Merge branch 'master' into jgrpp-beta

# Conflicts:
#	src/network/core/game_info.h
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_internal.h
#	src/network/network_udp.cpp
pull/332/head
Jonathan G Rennison 3 years ago
commit 8a0821c96e

@ -13,6 +13,7 @@
#include "engine_func.h"
#include "landscape.h"
#include "saveload/saveload.h"
#include "network/core/game_info.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_base.h"

@ -4,7 +4,8 @@ add_files(
config.h
core.cpp
core.h
game.h
game_info.cpp
game_info.h
host.cpp
host.h
os_abstraction.h

@ -65,31 +65,3 @@ const char *NetworkGetErrorString(int error)
return buffer;
}
#endif /* defined(_WIN32) */
/**
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
* @param p the packet to write the data to
* @param grf the GRFIdentifier to serialize
*/
void NetworkSocketHandler::SendGRFIdentifier(Packet *p, const GRFIdentifier *grf)
{
uint j;
p->Send_uint32(grf->grfid);
for (j = 0; j < sizeof(grf->md5sum); j++) {
p->Send_uint8 (grf->md5sum[j]);
}
}
/**
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
* @param p the packet to read the data from
* @param grf the GRFIdentifier to deserialize
*/
void NetworkSocketHandler::ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf)
{
uint j;
grf->grfid = p->Recv_uint32();
for (j = 0; j < sizeof(grf->md5sum); j++) {
grf->md5sum[j] = p->Recv_uint8();
}
}

@ -71,8 +71,6 @@ public:
*/
void Reopen() { this->has_quit = false; }
void SendGRFIdentifier(Packet *p, const GRFIdentifier *grf);
void ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf);
void SendCompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats, uint max_len = NETWORK_COMPANY_NAME_LENGTH);
};

@ -1,54 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file game.h Information about a game that is sent between a
* game server, game client and masterserver.
*/
#ifndef NETWORK_CORE_GAME_H
#define NETWORK_CORE_GAME_H
#include "config.h"
#include "../../newgrf_config.h"
#include "../../date_type.h"
/**
* The game information that is not generated on-the-fly and has to
* be sent to the clients.
*/
struct NetworkServerGameInfo {
byte clients_on; ///< Current count of clients on server
};
/**
* The game information that is sent from the server to the clients.
*/
struct NetworkGameInfo : NetworkServerGameInfo {
GRFConfig *grfconfig; ///< List of NewGRF files used
Date start_date; ///< When the game started
Date game_date; ///< Current date
uint32 map_width; ///< Map width
uint32 map_height; ///< Map height
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
char short_server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) (truncated)
char server_revision[NETWORK_LONG_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
bool dedicated; ///< Is this a dedicated server?
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
bool use_password; ///< Is this server passworded?
byte game_info_version; ///< Version of the game info
byte clients_max; ///< Max clients allowed on server
byte companies_on; ///< How many started companies do we have
byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
byte spectators_max; ///< Max spectators allowed on server
byte map_set; ///< Graphical set
};
#endif /* NETWORK_CORE_GAME_H */

