(svn r289) Fix: Checkpoints on snow have correct ground now

pull/155/head
dominik 20 years ago
parent ebc18e3957
commit 894bb262ad

@ -1526,8 +1526,8 @@ static void DrawTile_Track(TileInfo *ti)
if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
// adjust ground tile for desert
// (don't adjust for arctic, because snow in depots looks weird)
if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && _opt.landscape == LT_DESERT)
// (don't adjust for arctic depots, because snow in depots looks weird)
if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type>=4))
{
if(image!=3981)
image += 26; // tile with tracks

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