w;
int x, y, t;
// Get out immediately if no window is being dragged at all.
if (!_dragging_window)
return true;
// Otherwise find the window...
for(w=_windows; w != _last_window; w++) {
if (w->flags4&(WF_DRAGGING|WF_SIZING)) {
for (w = _windows; w != _last_window; w++) {
if (w->flags4 & WF_DRAGGING) {
const Window *v;
int x;
int y;
int nx;
int ny;
// Stop the dragging if the left mouse button was released
if (!_left_button_down) {
w->flags4 &= ~(WF_DRAGGING | WF_SIZING);
w->flags4 &= ~WF_DRAGGING;
break;
}
// Otherwise calculate the delta position.
x = _cursor.pos.x;
y = clamp2(_cursor.pos.y, 23, _screen.height-12);
t = _cursorpos_drag_start.x; _cursorpos_drag_start.x = x; x-=t;
t = _cursorpos_drag_start.y; _cursorpos_drag_start.y = y; y-=t;
SetWindowDirty(w);
// No movement?
if (x == 0 && y == 0)
return false;
x = _cursor.pos.x + _drag_delta.x;
y = _cursor.pos.y + _drag_delta.y;
nx = x;
ny = y;
if (_patches.window_snap_radius != 0) {
uint hsnap = _patches.window_snap_radius;
uint vsnap = _patches.window_snap_radius;
uint delta;
// Snap at screen borders
// Left screen border
delta = abs(x);
if (delta <= hsnap) {
nx = 0;
hsnap = delta;
}
// Mark the old position dirty
SetWindowDirty(w);
// Right screen border
delta = abs(_screen.width - x - w->width);
if (delta <= hsnap) {
nx = _screen.width - w->width;
hsnap = delta;
}
if (w->flags4 & WF_SIZING) {
// Size the window
w->width += x;
w->height += y;
} else {
// Move the window and viewport
w->left += x;
w->top += y;
if (w->viewport) {
w->viewport->left += x;
w->viewport->top += y;
// Top of screen
delta = abs(y);
if (delta <= vsnap) {
ny = 0;
vsnap = delta;
}
// Bottom of screen
delta = abs(_screen.height - y - w->height);
if (delta <= vsnap) {
ny = _screen.height - w->height;
vsnap = delta;
}
// Snap at other windows
for (v = _windows; v != _last_window; ++v) {
if (v == w) continue; // Don't snap at yourself
if (y + w->height > v->top && y < v->top + v->height) {
// Your left border <-> other right border
delta = abs(v->left + v->width - x);
if (delta <= hsnap) {
nx = v->left + v->width;
hsnap = delta;
}
// Your right border <-> other left border
delta = abs(v->left - x - w->width);
if (delta <= hsnap) {
nx = v->left - w->width;
hsnap = delta;
}
}
if (x + w->width > v->left && x < v->left + v->width) {
// Your top border <-> other bottom border
delta = abs(v->top + v->height - y);
if (delta <= vsnap) {
ny = v->top + v->height;
vsnap = delta;
}
// Your bottom border <-> other top border
delta = abs(v->top - y - w->height);
if (delta <= vsnap) {
ny = v->top - w->height;
vsnap = delta;
}
}
}
}
// And also mark the new position dirty.
// Make sure the window doesn't leave the screen
// 13 is the height of the title bar
nx = clamp(nx, 13 - w->width, _screen.width - 13);
ny = clamp(ny, 0, _screen.height - 13);
if (w->viewport != NULL) {
w->viewport->left += nx - w->left;
w->viewport->top += ny - w->top;
}
w->left = nx;
w->top = ny;
SetWindowDirty(w);
return false;
}
@ -748,7 +817,8 @@ Window *StartWindowDrag(Window *w)
{
w->flags4 |= WF_DRAGGING;
_dragging_window = true;
_cursorpos_drag_start = _cursor.pos;
_drag_delta.x = w->left - _cursor.pos.x;
_drag_delta.y = w->top - _cursor.pos.y;
w = BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
return w;

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