@ -0,0 +1,457 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file game_info.cpp Functions to convert NetworkGameInfo to Packet and back.
*/
#include "../../stdafx.h"
#include "game_info.h"
#include "../../core/bitmath_func.hpp"
#include "../../company_base.h"
#include "../../date_func.h"
#include "../../debug.h"
#include "../../map_func.h"
#include "../../settings_type.h"
#include "../../string_func.h"
#include "../../rev.h"
#include "../network_func.h"
#include "../network.h"
#include "packet.h"
#include "../../safeguards.h"
extern const uint8 _out_of_band_grf_md5[16];
/**
* How many hex digits of the git hash to include in network revision string.
* Determined as 10 hex digits + 2 characters for -g/-u/-m prefix.
*/
static const uint GITHASH_SUFFIX_LEN = 12;
NetworkServerGameInfo _network_game_info; ///< Information about our game.
/**
* Get the network version string used by this build.
* The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes.
*/
const char *GetNetworkRevisionString()
{
/* This will be allocated on heap and never free'd, but only once so not a "real" leak. */
static char *network_revision = nullptr;
if (!network_revision) {
/* Start by taking a chance on the full revision string. */
network_revision = stredup(_openttd_revision);
/* Ensure it's not longer than the packet buffer length. */
if (strlen(network_revision) >= NETWORK_REVISION_LENGTH) network_revision[NETWORK_REVISION_LENGTH - 1] = '\0';
/* Tag names are not mangled further. */
if (_openttd_revision_tagged) {
DEBUG(net, 1, "Network revision name is '%s'", network_revision);
return network_revision;
}
/* Prepare a prefix of the git hash.
* Size is length + 1 for terminator, +2 for -g prefix. */
assert(_openttd_revision_modified < 3);
char githash_suffix[GITHASH_SUFFIX_LEN + 1] = "-";
githash_suffix[1] = "gum"[_openttd_revision_modified];
for (uint i = 2; i < GITHASH_SUFFIX_LEN; i++) {
githash_suffix[i] = _openttd_revision_hash[i-2];
}
/* Where did the hash start in the original string?
* Overwrite from that position, unless that would go past end of packet buffer length. */
ptrdiff_t hashofs = strrchr(_openttd_revision, '-') - _openttd_revision;
if (hashofs + strlen(githash_suffix) + 1 > NETWORK_REVISION_LENGTH) hashofs = strlen(network_revision) - strlen(githash_suffix);
/* Replace the git hash in revision string. */
strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH);
assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than
DEBUG(net, 1, "Network revision name is '%s'", network_revision);
}
return network_revision;
}
/**
* Extract the git hash from the revision string.
* @param revstr The revision string (formatted as DATE-BRANCH-GITHASH).
* @return The git has part of the revision.
*/
static const char *ExtractNetworkRevisionHash(const char *revstr)
{
return strrchr(revstr, '-');
}
/**
* Checks whether the given version string is compatible with our version.
* First tries to match the full string, if that fails, attempts to compare just git hashes.
* @param other the version string to compare to
*/
bool IsNetworkCompatibleVersion(const char *other, bool extended)
{
if (strncmp(GetNetworkRevisionString(), other, (extended ? NETWORK_LONG_REVISION_LENGTH : NETWORK_REVISION_LENGTH) - 1) == 0) return true;
/* If this version is tagged, then the revision string must be a complete match,
* since there is no git hash suffix in it.
* This is needed to avoid situations like "1.9.0-beta1" comparing equal to "2.0.0-beta1". */
if (_openttd_revision_tagged) return false;
const char *hash1 = ExtractNetworkRevisionHash(GetNetworkRevisionString());
const char *hash2 = ExtractNetworkRevisionHash(other);
return hash1 != nullptr && hash2 != nullptr && strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0;
}
/**
* Check if an game entry is compatible with our client.
*/
void CheckGameCompatibility(NetworkGameInfo &ngi)
{
/* Check if we are allowed on this server based on the revision-check. */
ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
ngi.compatible = ngi.version_compatible;
/* Check if we have all the GRFs on the client-system too. */
for (const GRFConfig *c = ngi.grfconfig; c != nullptr; c = c->next) {
if (c->status == GCS_NOT_FOUND) ngi.compatible = false;
}
}
/**
* Fill a NetworkGameInfo structure with the latest information of the server.
* @param ngi the NetworkGameInfo struct to fill with data.
*/
void FillNetworkGameInfo(NetworkGameInfo &ngi)
{
/* Update some game_info */
ngi.clients_on = _network_game_info.clients_on;
ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
ngi.use_password = !StrEmpty(_settings_client.network.server_password);
ngi.clients_max = _settings_client.network.max_clients;
ngi.companies_on = (byte)Company::GetNumItems();
ngi.companies_max = _settings_client.network.max_companies;
ngi.spectators_on = NetworkSpectatorCount();
ngi.spectators_max = _settings_client.network.max_spectators;
ngi.game_date = _date;
ngi.map_width = MapSizeX();
ngi.map_height = MapSizeY();
ngi.map_set = _settings_game.game_creation.landscape;
ngi.dedicated = _network_dedicated;
ngi.grfconfig = _grfconfig;
strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
strecpy(ngi.short_server_revision, _openttd_revision, lastof(ngi.short_server_revision));
}
/**
* Function that is called for every GRFConfig that is read when receiving
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
* function must set all appropriate fields. This GRF is later appended to
* the grfconfig list of the NetworkGameInfo.
* @param config the GRF to handle.
*/
static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
{
/* Find the matching GRF file */
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
if (f == nullptr) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already */
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
config->status = GCS_NOT_FOUND;
} else {
config->filename = f->filename;
config->name = f->name;
config->info = f->info;
config->url = f->url;
}
SetBit(config->flags, GCF_COPY);
}
/**
* Serializes the NetworkGameInfo struct to the packet.
* @param p the packet to write the data to.
* @param info the NetworkGameInfo struct to serialize from.
*/
void SerializeNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
{
p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
/*
* Please observe the order.
* The parts must be read in the same order as they are sent!
*/
/* Update the documentation in game_info.h on changes
* to the NetworkGameInfo wire-protocol! */
/* NETWORK_GAME_INFO_VERSION = 4 */
{
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
* the GRFs that are needed, i.e. the ones that the server has
* selected in the NewGRF GUI and not the ones that are used due
* to the fact that they are in [newgrf-static] in openttd.cfg */
const GRFConfig *c;
uint count = 0;
/* Count number of GRFs to send information about */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) count++;
}
p->Send_uint8(std::min<uint>(count, NETWORK_MAX_GRF_COUNT)); // Send number of GRFs
/* Send actual GRF Identifications */
uint index = 0;
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) {
if (index == NETWORK_MAX_GRF_COUNT - 1 && count > NETWORK_MAX_GRF_COUNT) {
/* Send fake GRF ID */
p->Send_uint32(0x56D2B000);
p->Send_binary((const char*) _out_of_band_grf_md5, 16);
} else if (index >= NETWORK_MAX_GRF_COUNT) {
break;
} else {
SerializeGRFIdentifier(p, &c->ident);
}
index++;
}
}
}
/* NETWORK_GAME_INFO_VERSION = 3 */
p->Send_uint32(info->game_date);
p->Send_uint32(info->start_date);
/* NETWORK_GAME_INFO_VERSION = 2 */
p->Send_uint8 (info->companies_max);
p->Send_uint8 (info->companies_on);
p->Send_uint8 (info->spectators_max);
/* NETWORK_GAME_INFO_VERSION = 1 */
p->Send_string(info->server_name);
p->Send_string(info->server_revision);
p->Send_uint8 (0); // Used to be server-lang.
p->Send_bool (info->use_password);
p->Send_uint8 (info->clients_max);
p->Send_uint8 (info->clients_on);
p->Send_uint8 (info->spectators_on);
p->Send_string(""); // Used to be map-name.
p->Send_uint16(info->map_width);
p->Send_uint16(info->map_height);
p->Send_uint8 (info->map_set);
p->Send_bool (info->dedicated);
}
/**
* Serializes the NetworkGameInfo struct to the packet
* @param p the packet to write the data to
* @param info the NetworkGameInfo struct to serialize
*/
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkGameInfo *info, uint16 flags, uint16 version)
{
p->Send_uint8(0); // version num
p->Send_uint32(info->game_date);
p->Send_uint32(info->start_date);
p->Send_uint8 (info->companies_max);
p->Send_uint8 (info->companies_on);
p->Send_uint8 (info->spectators_max);
p->Send_string(info->server_name);
p->Send_string(info->server_revision);
p->Send_uint8 (0); // Used to be server-lang.
p->Send_bool (info->use_password);
p->Send_uint8 (info->clients_max);
p->Send_uint8 (info->clients_on);
p->Send_uint8 (info->spectators_on);
p->Send_string(""); // Used to be map-name.
p->Send_uint32(info->map_width);
p->Send_uint32(info->map_height);
p->Send_uint8 (info->map_set);
p->Send_bool (info->dedicated);
{
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
* the GRFs that are needed, i.e. the ones that the server has
* selected in the NewGRF GUI and not the ones that are used due
* to the fact that they are in [newgrf-static] in openttd.cfg */
const GRFConfig *c;
uint count = 0;
/* Count number of GRFs to send information about */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) count++;
}
p->Send_uint32(count); // Send number of GRFs
/* Send actual GRF Identifications */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) {
SerializeGRFIdentifier(p, &c->ident);
}
}
}
}
/**
* Deserializes the NetworkGameInfo struct from the packet.
* @param p the packet to read the data from.
* @param info the NetworkGameInfo to deserialize into.
*/
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
info->game_info_version = p->Recv_uint8();
/*
* Please observe the order.
* The parts must be read in the same order as they are sent!
*/
/* Update the documentation in game_info.h on changes
* to the NetworkGameInfo wire-protocol! */
switch (info->game_info_version) {
case 4: {
GRFConfig **dst = &info->grfconfig;
uint i;
uint num_grfs = p->Recv_uint8();
/* Broken/bad data. It cannot have that many NewGRFs. */
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
for (i = 0; i < num_grfs; i++) {
GRFConfig *c = new GRFConfig();
DeserializeGRFIdentifier(p, &c->ident);
HandleIncomingNetworkGameInfoGRFConfig(c);
/* Append GRFConfig to the list */
*dst = c;
dst = &c->next;
}
FALLTHROUGH;
}
case 3:
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
FALLTHROUGH;
case 2:
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
info->spectators_max = p->Recv_uint8 ();
FALLTHROUGH;
case 1:
p->Recv_string(info->server_name, sizeof(info->server_name));
p->Recv_string(info->server_revision, sizeof(info->server_revision));
p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
info->clients_on = p->Recv_uint8 ();
info->spectators_on = p->Recv_uint8 ();
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
}
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
info->map_width = p->Recv_uint16();
info->map_height = p->Recv_uint16();
info->map_set = p->Recv_uint8 ();
info->dedicated = p->Recv_bool ();
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
}
}
/**
* Deserializes the NetworkGameInfo struct from the packet
* @param p the packet to read the data from
* @param info the NetworkGameInfo to deserialize into
*/
void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info)
{
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
const uint8 version = p->Recv_uint8();
if (version > 0) return; // Unknown version
info->game_info_version = 255;
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
info->spectators_max = p->Recv_uint8 ();
p->Recv_string(info->server_name, sizeof(info->server_name));
p->Recv_string(info->server_revision, sizeof(info->server_revision));
p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
info->clients_on = p->Recv_uint8 ();
info->spectators_on = p->Recv_uint8 ();
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
info->map_width = p->Recv_uint32();
info->map_height = p->Recv_uint32();
info->map_set = p->Recv_uint8 ();
info->dedicated = p->Recv_bool ();
{
GRFConfig **dst = &info->grfconfig;
uint i;
uint num_grfs = p->Recv_uint32();
/* Broken/bad data. It cannot have that many NewGRFs. */
if (num_grfs > MAX_NON_STATIC_GRF_COUNT) return;
for (i = 0; i < num_grfs; i++) {
GRFConfig *c = new GRFConfig();
DeserializeGRFIdentifier(p, &c->ident);
HandleIncomingNetworkGameInfoGRFConfig(c);
/* Append GRFConfig to the list */
*dst = c;
dst = &c->next;
}
}
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
}
/**
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
* @param p the packet to write the data to.
* @param grf the GRFIdentifier to serialize.
*/
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf)
{
uint j;
p->Send_uint32(grf->grfid);
for (j = 0; j < sizeof(grf->md5sum); j++) {
p->Send_uint8(grf->md5sum[j]);
}
}
/**
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
* @param p the packet to read the data from.
* @param grf the GRFIdentifier to deserialize.
*/
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf)
{
uint j;
grf->grfid = p->Recv_uint32();
for (j = 0; j < sizeof(grf->md5sum); j++) {
grf->md5sum[j] = p->Recv_uint8();
}
}

