(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)

pull/155/head
celestar 18 years ago
parent 98e6c790e0
commit 8cd5daa533

@ -2,6 +2,14 @@
KNOWN BUGS / PROBLEMS:
bridges:
- Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run
electrified rails:
Normal and elrail depots look the same. Use 'X' (transparent buildings)
to distinguish between them
Missing curors / icons for construction (currently using the conventional ones)
TODO:
- Reallow the AI to build signals under bridges (about ai/default/default.c:1600) as
r4911 manually disallows it (not via the command)

@ -2183,9 +2183,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
return false;
p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(p->ai.cur_dir_a));
return true;
}
if (IsBridgeRamp(tile)) {
} else {
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
@ -3704,7 +3702,6 @@ pos_3:
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (!IsTileOwner(tile, _current_player) ||
!IsBridge(tile) ||
!IsBridgeRamp(tile) ||
GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
return;
}

@ -27,5 +27,6 @@ extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(Slope tileh, Axis axis);
uint SetSpeedLimitOnBridge(Vehicle *);
#endif /* BRIDGE_H */

@ -3,22 +3,28 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "variables.h"
TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDiagDir(dir);
assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));
dir = ReverseDiagDir(dir);
do {
tile += delta;
} while (!IsBridgeRamp(tile));
} while (!IsBridgeTile(tile) || GetBridgeRampDirection(tile) != dir);
return tile;
}
TileIndex GetNorthernBridgeEnd(TileIndex t)
{
return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t))));
}
TileIndex GetSouthernBridgeEnd(TileIndex t)
{
return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
@ -27,11 +33,19 @@ TileIndex GetSouthernBridgeEnd(TileIndex t)
TileIndex GetOtherBridgeEnd(TileIndex tile)
{
TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
do {
tile += delta;
} while (!IsBridgeRamp(tile));
assert(IsBridgeTile(tile));
return GetBridgeEnd(tile, GetBridgeRampDirection(tile));
}
return tile;
uint GetBridgeHeight(TileIndex t)
{
uint h;
uint tileh = GetTileSlope(t, &h);
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t)));
// one height level extra if the ramp is on a flat foundation
return
h + TILE_HEIGHT +
(IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) +
(IsSteepSlope(tileh) ? TILE_HEIGHT : 0);
}

@ -11,6 +11,9 @@
#include "tile.h"
void DrawBridgeMiddle(const TileInfo* ti); // XXX
static inline bool IsBridge(TileIndex t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
@ -23,28 +26,22 @@ static inline bool IsBridgeTile(TileIndex t)
}
static inline bool IsBridgeRamp(TileIndex t)
{
assert(IsBridgeTile(t));
return !HASBIT(_m[t].m5, 6);
}
static inline bool IsBridgeMiddle(TileIndex t)
static inline bool MayHaveBridgeAbove(TileIndex t)
{
assert(IsBridgeTile(t));
return HASBIT(_m[t].m5, 6);
return
IsTileType(t, MP_CLEAR) ||
IsTileType(t, MP_RAILWAY) ||
IsTileType(t, MP_STREET) ||
IsTileType(t, MP_WATER) ||
IsTileType(t, MP_TUNNELBRIDGE) ||
IsTileType(t, MP_UNMOVABLE);
}
/**
* Determines which piece of a bridge is contained in the current tile
* @param tile The tile to analyze
* @return the piece
*/
static inline uint GetBridgePiece(TileIndex t)
static inline bool IsBridgeAbove(TileIndex t)
{
assert(IsBridgeMiddle(t));
return GB(_m[t].m2, 0, 4);
assert(MayHaveBridgeAbove(t));
return GB(_m[t].extra, 6, 2) != 0;
}
@ -65,65 +62,22 @@ static inline uint GetBridgeType(TileIndex t)
*/
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
assert(IsBridgeRamp(t));
return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1)));
assert(IsBridgeTile(t));
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
static inline Axis GetBridgeAxis(TileIndex t)
{
assert(IsBridgeMiddle(t));
return (Axis)GB(_m[t].m5, 0, 1);
assert(IsBridgeAbove(t));
return (Axis)(GB(_m[t].extra, 6, 2) - 1);
}
static inline TransportType GetBridgeTransportType(TileIndex t)
{
assert(IsBridgeTile(t));
return (TransportType)GB(_m[t].m5, 1, 2);
}
static inline bool IsClearUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
return GB(_m[t].m5, 3, 3) == 0;
}
static inline bool IsWaterUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
return GB(_m[t].m5, 3, 3) == 1;
}
static inline bool IsTransportUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
return HASBIT(_m[t].m5, 5);
}
static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
{
assert(IsTransportUnderBridge(t));
return (TransportType)GB(_m[t].m5, 3, 2);
}
static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
{
assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD);
return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
}
static inline Track GetRailUnderBridge(TileIndex t)
{
assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL);
return AxisToTrack(OtherAxis(GetBridgeAxis(t)));
}
static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
{
return TrackToTrackBits(GetRailUnderBridge(t));
return (TransportType)GB(_m[t].m5, 2, 2);
}
@ -132,6 +86,11 @@ static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
*/
TileIndex GetBridgeEnd(TileIndex, DiagDirection);
/**
* Finds the northern end of a bridge starting at a middle tile
*/
TileIndex GetNorthernBridgeEnd(TileIndex t);
/**
* Finds the southern end of a bridge starting at a middle tile
*/
@ -143,58 +102,36 @@ TileIndex GetSouthernBridgeEnd(TileIndex t);
*/
TileIndex GetOtherBridgeEnd(TileIndex);
uint GetBridgeHeight(TileIndex t);
uint GetBridgeHeight(TileIndex tile);
uint GetBridgeFoundation(Slope tileh, Axis axis);
static inline void SetClearUnderBridge(TileIndex t)
static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, OWNER_NONE);
SB(_m[t].m5, 3, 3, 0 << 2 | 0);
SB(_m[t].m3, 0, 4, 0);
assert(MayHaveBridgeAbove(t));
CLRBIT(_m[t].extra, 6 + a);
}
static inline void SetWaterUnderBridge(TileIndex t)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, OWNER_WATER);
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
SB(_m[t].m3, 0, 4, 0);
}
static inline void SetCanalUnderBridge(TileIndex t, Owner o)
static inline void ClearBridgeMiddle(TileIndex t)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, o);
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
SB(_m[t].m3, 0, 4, 0);
ClearSingleBridgeMiddle(t, AXIS_X);
ClearSingleBridgeMiddle(t, AXIS_Y);
}
static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r)
static inline void SetBridgeMiddle(TileIndex t, Axis a)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, o);
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL);
SB(_m[t].m3, 0, 4, r);
}
static inline void SetRoadUnderBridge(TileIndex t, Owner o)
{
assert(IsBridgeMiddle(t));
SetTileOwner(t, o);
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD);
SB(_m[t].m3, 0, 4, 0);
assert(MayHaveBridgeAbove(t));
SETBIT(_m[t].extra, 6 + a);
}
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
{
uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW);
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = bridgetype << 4;
_m[t].m4 = 0;
_m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d);
_m[t].m5 = 1 << 7 | tt << 2 | d;
}
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
@ -210,26 +147,4 @@ static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, Dia
}
static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = bridgetype << 4 | piece;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a;
}
static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a)
{
MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD);
}
static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r)
{
MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL);
SB(_m[t].m3, 4, 4, r);
}
#endif /* BRIDGE_MAP_H */

