Merge branch 'master' into jgrpp-beta
# Conflicts: # src/network/core/game_info.h # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_internal.h # src/network/network_udp.cpppull/332/head
commit
8a0821c96e
@ -1,54 +0,0 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file game.h Information about a game that is sent between a
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* game server, game client and masterserver.
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*/
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#ifndef NETWORK_CORE_GAME_H
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#define NETWORK_CORE_GAME_H
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#include "config.h"
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#include "../../newgrf_config.h"
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#include "../../date_type.h"
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/**
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* The game information that is not generated on-the-fly and has to
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* be sent to the clients.
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*/
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struct NetworkServerGameInfo {
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byte clients_on; ///< Current count of clients on server
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};
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/**
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* The game information that is sent from the server to the clients.
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*/
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struct NetworkGameInfo : NetworkServerGameInfo {
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GRFConfig *grfconfig; ///< List of NewGRF files used
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Date start_date; ///< When the game started
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Date game_date; ///< Current date
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uint32 map_width; ///< Map width
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uint32 map_height; ///< Map height
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char server_name[NETWORK_NAME_LENGTH]; ///< Server name
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char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
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char short_server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) (truncated)
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char server_revision[NETWORK_LONG_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
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bool dedicated; ///< Is this a dedicated server?
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bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
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bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
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bool use_password; ///< Is this server passworded?
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byte game_info_version; ///< Version of the game info
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byte clients_max; ///< Max clients allowed on server
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byte companies_on; ///< How many started companies do we have
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byte companies_max; ///< Max companies allowed on server
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byte spectators_on; ///< How many spectators do we have?
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byte spectators_max; ///< Max spectators allowed on server
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byte map_set; ///< Graphical set
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};
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#endif /* NETWORK_CORE_GAME_H */
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@ -0,0 +1,457 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file game_info.cpp Functions to convert NetworkGameInfo to Packet and back.
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*/
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#include "../../stdafx.h"
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#include "game_info.h"
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#include "../../core/bitmath_func.hpp"
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#include "../../company_base.h"
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#include "../../date_func.h"
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#include "../../debug.h"
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#include "../../map_func.h"
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#include "../../settings_type.h"
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#include "../../string_func.h"
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#include "../../rev.h"
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#include "../network_func.h"
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#include "../network.h"
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#include "packet.h"
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#include "../../safeguards.h"
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extern const uint8 _out_of_band_grf_md5[16];
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/**
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* How many hex digits of the git hash to include in network revision string.
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* Determined as 10 hex digits + 2 characters for -g/-u/-m prefix.
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*/
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static const uint GITHASH_SUFFIX_LEN = 12;
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NetworkServerGameInfo _network_game_info; ///< Information about our game.
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/**
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* Get the network version string used by this build.
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* The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes.
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*/
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const char *GetNetworkRevisionString()
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{
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/* This will be allocated on heap and never free'd, but only once so not a "real" leak. */
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static char *network_revision = nullptr;
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if (!network_revision) {
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/* Start by taking a chance on the full revision string. */
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network_revision = stredup(_openttd_revision);
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/* Ensure it's not longer than the packet buffer length. */
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if (strlen(network_revision) >= NETWORK_REVISION_LENGTH) network_revision[NETWORK_REVISION_LENGTH - 1] = '\0';
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/* Tag names are not mangled further. */
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if (_openttd_revision_tagged) {
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DEBUG(net, 1, "Network revision name is '%s'", network_revision);
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return network_revision;
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}
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/* Prepare a prefix of the git hash.
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* Size is length + 1 for terminator, +2 for -g prefix. */
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assert(_openttd_revision_modified < 3);
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char githash_suffix[GITHASH_SUFFIX_LEN + 1] = "-";
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githash_suffix[1] = "gum"[_openttd_revision_modified];
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for (uint i = 2; i < GITHASH_SUFFIX_LEN; i++) {
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githash_suffix[i] = _openttd_revision_hash[i-2];
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}
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/* Where did the hash start in the original string?
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* Overwrite from that position, unless that would go past end of packet buffer length. */
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ptrdiff_t hashofs = strrchr(_openttd_revision, '-') - _openttd_revision;
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if (hashofs + strlen(githash_suffix) + 1 > NETWORK_REVISION_LENGTH) hashofs = strlen(network_revision) - strlen(githash_suffix);
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/* Replace the git hash in revision string. */
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strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH);
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assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than
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DEBUG(net, 1, "Network revision name is '%s'", network_revision);
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}
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return network_revision;
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}
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/**
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* Extract the git hash from the revision string.