@ -0,0 +1,109 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file game_info.h Convert NetworkGameInfo to Packet and back.
*/
#ifndef NETWORK_CORE_GAME_INFO_H
#define NETWORK_CORE_GAME_INFO_H
#include "config.h"
#include "core.h"
#include "../../newgrf_config.h"
#include "../../date_type.h"
/*
* NetworkGameInfo has several revisions which we still need to support on the
* wire. The table below shows the version and size for each field of the
* serialized NetworkGameInfo.
*
* Version: Bytes: Description:
* all 1 the version of this packet's structure
*
* 4+ 1 number of GRFs attached (n)
* 4+ n * 20 unique identifier for GRF files. Consists of:
* - one 4 byte variable with the GRF ID
* - 16 bytes (sent sequentially) for the MD5 checksum
* of the GRF
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
*
* 2+ 1 maximum number of companies allowed on the server
* 2+ 1 number of companies on the server
* 2+ 1 maximum number of spectators allowed on the server
*
* 1+ var string with the name of the server
* 1+ var string with the revision of the server
* 1+ 1 the language run on the server
* (0 = any, 1 = English, 2 = German, 3 = French)
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
* 1+ 1 maximum number of clients allowed on the server
* 1+ 1 number of clients on the server
* 1+ 1 number of spectators on the server
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
* 1+ var string with the name of the map
* 1+ 2 width of the map in tiles
* 1+ 2 height of the map in tiles
* 1+ 1 type of map:
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/
/**
* The game information that is not generated on-the-fly and has to
* be sent to the clients.
*/
struct NetworkServerGameInfo {
byte clients_on; ///< Current count of clients on server
};
/**
* The game information that is sent from the server to the clients.
*/
struct NetworkGameInfo : NetworkServerGameInfo {
GRFConfig *grfconfig; ///< List of NewGRF files used
Date start_date; ///< When the game started
Date game_date; ///< Current date
uint32 map_width; ///< Map width
uint32 map_height; ///< Map height
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
char short_server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) (truncated)
char server_revision[NETWORK_LONG_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
bool dedicated; ///< Is this a dedicated server?
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
bool use_password; ///< Is this server passworded?
byte game_info_version; ///< Version of the game info
byte clients_max; ///< Max clients allowed on server
byte companies_on; ///< How many started companies do we have
byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
byte spectators_max; ///< Max spectators allowed on server
byte map_set; ///< Graphical set
};
extern NetworkServerGameInfo _network_game_info;
const char *GetNetworkRevisionString();
bool IsNetworkCompatibleVersion(const char *other, bool extended = false);
void CheckGameCompatibility(NetworkGameInfo &ngi);
void FillNetworkGameInfo(NetworkGameInfo &ngi);
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf);
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf);
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info);
void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info);
void SerializeNetworkGameInfo(Packet *p, const NetworkGameInfo *info);
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkGameInfo *info, uint16 flags, uint16 version);
#endif /* NETWORK_CORE_GAME_INFO_H */