@ -12,6 +12,7 @@
#include "viewport.h"
#include "command.h"
#include "tunnel_map.h"
#include "bridge_map.h"
#include "variables.h"
#include "table/sprites.h"
#include "unmovable_map.h"
@ -276,25 +277,32 @@ int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
}
if (direction == -1) {
{
/* Check if tunnel would take damage */
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
uint z, t;
TileIndex tile = *ti;
z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
if (t <= z) z = t;
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
if (t <= z) z = t;
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
if (t <= z) z = t;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
if (direction == -1) {
uint z, t;
if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
if (t <= z) z = t;
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
if (t <= z) z = t;
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
if (t <= z) z = t;
if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
}
}
}
@ -534,6 +542,7 @@ static void DrawTile_Clear(TileInfo *ti)
}
DrawClearLandFence(ti);
DrawBridgeMiddle(ti);
}
static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)

@ -20,11 +20,7 @@
#ifdef NO_DEBUG_MESSAGES
#define DEBUG(name, level, ...)
#else
#if defined(__GNUC__) && (__GNUC__ < 3)
#define DEBUG(name, level, args...) if ((level == 0) || ( _debug_ ## name ## _level >= level)) debug(#name, args)
#else
#define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__)
#endif
#define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__)
extern int _debug_ai_level;
extern int _debug_driver_level;

@ -554,31 +554,12 @@ m5 bits 7..4 clear: tunnel entrance/exit
<li>m3 bits 3..0 = <a href="#TrackType">track type</a> for railway tunnel, must be 0 for road tunnel</li>
<li>m4 bit 7 set = on snow or desert</li>
</ul>
m5 bit 7 set: bridge
<ul><li>
m5 bit 6 clear: bridge ending
m5 bit 7 set: bridge ramp
<ul>
<li>m5 bit 5: clear - northern, set - southern ending</li>
<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
<li>m1: <a href="#OwnershipInfo">owner</a> of the bridge</li>
</ul>
m5 bit 6 set: bridge middle part
<ul>
<li>m5 bit 5 clear:
<ul>
<li>m5 bits 4..3: land under bridge: <tt>0</tt> - grass, snow or desert, <tt>1</tt> - water</li>
</ul>
m5 bit 5 set:
<ul>
<li>m5 bits 4..3: transport route under bridge: <tt>0</tt> - railway, <tt>1</tt> - road</li>
</ul>
<li>m3 bits 7..4 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> under the bridge, if any</li>
<li>m2 bits 3..0: bridge piece (<tt>0</tt>..<tt>5</tt>)
<li>m1: <a href="#OwnershipInfo">owner</a> of the land under bridge</li>
</ul></li>
<li>m5 bits 2..1: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li>
<li>m5 bit 0: clear - bridge in the X direction, set - bridge in the Y direction</li>
<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
<li>m5 bits 3..2: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li>
<li>m5 bit 0..1: DiagDirection onto the bridge</li>
<li>m2 bits 7..4: <a name="BridgeType">bridge type</a>:
<table>
<tr><th align=left>Type&nbsp;</th><th align=left>Max. speed (mph)&nbsp;</th><th align=left>Description</th></tr>

