(svn r19051) -Codechange: Variable scope.

pull/155/head
frosch 15 years ago
parent 75a55bbb85
commit 87cf1f75ff

@ -1802,21 +1802,16 @@ static void PlaceInitialIndustry(IndustryType type, uint amount)
* It will scale the amount of industries by map size as well as difficulty level */
void GenerateIndustries()
{
uint i = 0;
uint8 chance;
IndustryType it;
const IndustrySpec *ind_spc;
uint total_amount = 0;
uint industry_counts[NUM_INDUSTRYTYPES];
memset(industry_counts, 0, sizeof(industry_counts));
/* Find the total amount of industries */
if (_settings_game.difficulty.number_industries > 0) {
for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
ind_spc = GetIndustrySpec(it);
for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
const IndustrySpec *ind_spc = GetIndustrySpec(it);
chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
uint8 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
if (ind_spc->enabled && chance > 0 && ind_spc->num_table > 0 && CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION)) {
/* once the chance of appearance is determind, it have to be scaled by
* the difficulty level. The "chance" in question is more an index into
@ -1826,15 +1821,15 @@ void GenerateIndustries()
/* These are always placed next to the coastline, so we scale by the perimeter instead. */
num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
industry_counts[it] = num;
i += num;
total_amount += num;
}
}
}
SetGeneratingWorldProgress(GWP_INDUSTRY, i);
SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
if (_settings_game.difficulty.number_industries > 0) {
for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
/* Once the number of industries has been determined, let's really create them. */
if (industry_counts[it] > 0) PlaceInitialIndustry(it, industry_counts[it]);
}

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