@ -27,6 +27,8 @@ static const char* _packet_game_type_names[] {
"SERVER_ERROR",
"CLIENT_COMPANY_INFO",
"SERVER_COMPANY_INFO",
"CLIENT_GAME_INFO",
"SERVER_GAME_INFO",
"SERVER_CHECK_NEWGRFS",
"CLIENT_NEWGRFS_CHECKED",
"SERVER_NEED_GAME_PASSWORD",
@ -135,6 +137,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
case PACKET_CLIENT_JOIN: return this->Receive_CLIENT_JOIN(p);
case PACKET_SERVER_ERROR: return this->Receive_SERVER_ERROR(p);
case PACKET_CLIENT_GAME_INFO: return this->Receive_CLIENT_GAME_INFO(p);
case PACKET_SERVER_GAME_INFO: return this->Receive_SERVER_GAME_INFO(p);
case PACKET_CLIENT_COMPANY_INFO: return this->Receive_CLIENT_COMPANY_INFO(p);
case PACKET_SERVER_COMPANY_INFO: return this->Receive_SERVER_COMPANY_INFO(p);
case PACKET_SERVER_CLIENT_INFO: return this->Receive_SERVER_CLIENT_INFO(p);
@ -225,6 +229,8 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { ret
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }

@ -25,7 +25,7 @@
*/
enum PacketGameType {
/*
* These first three pair of packets (thus six in
* These first four pair of packets (thus eight in
* total) must remain in this order for backward
* and forward compatibility between clients that
* are trying to join directly.
@ -43,6 +43,10 @@ enum PacketGameType {
PACKET_CLIENT_COMPANY_INFO, ///< Request information about all companies.
PACKET_SERVER_COMPANY_INFO, ///< Information about a single company.
/* Packets used to get the game info. */
PACKET_CLIENT_GAME_INFO, ///< Request information about the server.
PACKET_SERVER_GAME_INFO, ///< Information about the server.
/*
* Packets after here assume that the client
* and server are running the same version. As
@ -195,6 +199,19 @@ protected:
*/
virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p);
/**
* Request game information.
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p);
/**
* Sends information about the game.
* Serialized NetworkGameInfo. See game_info.h for details.
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p);
/**
* Request company information (in detail).
* @param p The packet that was just received.

@ -13,6 +13,7 @@
#include "../../debug.h"
#include "../../rev.h"
#include "../network_func.h"
#include "game_info.h"
#include "tcp_http.h"