@ -225,7 +225,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
</tr>
<tr>
<td rowspan=3>9</td>
<td rowspan=2>9</td>
<td class="caption">tunnel</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
@ -241,16 +241,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXX<span class="free">O O</span>XXX</td>
</tr>
<tr>
<td>bridge middle part</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span> <span class="abuse">XXXX XXXX</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">X<span class="free">OOO</span> XXXX</td>
</tr>
<tr>
<td>A</td>

@ -95,18 +95,10 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t)));
} else {
if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
if (IsBridgeMiddle(t)) {
if (IsTransportUnderBridge(t) &&
GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) {
return GetRailBitsUnderBridge(t);
} else {
return 0;
}
} else {
if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) *override = 1 << GetBridgeRampDirection(t);
return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) {
*override = 1 << GetBridgeRampDirection(t);
}
return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
}
case MP_STREET:
@ -135,17 +127,15 @@ static void AdjustTileh(TileIndex tile, Slope *tileh)
if (IsTunnel(tile)) {
*tileh = SLOPE_FLAT;
} else {
if (IsBridgeRamp(tile)) {
if (*tileh != SLOPE_FLAT) {
*tileh = SLOPE_FLAT;
} else {
switch (GetBridgeRampDirection(tile)) {
case DIAGDIR_NE: *tileh = SLOPE_NE; break;
case DIAGDIR_SE: *tileh = SLOPE_SE; break;
case DIAGDIR_SW: *tileh = SLOPE_SW; break;
case DIAGDIR_NW: *tileh = SLOPE_NW; break;
default: break;
}
if (*tileh != SLOPE_FLAT) {
*tileh = SLOPE_FLAT;
} else {
switch (GetBridgeRampDirection(tile)) {
case DIAGDIR_NE: *tileh = SLOPE_NE; break;
case DIAGDIR_SE: *tileh = SLOPE_SE; break;
case DIAGDIR_SW: *tileh = SLOPE_SW; break;
case DIAGDIR_NW: *tileh = SLOPE_NW; break;
default: NOT_REACHED();
}
}
}
@ -205,7 +195,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) &&
IsBridgeTile(neighbour) &&
GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) {
continue;
}
@ -232,7 +222,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
/* Read the foundataions if they are present, and adjust the tileh */
if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) {
if (IsBridgeTile(neighbour)) {
foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour)));
}
@ -260,6 +250,14 @@ static void DrawCatenaryRailway(const TileInfo *ti)
* Remove those (simply by ANDing with allowed, since these markers are never allowed) */
if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) &&
(i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i);
}
if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
for (k = 0; k < DIR_END; k++) {
byte temp = PPPorder[i][GetTLG(ti->tile)][k];
@ -284,11 +282,10 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
/* Don't draw a wire under a low bridge */
if (IsBridgeTile(ti->tile) &&
IsBridgeMiddle(ti->tile) &&
!(_display_opt & DO_TRANS_BUILDINGS) &&
GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + TILE_HEIGHT) {
return;
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) {
uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return;
}
/* Drawing of pylons is finished, now draw the wires */
@ -335,7 +332,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti)
sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
}
height = GetBridgeHeight(ti->tile);
height = GetBridgeHeight(end);
AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset
@ -363,6 +360,13 @@ static void DrawCatenaryOnBridge(const TileInfo *ti)
void DrawCatenary(const TileInfo *ti)
{
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
TileIndex head = GetNorthernBridgeEnd(ti->tile);
if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) {
DrawCatenaryOnBridge(ti);
}
}
if (_patches.disable_elrails) return;
switch (GetTileType(ti->tile)) {
@ -380,12 +384,10 @@ void DrawCatenary(const TileInfo *ti)
break;
case MP_TUNNELBRIDGE:
if (IsBridge(ti->tile) && IsBridgeMiddle(ti->tile) && GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenaryOnBridge(ti);
case MP_STREET:
case MP_STATION:
break;
case MP_STREET: break;
case MP_STATION: break;
default: return;
}
DrawCatenaryRailway(ti);

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "heightmap.h"
#include "clear_map.h"
#include "functions.h"
@ -414,6 +415,8 @@ void InitializeLandscape(void)
for (x = 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0);
_m[sizex * y + x].extra = 0;
ClearBridgeMiddle(sizex * y + x);
}
MakeVoid(sizex * y + x);
}