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* @param revstr The revision string (formatted as DATE-BRANCH-GITHASH).
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* @return The git has part of the revision.
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*/
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static const char *ExtractNetworkRevisionHash(const char *revstr)
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{
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return strrchr(revstr, '-');
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}
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/**
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* Checks whether the given version string is compatible with our version.
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* First tries to match the full string, if that fails, attempts to compare just git hashes.
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* @param other the version string to compare to
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*/
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bool IsNetworkCompatibleVersion(const char *other, bool extended)
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{
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if (strncmp(GetNetworkRevisionString(), other, (extended ? NETWORK_LONG_REVISION_LENGTH : NETWORK_REVISION_LENGTH) - 1) == 0) return true;
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/* If this version is tagged, then the revision string must be a complete match,
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* since there is no git hash suffix in it.
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* This is needed to avoid situations like "1.9.0-beta1" comparing equal to "2.0.0-beta1". */
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if (_openttd_revision_tagged) return false;
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const char *hash1 = ExtractNetworkRevisionHash(GetNetworkRevisionString());
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const char *hash2 = ExtractNetworkRevisionHash(other);
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return hash1 != nullptr && hash2 != nullptr && strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0;
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}
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/**
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* Check if an game entry is compatible with our client.
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*/
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void CheckGameCompatibility(NetworkGameInfo &ngi)
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{
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/* Check if we are allowed on this server based on the revision-check. */
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ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
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ngi.compatible = ngi.version_compatible;
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/* Check if we have all the GRFs on the client-system too. */
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for (const GRFConfig *c = ngi.grfconfig; c != nullptr; c = c->next) {
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if (c->status == GCS_NOT_FOUND) ngi.compatible = false;
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}
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}
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/**
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* Fill a NetworkGameInfo structure with the latest information of the server.
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* @param ngi the NetworkGameInfo struct to fill with data.
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*/
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void FillNetworkGameInfo(NetworkGameInfo &ngi)
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{
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/* Update some game_info */
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ngi.clients_on = _network_game_info.clients_on;
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ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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ngi.use_password = !StrEmpty(_settings_client.network.server_password);
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ngi.clients_max = _settings_client.network.max_clients;
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ngi.companies_on = (byte)Company::GetNumItems();
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ngi.companies_max = _settings_client.network.max_companies;
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ngi.spectators_on = NetworkSpectatorCount();
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ngi.spectators_max = _settings_client.network.max_spectators;
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ngi.game_date = _date;
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ngi.map_width = MapSizeX();
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ngi.map_height = MapSizeY();
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ngi.map_set = _settings_game.game_creation.landscape;
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ngi.dedicated = _network_dedicated;
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ngi.grfconfig = _grfconfig;
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strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
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strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
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strecpy(ngi.short_server_revision, _openttd_revision, lastof(ngi.short_server_revision));
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}
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/**
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* Function that is called for every GRFConfig that is read when receiving
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* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
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* function must set all appropriate fields. This GRF is later appended to
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* the grfconfig list of the NetworkGameInfo.
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* @param config the GRF to handle.
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*/
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static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
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{
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/* Find the matching GRF file */
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const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
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if (f == nullptr) {
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/* Don't know the GRF, so mark game incompatible and the (possibly)
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* already resolved name for this GRF (another server has sent the
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* name of the GRF already */
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config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
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config->status = GCS_NOT_FOUND;
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} else {
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config->filename = f->filename;
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config->name = f->name;
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config->info = f->info;
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config->url = f->url;
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}
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SetBit(config->flags, GCF_COPY);
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}
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/**
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* Serializes the NetworkGameInfo struct to the packet.
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* @param p the packet to write the data to.
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* @param info the NetworkGameInfo struct to serialize from.
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*/
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void SerializeNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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{
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p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
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/*
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* Please observe the order.
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* The parts must be read in the same order as they are sent!