@ -13,13 +13,10 @@
#include "../../date_func.h"
#include "../../debug.h"
#include "../../core/random_func.hpp"
#include "../../fios.h"
#include "udp.h"
#include "../../safeguards.h"
extern const uint8 _out_of_band_grf_md5[16];
/**
* Create an UDP socket but don't listen yet.
* @param bind the addresses to bind to.
@ -186,258 +183,6 @@ void NetworkUDPSocketHandler::ReceivePackets()
}
}
/**
* Serializes the NetworkGameInfo struct to the packet
* @param p the packet to write the data to
* @param info the NetworkGameInfo struct to serialize
*/
void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
{
p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
/*
* Please observe the order.
* The parts must be read in the same order as they are sent!
*/
/* Update the documentation in udp.h on changes
* to the NetworkGameInfo wire-protocol! */
/* NETWORK_GAME_INFO_VERSION = 4 */
{
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
* the GRFs that are needed, i.e. the ones that the server has
* selected in the NewGRF GUI and not the ones that are used due
* to the fact that they are in [newgrf-static] in openttd.cfg */
const GRFConfig *c;
uint count = 0;
/* Count number of GRFs to send information about */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) count++;
}
p->Send_uint8(std::min<uint>(count, NETWORK_MAX_GRF_COUNT)); // Send number of GRFs
/* Send actual GRF Identifications */
uint index = 0;
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) {
if (index == NETWORK_MAX_GRF_COUNT - 1 && count > NETWORK_MAX_GRF_COUNT) {
/* Send fake GRF ID */
p->Send_uint32(0x56D2B000);
p->Send_binary((const char*) _out_of_band_grf_md5, 16);
} else if (index >= NETWORK_MAX_GRF_COUNT) {
break;
} else {
this->SendGRFIdentifier(p, &c->ident);
}
index++;
}
}
}
/* NETWORK_GAME_INFO_VERSION = 3 */
p->Send_uint32(info->game_date);
p->Send_uint32(info->start_date);
/* NETWORK_GAME_INFO_VERSION = 2 */
p->Send_uint8 (info->companies_max);
p->Send_uint8 (info->companies_on);
p->Send_uint8 (info->spectators_max);
/* NETWORK_GAME_INFO_VERSION = 1 */
p->Send_string(info->server_name);
p->Send_string(info->short_server_revision);
p->Send_uint8 (0); // Used to be server-lang.
p->Send_bool (info->use_password);
p->Send_uint8 (info->clients_max);
p->Send_uint8 (info->clients_on);
p->Send_uint8 (info->spectators_on);
p->Send_string(""); // Used to be map-name.
p->Send_uint16(info->map_width);
p->Send_uint16(info->map_height);
p->Send_uint8 (info->map_set);
p->Send_bool (info->dedicated);
}
/**
* Serializes the NetworkGameInfo struct to the packet
* @param p the packet to write the data to
* @param info the NetworkGameInfo struct to serialize
*/
void NetworkUDPSocketHandler::SendNetworkGameInfoExtended(Packet *p, const NetworkGameInfo *info, uint16 flags, uint16 version)
{
p->Send_uint8(0); // version num
p->Send_uint32(info->game_date);
p->Send_uint32(info->start_date);
p->Send_uint8 (info->companies_max);
p->Send_uint8 (info->companies_on);
p->Send_uint8 (info->spectators_max);
p->Send_string(info->server_name);
p->Send_string(info->server_revision);
p->Send_uint8 (0); // Used to be server-lang.
p->Send_bool (info->use_password);
p->Send_uint8 (info->clients_max);
p->Send_uint8 (info->clients_on);
p->Send_uint8 (info->spectators_on);
p->Send_string(""); // Used to be map-name.
p->Send_uint32(info->map_width);
p->Send_uint32(info->map_height);
p->Send_uint8 (info->map_set);
p->Send_bool (info->dedicated);
{
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
* the GRFs that are needed, i.e. the ones that the server has
* selected in the NewGRF GUI and not the ones that are used due
* to the fact that they are in [newgrf-static] in openttd.cfg */
const GRFConfig *c;
uint count = 0;
/* Count number of GRFs to send information about */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) count++;
}
p->Send_uint32(count); // Send number of GRFs
/* Send actual GRF Identifications */
for (c = info->grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) {
this->SendGRFIdentifier(p, &c->ident);
}
}
}
}
/**
* Deserializes the NetworkGameInfo struct from the packet
* @param p the packet to read the data from
* @param info the NetworkGameInfo to deserialize into
*/
void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
info->game_info_version = p->Recv_uint8();
/*
* Please observe the order.
* The parts must be read in the same order as they are sent!
*/
/* Update the documentation in udp.h on changes
* to the NetworkGameInfo wire-protocol! */
switch (info->game_info_version) {
case 4: {
GRFConfig **dst = &info->grfconfig;
uint i;
uint num_grfs = p->Recv_uint8();
/* Broken/bad data. It cannot have that many NewGRFs. */
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
for (i = 0; i < num_grfs; i++) {
GRFConfig *c = new GRFConfig();
this->ReceiveGRFIdentifier(p, &c->ident);
this->HandleIncomingNetworkGameInfoGRFConfig(c);
/* Append GRFConfig to the list */
*dst = c;
dst = &c->next;
}
FALLTHROUGH;
}
case 3:
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
FALLTHROUGH;
case 2:
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
info->spectators_max = p->Recv_uint8 ();
FALLTHROUGH;
case 1:
p->Recv_string(info->server_name, sizeof(info->server_name));
p->Recv_string(info->server_revision, sizeof(info->server_revision));
p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
info->clients_on = p->Recv_uint8 ();
info->spectators_on = p->Recv_uint8 ();
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
}
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
info->map_width = p->Recv_uint16();
info->map_height = p->Recv_uint16();
info->map_set = p->Recv_uint8 ();
info->dedicated = p->Recv_bool ();
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
}
}
/**
* Deserializes the NetworkGameInfo struct from the packet
* @param p the packet to read the data from
* @param info the NetworkGameInfo to deserialize into
*/
void NetworkUDPSocketHandler::ReceiveNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info)
{
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
const uint8 version = p->Recv_uint8();
if (version > 0) return; // Unknown version
info->game_info_version = 255;
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
info->spectators_max = p->Recv_uint8 ();
p->Recv_string(info->server_name, sizeof(info->server_name));
p->Recv_string(info->server_revision, sizeof(info->server_revision));
p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
info->clients_on = p->Recv_uint8 ();
info->spectators_on = p->Recv_uint8 ();
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
info->map_width = p->Recv_uint32();
info->map_height = p->Recv_uint32();
info->map_set = p->Recv_uint8 ();
info->dedicated = p->Recv_bool ();
{
GRFConfig **dst = &info->grfconfig;
uint i;
uint num_grfs = p->Recv_uint32();
/* Broken/bad data. It cannot have that many NewGRFs. */
if (num_grfs > MAX_NON_STATIC_GRF_COUNT) return;
for (i = 0; i < num_grfs; i++) {
GRFConfig *c = new GRFConfig();
this->ReceiveGRFIdentifier(p, &c->ident);
this->HandleIncomingNetworkGameInfoGRFConfig(c);
/* Append GRFConfig to the list */
*dst = c;
dst = &c->next;
}
}
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
}
/**
* Handle an incoming packets by sending it to the correct function.
* @param p the received packet