@ -551,16 +551,26 @@ static void Load_MAPE(void)
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
uint8 buf[1024];
uint j;
if (CheckSavegameVersion(42)) {
for (i = 0; i != size;) {
uint8 buf[1024];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) {
_m[i++].extra = GB(buf[j], 0, 2);
_m[i++].extra = GB(buf[j], 2, 2);
_m[i++].extra = GB(buf[j], 4, 2);
_m[i++].extra = GB(buf[j], 6, 2);
}
}
} else {
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) {
_m[i++].extra = GB(buf[j], 0, 2);
_m[i++].extra = GB(buf[j], 2, 2);
_m[i++].extra = GB(buf[j], 4, 2);
_m[i++].extra = GB(buf[j], 6, 2);
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j];
}
}
}
@ -570,17 +580,12 @@ static void Save_MAPE(void)
uint size = MapSize();
uint i;
SlSetLength(size / 4);
SlSetLength(size);
for (i = 0; i != size;) {
uint8 buf[1024];
uint8 buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) {
buf[j] = _m[i++].extra << 0;
buf[j] |= _m[i++].extra << 2;
buf[j] |= _m[i++].extra << 4;
buf[j] |= _m[i++].extra << 6;
}
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}

46
npf.c

@ -181,6 +181,11 @@ static uint NPFTunnelCost(AyStarNode* current)
}
}
static inline uint NPFBridgeCost(AyStarNode *current)
{
return NPF_TILE_LENGTH * GetBridgeLength(current->tile, GetOtherBridgeEnd(current->tile));
}
static uint NPFSlopeCost(AyStarNode* current)
{
TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction));
@ -265,11 +270,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine base length */
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) {
cost = NPFTunnelCost(current);
} else {
cost = NPF_TILE_LENGTH;
}
cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current);
break;
case MP_STREET:
@ -310,12 +311,8 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine base length */
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) {
cost = NPFTunnelCost(current);
break;
}
/* Fall through if above if is false, it is a bridge
* then. We treat that as ordinary rail */
cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current);
break;
case MP_RAILWAY:
cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */
@ -472,17 +469,7 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
case MP_TUNNELBRIDGE:
if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) ||
(IsBridge(tile) && (
(
IsBridgeRamp(tile) &&
GetBridgeTransportType(tile) == TRANSPORT_RAIL
) || (
IsBridgeMiddle(tile) &&
IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL &&
GetBridgeAxis(tile) != DiagDirToAxis(enterdir)
)
))) {
(IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL)) {
return IsTileOwner(tile, owner);
}
break;
@ -526,6 +513,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
int i;
TrackdirBits trackdirbits, ts;
TransportType type = aystar->user_data[NPF_TYPE];
bool override_dst_check = false;
/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
aystar->num_neighbours = 0;
DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
@ -536,6 +524,10 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
* otherwise we wouldn't have got here. It is also facing us,
* so we should skip it's body */
dst_tile = GetOtherTunnelEnd(src_tile);
override_dst_check = true;
} else if (IsBridgeTile(src_tile) && GetBridgeRampDirection(src_tile) == src_exitdir) {
dst_tile = GetOtherBridgeEnd(src_tile);
override_dst_check = true;
} else if (type != TRANSPORT_WATER && (IsRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) {
/* This is a road station or a train or road depot. We can enter and exit
* those from one side only. Trackdirs don't support that (yet), so we'll
@ -583,8 +575,14 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
* that I can enter the tunnel from a tile below the tunnel entrance. This
* solves the problem of vehicles wanting to drive off a tunnel entrance */
if (IsTunnelTile(dst_tile) && GetTileZ(dst_tile) < GetTileZ(src_tile)) {
return;
if (!override_dst_check) {
if (IsTileType(dst_tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(dst_tile)) {
if (GetTunnelDirection(dst_tile) != src_exitdir) return;
} else {
if (GetBridgeRampDirection(dst_tile) != src_exitdir) return;
}
}
}
/* check correct rail type (mono, maglev, etc) */