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*/
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/* Update the documentation in game_info.h on changes
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* to the NetworkGameInfo wire-protocol! */
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/* NETWORK_GAME_INFO_VERSION = 4 */
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{
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/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
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* the GRFs that are needed, i.e. the ones that the server has
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* selected in the NewGRF GUI and not the ones that are used due
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* to the fact that they are in [newgrf-static] in openttd.cfg */
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const GRFConfig *c;
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uint count = 0;
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/* Count number of GRFs to send information about */
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) count++;
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}
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p->Send_uint8(std::min<uint>(count, NETWORK_MAX_GRF_COUNT)); // Send number of GRFs
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/* Send actual GRF Identifications */
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uint index = 0;
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) {
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if (index == NETWORK_MAX_GRF_COUNT - 1 && count > NETWORK_MAX_GRF_COUNT) {
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/* Send fake GRF ID */
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p->Send_uint32(0x56D2B000);
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p->Send_binary((const char*) _out_of_band_grf_md5, 16);
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} else if (index >= NETWORK_MAX_GRF_COUNT) {
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break;
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} else {
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SerializeGRFIdentifier(p, &c->ident);
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}
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index++;
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}
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}
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}
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/* NETWORK_GAME_INFO_VERSION = 3 */
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p->Send_uint32(info->game_date);
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p->Send_uint32(info->start_date);
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/* NETWORK_GAME_INFO_VERSION = 2 */
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p->Send_uint8 (info->companies_max);
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p->Send_uint8 (info->companies_on);
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p->Send_uint8 (info->spectators_max);
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/* NETWORK_GAME_INFO_VERSION = 1 */
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p->Send_string(info->server_name);
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p->Send_string(info->server_revision);
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p->Send_uint8 (0); // Used to be server-lang.
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p->Send_bool (info->use_password);
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p->Send_uint8 (info->clients_max);
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p->Send_uint8 (info->clients_on);
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p->Send_uint8 (info->spectators_on);
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p->Send_string(""); // Used to be map-name.
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p->Send_uint16(info->map_width);
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p->Send_uint16(info->map_height);
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p->Send_uint8 (info->map_set);
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p->Send_bool (info->dedicated);
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}
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||||
|
||||
/**
|
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* Serializes the NetworkGameInfo struct to the packet
|
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* @param p the packet to write the data to
|
||||
* @param info the NetworkGameInfo struct to serialize
|
||||
*/
|
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void SerializeNetworkGameInfoExtended(Packet *p, const NetworkGameInfo *info, uint16 flags, uint16 version)
|
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{
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p->Send_uint8(0); // version num
|
||||
|
||||
p->Send_uint32(info->game_date);
|
||||
p->Send_uint32(info->start_date);
|
||||
p->Send_uint8 (info->companies_max);
|
||||
p->Send_uint8 (info->companies_on);
|
||||
p->Send_uint8 (info->spectators_max);
|
||||
p->Send_string(info->server_name);
|
||||
p->Send_string(info->server_revision);
|
||||
p->Send_uint8 (0); // Used to be server-lang.
|
||||
p->Send_bool (info->use_password);
|
||||
p->Send_uint8 (info->clients_max);
|
||||
p->Send_uint8 (info->clients_on);
|
||||
p->Send_uint8 (info->spectators_on);
|
||||
p->Send_string(""); // Used to be map-name.
|
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p->Send_uint32(info->map_width);
|
||||
p->Send_uint32(info->map_height);
|
||||
p->Send_uint8 (info->map_set);
|
||||
p->Send_bool (info->dedicated);
|
||||
|
||||
{
|
||||
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
|
||||
* the GRFs that are needed, i.e. the ones that the server has
|
||||
* selected in the NewGRF GUI and not the ones that are used due
|
||||
* to the fact that they are in [newgrf-static] in openttd.cfg */
|
||||
const GRFConfig *c;
|
||||
uint count = 0;
|
||||
|
||||
/* Count number of GRFs to send information about */
|
||||
for (c = info->grfconfig; c != nullptr; c = c->next) {
|
||||
if (!HasBit(c->flags, GCF_STATIC)) count++;
|
||||
}
|
||||
p->Send_uint32(count); // Send number of GRFs
|
||||
|
||||
/* Send actual GRF Identifications */
|
||||
for (c = info->grfconfig; c != nullptr; c = c->next) {
|
||||
if (!HasBit(c->flags, GCF_STATIC)) {
|
||||
SerializeGRFIdentifier(p, &c->ident);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the NetworkGameInfo struct from the packet.
|
||||
* @param p the packet to read the data from.
|
||||
* @param info the NetworkGameInfo to deserialize into.
|
||||
*/
|
||||
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
|
||||
{
|
||||
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
|
||||
|
||||
info->game_info_version = p->Recv_uint8();
|
||||
|
||||
/*
|
||||
* Please observe the order.
|
||||
* The parts must be read in the same order as they are sent!
