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@ -1248,7 +1248,7 @@ void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
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* @param ignore town that should be ignored (because we are deleting it now)
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* @pre invalidate == true implies _generating_world == true
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*/
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void UpdateNearestTownForRoadTiles(bool invalidate, const Town *ignore)
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void UpdateNearestTownForRoadTiles(bool invalidate)
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{
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assert(!invalidate || _generating_world);
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@ -1256,7 +1256,7 @@ void UpdateNearestTownForRoadTiles(bool invalidate, const Town *ignore)
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if (IsTileType(t, MP_ROAD) && !HasTownOwnedRoad(t)) {
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TownID tid = (TownID)INVALID_TOWN;
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if (!invalidate) {
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const Town *town = CalcClosestTownFromTile(t, UINT_MAX, ignore);
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const Town *town = CalcClosestTownFromTile(t);
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if (town != NULL) tid = town->index;
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}
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SetTownIndex(t, tid);
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