@ -55,6 +55,12 @@
#include "fontcache.h"
#include "newgrf_config.h"
#include "bridge_map.h"
#include "clear_map.h"
#include "rail_map.h"
#include "road_map.h"
#include "water_map.h"
#include <stdarg.h>
void CallLandscapeTick(void);
@ -1294,6 +1300,80 @@ bool AfterLoadGame(void)
}
}
if (CheckSavegameVersion(42)) {
TileIndex map_end = MapSize();
TileIndex tile;
Vehicle* v;
for (tile = 0; tile != map_end; tile++) {
if (MayHaveBridgeAbove(tile)) ClearBridgeMiddle(tile);
if (IsBridgeTile(tile)) {
if (HASBIT(_m[tile].m5, 6)) { // middle part
Axis axis = (Axis)GB(_m[tile].m5, 0, 1);
if (HASBIT(_m[tile].m5, 5)) { // transport route under bridge?
if (GB(_m[tile].m5, 3, 2) == TRANSPORT_RAIL) {
MakeRailNormal(
tile,
GetTileOwner(tile),
axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
GetRailType(tile)
);
} else {
TownID town = IsTileOwner(tile, OWNER_TOWN) ? ClosestTownFromTile(tile, (uint)-1)->index : 0;
MakeRoadNormal(
tile,
GetTileOwner(tile),
axis == AXIS_X ? ROAD_Y : ROAD_X,
town
);
}
} else {
if (GB(_m[tile].m5, 3, 2) == 0) {
MakeClear(tile, CLEAR_GRASS, 3);
} else {
MakeCanal(tile, GetTileOwner(tile));
}
}
SetBridgeMiddle(tile, axis);
} else { // ramp
Axis axis = (Axis)GB(_m[tile].m5, 0, 1);
uint north_south = GB(_m[tile].m5, 5, 1);
DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
TransportType type = (TransportType)GB(_m[tile].m5, 1, 2);
_m[tile].m5 = 1 << 7 | type << 2 | dir;
}
}
}
FOR_ALL_VEHICLES(v) {
if (v->type != VEH_Train && v->type != VEH_Road) continue;
if (IsBridgeTile(v->tile)) {
DiagDirection dir = GetBridgeRampDirection(v->tile);
if (dir != DirToDiagDir(v->direction)) continue;
switch (dir) {
default: NOT_REACHED();
case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
}
} else if (v->z_pos > GetSlopeZ(v->x_pos, v->y_pos)) {
v->tile = GetNorthernBridgeEnd(v->tile);
} else {
continue;
}
if (v->type == VEH_Train) {
v->u.rail.track = 0x40;
} else {
v->u.road.state = 0xFF;
}
}
}
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
Vehicle *v;
@ -1344,15 +1424,6 @@ bool AfterLoadGame(void)
}
} else {
if (GetBridgeTransportType(t) == TRANSPORT_RAIL) {
if (IsBridgeRamp(t)) {
SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
} else {
SetRailTypeOnBridge(t, UpdateRailType(GetRailTypeOnBridge(t), min_rail));
}
}
if (IsBridgeMiddle(t) &&
IsTransportUnderBridge(t) &&
GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) {
SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
}
}

@ -258,21 +258,27 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
RememberData rd;
TileIndex tile_org = tile;
// check if the old tile can be left at that direction
if (tpf->tracktype == TRANSPORT_ROAD) {
// road stops and depots now have a track (r4419)
// don't enter road stop from the back
if (IsRoadStopTile(tile) && GetRoadStopDir(tile) != direction) return;
// don't enter road depot from the back
if (IsTileDepotType(tile, TRANSPORT_ROAD) && GetRoadDepotDirection(tile) != direction) return;
}
if (IsTunnelTile(tile)) {
if (GetTunnelDirection(tile) != direction ||
GetTunnelTransportType(tile) != tpf->tracktype) {
return;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {
if (GetTunnelDirection(tile) != direction ||
GetTunnelTransportType(tile) != tpf->tracktype) {
return;
}
tile = SkipToEndOfTunnel(tpf, tile, direction);
} else {
TileIndex tile_end;
if (GetBridgeRampDirection(tile) != direction ||
GetBridgeTransportType(tile) != tpf->tracktype) {
return;
}
//fprintf(stderr, "%s: Planning over bridge\n", __func__);
// TODO doesn't work - WHAT doesn't work?
TPFSetTileBit(tpf, tile, 14);
tile_end = GetOtherBridgeEnd(tile);
tpf->rd.cur_length += DistanceManhattan(tile, tile_end);
tile = tile_end;
TPFSetTileBit(tpf, tile, 14);
}
tile = SkipToEndOfTunnel(tpf, tile, direction);
}
tile += TileOffsByDiagDir(direction);
@ -283,11 +289,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
/* Check if we are on a bridge (middle parts don't have an owner */
if (!IsBridgeTile(tile) || !IsBridgeMiddle(tile))
if (!IsBridgeTile(tile_org) || !IsBridgeMiddle(tile_org))
if (GetTileOwner(tile_org) != GetTileOwner(tile))
return;
if (GetTileOwner(tile_org) != GetTileOwner(tile)) return;
}
// check if the new tile can be entered from that direction
@ -670,7 +672,6 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc
uint track;
TileIndex tile_org;
StackedItem si;
FindLengthOfTunnelResult flotr;
int estimation;
@ -708,22 +709,40 @@ callback_and_continue:
start_at:
// If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
// need to find the exit of the tunnel.
if (IsTunnelTile(tile) &&
GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
/* We are not just driving out of the tunnel */
if (GetTunnelDirection(tile) != direction ||
GetTunnelTransportType(tile) != tpf->tracktype) {
// We are not driving into the tunnel, or it is an invalid tunnel
continue;
}
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
bits = 0;
break;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {
if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
FindLengthOfTunnelResult flotr;
/* We are not just driving out of the tunnel */
if (GetTunnelDirection(tile) != direction ||
GetTunnelTransportType(tile) != tpf->tracktype) {
// We are not driving into the tunnel, or it is an invalid tunnel
continue;
}
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
bits = 0;
break;
}
flotr = FindLengthOfTunnel(tile, direction);
si.cur_length += flotr.length * DIAG_FACTOR;
tile = flotr.tile;
// tile now points to the exit tile of the tunnel
}
} else {
TileIndex tile_end;
if (GetBridgeRampDirection(tile) != ReverseDiagDir(direction)) {
// We are not just leaving the bridge
if (GetBridgeRampDirection(tile) != direction ||
GetBridgeTransportType(tile) != tpf->tracktype) {
// Not entering the bridge or not compatible
continue;
}
}
tile_end = GetOtherBridgeEnd(tile);
si.cur_length += DistanceManhattan(tile, tile_end) * DIAG_FACTOR;
tile = tile_end;
}
flotr = FindLengthOfTunnel(tile, direction);
si.cur_length += flotr.length * DIAG_FACTOR;
tile = flotr.tile;
// tile now points to the exit tile of the tunnel
}
// This is a special loop used to go through
@ -751,12 +770,9 @@ start_at:
// Check that the tile contains exactly one track
if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break;
/* Check the rail type only if the train is *NOT* on top of a bridge. */
if (!(IsBridgeTile(tile) && IsBridgeMiddle(tile) && GetBridgeAxis(tile) == DiagDirToAxis(direction))) {
if (!HASBIT(tpf->railtypes, IsTileType(tile, MP_STREET) ? GetRailTypeCrossing(tile) : GetRailType(tile))) {
bits = 0;
break;
}
if (!HASBIT(tpf->railtypes, IsTileType(tile, MP_STREET) ? GetRailTypeCrossing(tile) : GetRailType(tile))) {
bits = 0;
break;
}
///////////////////

