(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.

pull/155/head
rubidium 17 years ago
parent 36845f243a
commit 88133a97b5

@ -198,10 +198,12 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (present == ROAD_NONE) {
RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
if (rts == ROADTYPES_NONE) {
/* Includes MarkTileDirtyByTile() */
DoClearSquare(tile);
} else {
SetRoadBits(tile, ROAD_NONE, rt);
SetRoadTypes(tile, rts);
MarkTileDirtyByTile(tile);
}
} else {
/* When bits are removed, you *always* end up with something that

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