Change: Make street lights transparent with houses (#11828)

pull/661/head
Richard Wheeler 4 months ago committed by GitHub
parent 7916e97c62
commit 8770ef6bd9
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GPG Key ID: B5690EEEBB952194

@ -1665,8 +1665,18 @@ static void DrawRoadBits(TileInfo *ti)
/* If there are no road bits, return, as there is nothing left to do */
if (HasAtMostOneBit(road)) return;
/* Do not draw details when invisible. */
if (roadside == ROADSIDE_TREES && IsInvisibilitySet(TO_TREES)) return;
bool is_transparent = roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES);
if (roadside == ROADSIDE_STREET_LIGHTS && IsInvisibilitySet(TO_HOUSES)) return;
/* Check whether details should be transparent. */
bool is_transparent = false;
if (roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES)) {
is_transparent = true;
}
if (roadside == ROADSIDE_STREET_LIGHTS && IsTransparencySet(TO_HOUSES)) {
is_transparent = true;
}
/* Draw extra details. */
for (const DrawRoadTileStruct *drts = _road_display_table[roadside][road | tram]; drts->image != 0; drts++) {

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