@ -104,7 +104,6 @@ const Trackdir _dir_to_diag_trackdir[] = {
RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
{
DiagDirection exitdir = TrackdirToExitdir(trackdir);
switch (GetTileType(tile)) {
case MP_RAILWAY:
return GetRailType(tile);
@ -120,26 +119,9 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
return GetRailType(tile);
}
if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
} else {
if (IsBridgeRamp(tile)) {
if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
return GetRailType(tile);
}
} else {
if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) {
if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
return GetRailTypeOnBridge(tile);
}
} else {
if (IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
return GetRailType(tile);
}
}
}
if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
}
break;

@ -247,36 +247,13 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
if (!IsBridge(tile) ||
!IsBridgeMiddle(tile) ||
AxisToTrackBits(OtherAxis(GetBridgeAxis(tile))) != trackbit) {
// Get detailed error message
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
if (IsClearUnderBridge(tile)) {
ret = CheckRailSlope(tileh, trackbit, 0, tile);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, railtype);
} else if (IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
return_cmd_error(STR_1007_ALREADY_BUILT);
} else {
// Get detailed error message
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
break;
case MP_RAILWAY:
if (!CheckTrackCombination(tile, trackbit, flags) ||
!EnsureNoVehicle(tile)) {
return CMD_ERROR;
}
if (!IsTileOwner(tile, _current_player) ||
!IsCompatibleRail(GetRailType(tile), railtype)) {
GetRailType(tile) != railtype) {
// Get detailed error message
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
@ -366,20 +343,6 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
if (!IsBridge(tile) ||
!IsBridgeMiddle(tile) ||
!IsTransportUnderBridge(tile) ||
GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL ||
GetRailBitsUnderBridge(tile) != trackbit ||
(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
!EnsureNoVehicleOnGround(tile)) {
return CMD_ERROR;
}
if (flags & DC_EXEC) SetClearUnderBridge(tile);
break;
case MP_STREET: {
if (!IsLevelCrossing(tile) ||
GetCrossingRailBits(tile) != trackbit ||
@ -617,6 +580,8 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (CmdFailed(ret)) return CMD_ERROR;
cost = ret;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
d = AllocateDepot();
if (d == NULL) return CMD_ERROR;
@ -1414,6 +1379,7 @@ default_waypoint:
);
}
}
DrawBridgeMiddle(ti);
}
@ -1513,19 +1479,11 @@ typedef struct SignalVehicleCheckStruct {
static void *SignalVehicleCheckProc(Vehicle *v, void *data)
{
const SignalVehicleCheckStruct* dest = data;
TileIndex tile;
if (v->type != VEH_Train) return NULL;
/* Find the tile outside the tunnel, for signalling */
if (v->u.rail.track == 0x40) {
tile = GetVehicleOutOfTunnelTile(v);
} else {
tile = v->tile;
}
/* Wrong tile, or no train? Not a match */
if (tile != dest->tile) return NULL;
if (v->tile != dest->tile) return NULL;
/* Are we on the same piece of track? */
if (dest->track & v->u.rail.track * 0x101) return v;
@ -1541,15 +1499,18 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
dest.tile = tile;
dest.track = track;
/** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel
* is some kind of invisible black hole, and there is some special magic going
* on in there. This 'workaround' can be removed once the maprewrite is done.
*/
if (IsTunnelTile(tile)) {
// It is a tunnel we're checking, we need to do some special stuff
// because VehicleFromPos will not find the vihicle otherwise
TileIndex end = GetOtherTunnelEnd(tile);
DiagDirection direction = GetTunnelDirection(tile);
/* Locate vehicles in tunnels or on bridges */
if (IsTunnelTile(tile) || IsBridgeTile(tile)) {
TileIndex end;
DiagDirection direction;
if (IsTunnelTile(tile)) {
end = GetOtherTunnelEnd(tile);
direction = GetTunnelDirection(tile);
} else {
end = GetOtherBridgeEnd(tile);
direction = GetBridgeRampDirection(tile);
}
dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
@ -1559,9 +1520,9 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
// check for a vehicle with that trackdir on the end tile of the tunnel
if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true;
// now check all tiles from start to end for a "hidden" vehicle
// now check all tiles from start to end for a warping vehicle
// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
dest.track = 0x40; //Vehicle inside a tunnel or on a bridge
for (; tile != end; tile += TileOffsByDiagDir(direction)) {
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
return true;