@ -13,7 +13,6 @@
#define NETWORK_CORE_UDP_H
#include "address.h"
#include "game.h"
#include "packet.h"
#include <vector>
@ -80,40 +79,7 @@ protected:
/**
* Return of server information to the client.
* This packet has several legacy versions, so we list the version and size of each "field":
*
* Version: Bytes: Description:
* all 1 the version of this packet's structure
*
* 4+ 1 number of GRFs attached (n)
* 4+ n * 20 unique identifier for GRF files. Consists of:
* - one 4 byte variable with the GRF ID
* - 16 bytes (sent sequentially) for the MD5 checksum
* of the GRF
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
*
* 2+ 1 maximum number of companies allowed on the server
* 2+ 1 number of companies on the server
* 2+ 1 maximum number of spectators allowed on the server
*
* 1+ var string with the name of the server
* 1+ var string with the revision of the server
* 1+ 1 the language run on the server
* (0 = any, 1 = English, 2 = German, 3 = French)
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
* 1+ 1 maximum number of clients allowed on the server
* 1+ 1 number of clients on the server
* 1+ 1 number of spectators on the server
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
* 1+ var string with the name of the map
* 1+ 2 width of the map in tiles
* 1+ 2 height of the map in tiles
* 1+ 1 type of map:
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
* Serialized NetworkGameInfo. See game_info.h for details.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
@ -237,15 +203,6 @@ protected:
void HandleUDPPacket(Packet *p, NetworkAddress *client_addr);
/**
* Function that is called for every GRFConfig that is read when receiving
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
* function must set all appropriate fields. This GRF is later appended to
* the grfconfig list of the NetworkGameInfo.
* @param config the GRF to handle
*/
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); }
virtual void Receive_EX_MULTI(Packet *p, NetworkAddress *client_addr);
public:
NetworkUDPSocketHandler(NetworkAddressList *bind = nullptr);
@ -258,11 +215,6 @@ public:
void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false, bool short_mtu = false);
void ReceivePackets();
void SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info);
void SendNetworkGameInfoExtended(Packet *p, const NetworkGameInfo *info, uint16 flags, uint16 version);
void ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info);
void ReceiveNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info);
};
#endif /* NETWORK_CORE_UDP_H */

@ -56,7 +56,6 @@ bool _network_available; ///< is network mode available?
bool _network_dedicated; ///< are we a dedicated server?
bool _is_network_server; ///< Does this client wants to be a network-server?
bool _network_settings_access; ///< Can this client change server settings?
NetworkServerGameInfo _network_game_info; ///< Information about our game.
NetworkCompanyState *_network_company_states = nullptr; ///< Statistics about some companies.
ClientID _network_own_client_id; ///< Our client identifier.
ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client.
@ -632,13 +631,14 @@ public:
{
_networking = true;
new ClientNetworkGameSocketHandler(s);
MyClient::SendCompanyInformationQuery();
MyClient::SendInformationQuery();
}
};
/* Query a server to fetch his game-info
* If game_info is true, only the gameinfo is fetched,
* else only the client_info is fetched */
/**
* Query a server to fetch his game-info.
* @param address the address to query.
*/
void NetworkTCPQueryServer(NetworkAddress address)
{
if (!_network_available) return;
@ -1177,15 +1177,6 @@ void NetworkShutDown()
NetworkCoreShutdown();
}
/**
* Checks whether the given version string is compatible with our version.
* @param other the version string to compare to
*/
bool IsNetworkCompatibleVersion(const char *other, bool extended)
{
return strncmp(_openttd_revision, other, (extended ? NETWORK_LONG_REVISION_LENGTH : NETWORK_REVISION_LENGTH) - 1) == 0;
}
#ifdef __EMSCRIPTEN__
extern "C" {

@ -10,6 +10,7 @@
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
#include "core/game_info.h"
#include "network_admin.h"
#include "network_base.h"
#include "network_server.h"

@ -14,6 +14,7 @@
#include "core/address.h"
#include "../core/pool_type.hpp"
#include "../company_type.h"
#include "../date_type.h"
/** Type for the pool with client information. */
typedef Pool<NetworkClientInfo, ClientIndex, 8, MAX_CLIENT_SLOTS, PT_NCLIENT> NetworkClientInfoPool;