|
||||
*/
|
||||
|
||||
/* Update the documentation in game_info.h on changes
|
||||
* to the NetworkGameInfo wire-protocol! */
|
||||
|
||||
switch (info->game_info_version) {
|
||||
case 4: {
|
||||
GRFConfig **dst = &info->grfconfig;
|
||||
uint i;
|
||||
uint num_grfs = p->Recv_uint8();
|
||||
|
||||
/* Broken/bad data. It cannot have that many NewGRFs. */
|
||||
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
GRFConfig *c = new GRFConfig();
|
||||
DeserializeGRFIdentifier(p, &c->ident);
|
||||
HandleIncomingNetworkGameInfoGRFConfig(c);
|
||||
|
||||
/* Append GRFConfig to the list */
|
||||
*dst = c;
|
||||
dst = &c->next;
|
||||
}
|
||||
FALLTHROUGH;
|
||||
}
|
||||
|
||||
case 3:
|
||||
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
|
||||
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
|
||||
FALLTHROUGH;
|
||||
|
||||
case 2:
|
||||
info->companies_max = p->Recv_uint8 ();
|
||||
info->companies_on = p->Recv_uint8 ();
|
||||
info->spectators_max = p->Recv_uint8 ();
|
||||
FALLTHROUGH;
|
||||
|
||||
case 1:
|
||||
p->Recv_string(info->server_name, sizeof(info->server_name));
|
||||
p->Recv_string(info->server_revision, sizeof(info->server_revision));
|
||||
p->Recv_uint8 (); // Used to contain server-lang.
|
||||
info->use_password = p->Recv_bool ();
|
||||
info->clients_max = p->Recv_uint8 ();
|
||||
info->clients_on = p->Recv_uint8 ();
|
||||
info->spectators_on = p->Recv_uint8 ();
|
||||
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
|
||||
info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
}
|
||||
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
|
||||
info->map_width = p->Recv_uint16();
|
||||
info->map_height = p->Recv_uint16();
|
||||
info->map_set = p->Recv_uint8 ();
|
||||
info->dedicated = p->Recv_bool ();
|
||||
|
||||
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the NetworkGameInfo struct from the packet
|
||||
* @param p the packet to read the data from
|
||||
* @param info the NetworkGameInfo to deserialize into
|
||||
*/
|
||||
void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info)
|
||||
{
|
||||
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
|
||||
|
||||
const uint8 version = p->Recv_uint8();
|
||||
if (version > 0) return; // Unknown version
|
||||
|
||||
info->game_info_version = 255;
|
||||
|
||||
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
|
||||
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
|
||||
info->companies_max = p->Recv_uint8 ();
|
||||
info->companies_on = p->Recv_uint8 ();
|
||||
info->spectators_max = p->Recv_uint8 ();
|
||||
p->Recv_string(info->server_name, sizeof(info->server_name));
|
||||
p->Recv_string(info->server_revision, sizeof(info->server_revision));
|
||||
p->Recv_uint8 (); // Used to contain server-lang.
|
||||
info->use_password = p->Recv_bool ();
|
||||
info->clients_max = p->Recv_uint8 ();
|
||||
info->clients_on = p->Recv_uint8 ();
|
||||
info->spectators_on = p->Recv_uint8 ();
|
||||
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
|
||||
info->map_width = p->Recv_uint32();
|
||||
info->map_height = p->Recv_uint32();
|
||||
info->map_set = p->Recv_uint8 ();
|
||||
info->dedicated = p->Recv_bool ();
|
||||
|
||||
{
|
||||
GRFConfig **dst = &info->grfconfig;
|
||||
uint i;
|
||||
uint num_grfs = p->Recv_uint32();
|
||||
|
||||
/* Broken/bad data. It cannot have that many NewGRFs. */
|
||||
if (num_grfs > MAX_NON_STATIC_GRF_COUNT) return;
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
GRFConfig *c = new GRFConfig();
|
||||
DeserializeGRFIdentifier(p, &c->ident);
|
||||
HandleIncomingNetworkGameInfoGRFConfig(c);
|
||||
|
||||
/* Append GRFConfig to the list */
|
||||
*dst = c;
|
||||
dst = &c->next;
|
||||
}
|
||||
}
|
||||
|
||||
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
|
||||
* @param p the packet to write the data to.
|
||||
* @param grf the GRFIdentifier to serialize.
|
||||
*/
|
||||
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf)
|
||||
{
|
||||
uint j;
|
||||
p->Send_uint32(grf->grfid);
|
||||
for (j = 0; j < sizeof(grf->md5sum); j++) {
|
||||
p->Send_uint8(grf->md5sum[j]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
|
||||
* @param p the packet to read the data from.
|
||||
* @param grf the GRFIdentifier to deserialize.
|
||||
*/
|
||||
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf)
|
||||
{
|
||||
uint j;
|
||||
grf->grfid = p->Recv_uint32();
|
||||
for (j = 0; j < sizeof(grf->md5sum); j++) {
|
||||
grf->md5sum[j] = p->Recv_uint8();
|
||||
}
|
||||
}
|
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file game_info.h Convert NetworkGameInfo to Packet and back.