@ -87,11 +87,6 @@ static inline RailType GetRailTypeCrossing(TileIndex t)
return (RailType)GB(_m[t].m4, 0, 4);
}
static inline RailType GetRailTypeOnBridge(TileIndex t)
{
return (RailType)GB(_m[t].m3, 4, 4);
}
static inline void SetRailType(TileIndex t, RailType r)
{
SB(_m[t].m3, 0, 4, r);
@ -103,11 +98,6 @@ static inline void SetRailTypeCrossing(TileIndex t, RailType r)
SB(_m[t].m4, 0, 4, r);
}
static inline void SetRailTypeOnBridge(TileIndex t, RailType r)
{
SB(_m[t].m3, 4, 4, r);
}
static inline TrackBits GetTrackBits(TileIndex tile)
{

@ -105,103 +105,73 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (p1 >> 4) return CMD_ERROR;
pieces = p1;
if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
/* Are we removing a piece of road below a bridge, or not. If below
* a bridge we need to calculate the town's index as it is not saved
* in the map array (no space) */
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
t = ClosestTownFromTile(tile, _patches.dist_local_authority);
} else {
t = GetTownByTile(tile);
}
t = GetTownByTile(tile);
} else {
t = NULL;
}
if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (!IsBridge(tile) ||
!IsBridgeMiddle(tile) ||
!IsTransportUnderBridge(tile) ||
GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD ||
(pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) {
return CMD_ERROR;
}
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
SetClearUnderBridge(tile);
MarkTileDirtyByTile(tile);
}
return _price.remove_road * 2;
case MP_STREET:
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
// check if you're allowed to remove the street owned by a town
// removal allowance depends on difficulty setting
if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
// check if you're allowed to remove the street owned by a town
// removal allowance depends on difficulty setting
if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
RoadBits present = GetRoadBits(tile);
RoadBits c = pieces;
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
RoadBits present = GetRoadBits(tile);
RoadBits c = pieces;
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
(present == ROAD_Y || present == ROAD_X)) {
c |= (c & 0xC) >> 2;
c |= (c & 0x3) << 2;
}
if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
(present == ROAD_Y || present == ROAD_X)) {
c |= (c & 0xC) >> 2;
c |= (c & 0x3) << 2;
}
// limit the bits to delete to the existing bits.
c &= present;
if (c == 0) return CMD_ERROR;
// limit the bits to delete to the existing bits.
c &= present;
if (c == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
present ^= c;
if (present == 0) {
DoClearSquare(tile);
} else {
SetRoadBits(tile, present);
MarkTileDirtyByTile(tile);
}
}
return CountRoadBits(c) * _price.remove_road;
present ^= c;
if (present == 0) {
DoClearSquare(tile);
} else {
SetRoadBits(tile, present);
MarkTileDirtyByTile(tile);
}
}
return CountRoadBits(c) * _price.remove_road;
}
case ROAD_TILE_CROSSING: {
if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
return CMD_ERROR;
}
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
case ROAD_TILE_CROSSING: {
if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
return CMD_ERROR;
}
MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
}
return _price.remove_road * 2;
}
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
default:
case ROAD_TILE_DEPOT:
return CMD_ERROR;
MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
}
return _price.remove_road * 2;
}
default: return CMD_ERROR;
default:
case ROAD_TILE_DEPOT:
return CMD_ERROR;
}
}
@ -362,32 +332,6 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return _price.build_road * 2;
}
case MP_TUNNELBRIDGE:
if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear;
/* only allow roads pertendicular to bridge */
if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) {
goto do_clear;
}
/* check if clear land under bridge */
if (IsTransportUnderBridge(tile)) {
switch (GetTransportTypeUnderBridge(tile)) {
case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT);
default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
}
} else {
if (IsWaterUnderBridge(tile)) {
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
}
}
if (flags & DC_EXEC) {
SetRoadUnderBridge(tile, _current_player);
MarkTileDirtyByTile(tile);
}
return _price.build_road * 2;
default:
do_clear:;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@ -587,6 +531,8 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
dep = AllocateDepot();
if (dep == NULL) return CMD_ERROR;
@ -820,6 +766,7 @@ static void DrawTile_Road(TileInfo *ti)
break;
}
}
DrawBridgeMiddle(ti);
}
void DrawRoadDepotSprite(int x, int y, DiagDirection dir)