@ -23,10 +23,11 @@
#include "../gfx_func.h"
#include "../error.h"
#include "../rev.h"
#include "../fios.h"
#include "core/game_info.h"
#include "network.h"
#include "network_base.h"
#include "network_client.h"
#include "network_gamelist.h"
#include "../core/backup_type.hpp"
#include "../thread.h"
#include "../crashlog.h"
@ -404,15 +405,18 @@ static_assert(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1);
* DEF_CLIENT_SEND_COMMAND has no parameters
************/
/** Query the server for company information. */
NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyInformationQuery()
/**
* Query the server for server information.
*/
NetworkRecvStatus ClientNetworkGameSocketHandler::SendInformationQuery()
{
my_client->status = STATUS_COMPANY_INFO;
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO, SHRT_MAX);
my_client->SendPacket(p);
my_client->SendPacket(new Packet(PACKET_CLIENT_GAME_INFO));
my_client->SendPacket(new Packet(PACKET_CLIENT_COMPANY_INFO));
return NETWORK_RECV_STATUS_OKAY;
}
@ -686,6 +690,28 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p)
{
if (this->status != STATUS_COMPANY_INFO && this->status != STATUS_INACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
NetworkGameList *item = GetLobbyGameInfo();
/* Clear any existing GRFConfig chain. */
ClearGRFConfigList(&item->info.grfconfig);
/* Retrieve the NetworkGameInfo from the packet. */
DeserializeNetworkGameInfo(p, &item->info);
/* Check for compatability with the client. */
CheckGameCompatibility(item->info);
/* Ensure we consider the server online. */
item->online = true;
SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
/* We will receive company info next, so keep connection open. */
if (this->status == STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_OKAY;
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p)
{
if (this->status != STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@ -847,7 +873,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(P
/* Check all GRFs */
for (; grf_count > 0; grf_count--) {
GRFIdentifier c;
this->ReceiveGRFIdentifier(p, &c);
DeserializeGRFIdentifier(p, &c);
/* Check whether we know this GRF */
const GRFConfig *f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);

@ -50,6 +50,7 @@ protected:
NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override;
NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
@ -90,7 +91,7 @@ public:
std::string GetDebugInfo() const override;
static NetworkRecvStatus SendCompanyInformationQuery();
static NetworkRecvStatus SendInformationQuery();
static NetworkRecvStatus SendJoin();
static NetworkRecvStatus SendCommand(const CommandPacket *cp);

@ -22,8 +22,8 @@
#include "../gfx_type.h"
#include "../openttd.h"
#include "../company_type.h"
#include "../string_type.h"
extern NetworkServerGameInfo _network_game_info;
extern NetworkCompanyState *_network_company_states;
extern ClientID _network_own_client_id;

@ -11,6 +11,7 @@
#define NETWORK_GAMELIST_H
#include "core/address.h"
#include "core/game_info.h"
#include "network_type.h"
/** Structure with information shown in the game list (GUI) */

@ -1499,10 +1499,10 @@ struct NetworkLobbyWindow : public Window {
break;
case WID_NL_REFRESH: // Refresh
NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
/* Clear the information so removed companies don't remain */
for (auto &company : this->company_info) company = {};
NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
break;
}
}
@ -1570,8 +1570,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
}
@ -1587,6 +1586,16 @@ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
return (lobby != nullptr && company < MAX_COMPANIES) ? &lobby->company_info[company] : nullptr;
}
/**
* Get the game information for the lobby.
* @return the game info struct to write the (downloaded) data to.
*/
NetworkGameList *GetLobbyGameInfo()
{
NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow *>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
return lobby != nullptr ? lobby->server : nullptr;
}
/* The window below gives information about the connected clients
* and also makes able to kick them (if server) and stuff like that. */

@ -11,9 +11,11 @@
#define NETWORK_GUI_H
#include "../company_type.h"
#include "../date_type.h"
#include "../economy_type.h"
#include "../window_type.h"
#include "network_type.h"
#include "network_gamelist.h"
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(CompanyID company);
@ -37,5 +39,6 @@ struct NetworkCompanyInfo : NetworkCompanyStats {
};
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
NetworkGameList *GetLobbyGameInfo();
#endif /* NETWORK_GUI_H */

@ -14,6 +14,7 @@
#include "core/tcp_game.h"
#include "../command_type.h"
#include "../date_type.h"
#ifdef RANDOM_DEBUG
/**
@ -98,8 +99,6 @@ void NetworkAddServer(const char *b);
void NetworkRebuildHostList();
void UpdateNetworkGameWindow();
bool IsNetworkCompatibleVersion(const char *version, bool extended = false);
/* From network_command.cpp */
/**
* Everything we need to know about a command to be able to execute it.

@ -10,6 +10,7 @@
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
#include "core/game_info.h"
#include "network_admin.h"
#include "network_server.h"
#include "network_udp.h"
@ -356,6 +357,20 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendClientInfo(NetworkClientIn
return NETWORK_RECV_STATUS_OKAY;
}
/** Send the client information about the server. */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendGameInfo()
{
NetworkGameInfo ngi;
FillNetworkGameInfo(ngi);
Packet *p = new Packet(PACKET_SERVER_GAME_INFO, SHRT_MAX);
SerializeNetworkGameInfo(p, &ngi);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Send the client information about the companies. */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
{
@ -495,7 +510,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
p->Send_uint32 (grf_count);
for (c = _grfconfig; c != nullptr; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(p, &c->ident);
}
this->SendPacket(p);
@ -864,6 +879,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendSettingsAccessUpdate(bool
* DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
************/
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p)
{
return this->SendGameInfo();
}
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p)
{
return this->SendCompanyInfo();

@ -24,6 +24,7 @@ extern NetworkClientSocketPool _networkclientsocket_pool;
class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> {
protected:
NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override;
@ -43,6 +44,7 @@ protected:
NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
NetworkRecvStatus SendGameInfo();
NetworkRecvStatus SendCompanyInfo();
NetworkRecvStatus SendNewGRFCheck();
NetworkRecvStatus SendWelcome();