|
||||
*/
|
||||
|
||||
#ifndef NETWORK_CORE_GAME_INFO_H
|
||||
#define NETWORK_CORE_GAME_INFO_H
|
||||
|
||||
#include "config.h"
|
||||
#include "core.h"
|
||||
#include "../../newgrf_config.h"
|
||||
#include "../../date_type.h"
|
||||
|
||||
/*
|
||||
* NetworkGameInfo has several revisions which we still need to support on the
|
||||
* wire. The table below shows the version and size for each field of the
|
||||
* serialized NetworkGameInfo.
|
||||
*
|
||||
* Version: Bytes: Description:
|
||||
* all 1 the version of this packet's structure
|
||||
*
|
||||
* 4+ 1 number of GRFs attached (n)
|
||||
* 4+ n * 20 unique identifier for GRF files. Consists of:
|
||||
* - one 4 byte variable with the GRF ID
|
||||
* - 16 bytes (sent sequentially) for the MD5 checksum
|
||||
* of the GRF
|
||||
*
|
||||
* 3+ 4 current game date in days since 1-1-0 (DMY)
|
||||
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
|
||||
*
|
||||
* 2+ 1 maximum number of companies allowed on the server
|
||||
* 2+ 1 number of companies on the server
|
||||
* 2+ 1 maximum number of spectators allowed on the server
|
||||
*
|
||||
* 1+ var string with the name of the server
|
||||
* 1+ var string with the revision of the server
|
||||
* 1+ 1 the language run on the server
|
||||
* (0 = any, 1 = English, 2 = German, 3 = French)
|
||||
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
|
||||
* 1+ 1 maximum number of clients allowed on the server
|
||||
* 1+ 1 number of clients on the server
|
||||
* 1+ 1 number of spectators on the server
|
||||
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
|
||||
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
|
||||
* 1+ var string with the name of the map
|
||||
* 1+ 2 width of the map in tiles
|
||||
* 1+ 2 height of the map in tiles
|
||||
* 1+ 1 type of map:
|
||||
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
|
||||
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
|
||||
*/
|
||||
|
||||
/**
|
||||
* The game information that is not generated on-the-fly and has to
|
||||
* be sent to the clients.
|
||||
*/
|
||||
struct NetworkServerGameInfo {
|
||||
byte clients_on; ///< Current count of clients on server
|
||||
};
|
||||
|
||||
/**
|
||||
* The game information that is sent from the server to the clients.
|
||||
*/
|
||||
struct NetworkGameInfo : NetworkServerGameInfo {
|
||||
GRFConfig *grfconfig; ///< List of NewGRF files used
|
||||
Date start_date; ///< When the game started
|
||||
Date game_date; ///< Current date
|
||||
uint32 map_width; ///< Map width
|
||||
uint32 map_height; ///< Map height
|
||||
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
|
||||
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
|
||||
char short_server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) (truncated)
|
||||
char server_revision[NETWORK_LONG_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
|
||||
bool dedicated; ///< Is this a dedicated server?
|
||||
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
|
||||
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
|
||||
bool use_password; ///< Is this server passworded?
|
||||
byte game_info_version; ///< Version of the game info
|
||||
byte clients_max; ///< Max clients allowed on server
|
||||
byte companies_on; ///< How many started companies do we have
|
||||
byte companies_max; ///< Max companies allowed on server
|
||||
byte spectators_on; ///< How many spectators do we have?
|
||||
byte spectators_max; ///< Max spectators allowed on server
|
||||
byte map_set; ///< Graphical set
|
||||
};
|
||||
|
||||
extern NetworkServerGameInfo _network_game_info;
|
||||
|
||||
const char *GetNetworkRevisionString();
|
||||
bool IsNetworkCompatibleVersion(const char *other, bool extended = false);
|
||||
void CheckGameCompatibility(NetworkGameInfo &ngi);
|
||||
|
||||
void FillNetworkGameInfo(NetworkGameInfo &ngi);
|
||||
|
||||
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf);
|
||||
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf);
|
||||
|
||||
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info);
|
||||
void DeserializeNetworkGameInfoExtended(Packet *p, NetworkGameInfo *info);
|
||||
void SerializeNetworkGameInfo(Packet *p, const NetworkGameInfo *info);
|
||||
void SerializeNetworkGameInfoExtended(Packet *p, const NetworkGameInfo *info, uint16 flags, uint16 version);
|
||||
|
||||
#endif /* NETWORK_CORE_GAME_INFO_H */
|
Loading…
Reference in New Issue