@ -10,7 +10,7 @@
#ifndef NETWORK_TYPE_H
#define NETWORK_TYPE_H
#include "core/game.h"
#include "core/config.h"
/** How many clients can we have */
static const uint MAX_CLIENTS = 255;

@ -16,6 +16,7 @@
#include "../date_func.h"
#include "../map_func.h"
#include "../debug.h"
#include "core/game_info.h"
#include "network_gamelist.h"
#include "network_internal.h"
#include "network_udp.h"
@ -192,27 +193,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
}
NetworkGameInfo ngi;
/* Update some game_info */
ngi.clients_on = _network_game_info.clients_on;
ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
ngi.use_password = !StrEmpty(_settings_client.network.server_password);
ngi.clients_max = _settings_client.network.max_clients;
ngi.companies_on = (byte)Company::GetNumItems();
ngi.companies_max = _settings_client.network.max_companies;
ngi.spectators_on = NetworkSpectatorCount();
ngi.spectators_max = _settings_client.network.max_spectators;
ngi.game_date = _date;
ngi.map_width = MapSizeX();
ngi.map_height = MapSizeY();
ngi.map_set = _settings_game.game_creation.landscape;
ngi.dedicated = _network_dedicated;
ngi.grfconfig = _grfconfig;
strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
strecpy(ngi.server_revision, _openttd_revision, lastof(ngi.server_revision));
strecpy(ngi.short_server_revision, _openttd_revision, lastof(ngi.short_server_revision));
FillNetworkGameInfo(ngi);
if (p->CanReadFromPacket(8) && p->Recv_uint32() == FIND_SERVER_EXTENDED_TOKEN) {
this->Reply_CLIENT_FIND_SERVER_extended(p, client_addr, &ngi);
@ -220,7 +201,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
}
Packet packet(PACKET_UDP_SERVER_RESPONSE);
this->SendNetworkGameInfo(&packet, &ngi);
SerializeNetworkGameInfo(&packet, &ngi);
/* Let the client know that we are here */
this->SendPacket(&packet, client_addr);
@ -234,7 +215,7 @@ void ServerNetworkUDPSocketHandler::Reply_CLIENT_FIND_SERVER_extended(Packet *p,
uint16 version = p->Recv_uint16();
Packet packet(PACKET_UDP_EX_SERVER_RESPONSE, SHRT_MAX);
this->SendNetworkGameInfoExtended(&packet, ngi, flags, version);
SerializeNetworkGameInfoExtended(&packet, ngi, flags, version);
/* Let the client know that we are here */
this->SendPacket(&packet, client_addr, false, false, true);
@ -335,7 +316,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
/* The name could be an empty string, if so take the filename */
strecpy(name, info.name, lastof(name));
this->SendGRFIdentifier(&packet, &info.ident);
SerializeGRFIdentifier(&packet, &info.ident);
packet.Send_string(name);
}
@ -348,7 +329,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
for (i = 0; i < num_grfs; i++) {
GRFInfo info;
this->ReceiveGRFIdentifier(p, &info.ident);
DeserializeGRFIdentifier(p, &info.ident);
if (memcmp(info.ident.md5sum, _out_of_band_grf_md5, 16) == 0) {
if (info.ident.grfid == 0x56D2B000) {
@ -393,7 +374,6 @@ protected:
void Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override;
void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override;
public:
virtual ~ClientNetworkUDPSocketHandler() {}
};
@ -420,14 +400,20 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE_Common(Packet *p, Ne
/* Find next item */
item = NetworkGameListAddItem(*client_addr);
/* Clear any existing GRFConfig chain. */
ClearGRFConfigList(&item->info.grfconfig);
if (extended) {
this->ReceiveNetworkGameInfoExtended(p, &item->info);
/* Retrieve the NetworkGameInfo from the packet. */
DeserializeNetworkGameInfoExtended(p, &item->info);
} else {
this->ReceiveNetworkGameInfo(p, &item->info);
/* Retrieve the NetworkGameInfo from the packet. */
DeserializeNetworkGameInfo(p, &item->info);
}
/* Check for compatability with the client. */
CheckGameCompatibility(item->info);
/* Ensure we consider the server online. */
item->online = true;
item->info.compatible = true;
{
/* Checks whether there needs to be a request for names of GRFs and makes
* the request if necessary. GRFs that need to be requested are the GRFs
@ -447,7 +433,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE_Common(Packet *p, Ne
packet.Send_uint8(in_request_count);
for (i = 0; i < in_request_count; i++) {
this->SendGRFIdentifier(&packet, &in_request[i]->ident);
SerializeGRFIdentifier(&packet, &in_request[i]->ident);
}
this->SendPacket(&packet, &item->address);
@ -476,12 +462,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE_Common(Packet *p, Ne
strecat(item->info.server_name, " (IPv6)", lastof(item->info.server_name));
}
/* Check if we are allowed on this server based on the revision-match */
item->info.version_compatible = IsNetworkCompatibleVersion(item->info.server_revision, extended);
item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
item->online = true;
UpdateNetworkGameWindow();
}
@ -535,7 +515,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
char name[NETWORK_GRF_NAME_LENGTH];
GRFIdentifier c;
this->ReceiveGRFIdentifier(p, &c);
DeserializeGRFIdentifier(p, &c);
p->Recv_string(name, sizeof(name));
/* An empty name is not possible under normal circumstances
@ -552,25 +532,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
}
}
void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
{
/* Find the matching GRF file */
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
if (f == nullptr) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already */
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
config->status = GCS_NOT_FOUND;
} else {
config->filename = f->filename;
config->name = f->name;
config->info = f->info;
config->url = f->url;
}
SetBit(config->flags, GCF_COPY);
}
/** Broadcast to all ips */
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
{

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