@ -27,22 +27,12 @@ RoadBits GetAnyRoadBits(TileIndex tile)
return DiagDirToRoadBits(GetRoadStopDir(tile));
case MP_TUNNELBRIDGE:
if (IsBridge(tile)) {
if (IsBridgeMiddle(tile)) {
if (!IsTransportUnderBridge(tile) ||
GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD) {
return 0;
}
return GetRoadBitsUnderBridge(tile);
} else {
// ending
if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
}
} else {
// tunnel
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile)));
} else {
if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
}
default: return 0;

@ -21,7 +21,9 @@
#include "player.h"
#include "sound.h"
#include "depot.h"
#include "bridge.h"
#include "tunnel_map.h"
#include "bridge_map.h"
#include "vehicle_gui.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
@ -322,8 +324,6 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
{
TileIndex tile = v->tile;
if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
if (_patches.yapf.road_use_yapf) {
Depot* ret = YapfFindNearestRoadDepot(v);
return ret;
@ -444,14 +444,19 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) ||
if (v->vehstatus & VS_STOPPED ||
v->u.road.crashed_ctr != 0 ||
v->breakdown_ctr != 0 ||
v->u.road.overtaking != 0 ||
v->u.road.state == 255 ||
IsRoadVehInDepot(v) ||
v->cur_speed < 5) {
return CMD_ERROR;
}
if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR;
if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR;
if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
return 0;
@ -518,11 +523,9 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y)
byte new_z, old_z;
// need this hint so it returns the right z coordinate on bridges.
_get_z_hint = v->z_pos;
v->x_pos = x;
v->y_pos = y;
new_z = GetSlopeZ(x, y);
_get_z_hint = 0;
old_z = v->z_pos;
v->z_pos = new_z;
@ -872,6 +875,7 @@ static bool RoadVehAccelerate(Vehicle *v)
// Clamp
spd = min(spd, v->max_speed);
if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v));
//updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) {
@ -1339,8 +1343,7 @@ static void RoadVehController(Vehicle *v)
return;
}
if (IsTunnelTile(gp.new_tile) &&
VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);
@ -1351,6 +1354,7 @@ static void RoadVehController(Vehicle *v)
v->x_pos = gp.x;
v->y_pos = gp.y;
VehiclePositionChanged(v);
if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
return;
}

@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
const uint16 SAVEGAME_VERSION = 41;
const uint16 SAVEGAME_VERSION = 42;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!

@ -4,6 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "station_map.h"
@ -795,6 +796,10 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
int flat_z;
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) {
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
tileh = GetTileSlope(tile_cur, &z);

@ -745,6 +745,27 @@ enum Sprites {
SPR_BTTUB_X_RAIL_REAR_BEG = 2569,
SPR_BTTUB_X_RAIL_REAR_MID = 2570,
SPR_BTTUB_X_RAIL_REAR_END = 2571,
SPR_BTTUB_Y_RAIL_REAR_BEG = 2572,
SPR_BTTUB_Y_RAIL_REAR_MID = 2573,
SPR_BTTUB_Y_RAIL_REAR_END = 2574,
SPR_BTTUB_X_ROAD_REAR_BEG = 2575,
SPR_BTTUB_X_ROAD_REAR_MID = 2576,
SPR_BTTUB_X_ROAD_REAR_END = 2577,
SPR_BTTUB_Y_ROAD_REAR_BEG = 2578,
SPR_BTTUB_Y_ROAD_REAR_MID = 2579,
SPR_BTTUB_Y_ROAD_REAR_END = 2580,
SPR_BTTUB_X_MONO_REAR_BEG = 2581,
SPR_BTTUB_X_MONO_REAR_MID = 2582,
SPR_BTTUB_X_MONO_REAR_END = 2583,
SPR_BTTUB_Y_MONO_REAR_BEG = 2584,
SPR_BTTUB_Y_MONO_REAR_MID = 2585,
SPR_BTTUB_Y_MONO_REAR_END = 2586,
SPR_BTTUB_X_MGLV_REAR_BEG = 2587,
SPR_BTTUB_X_MGLV_REAR_MID = 2588,
SPR_BTTUB_X_MGLV_REAR_END = 2589,
SPR_BTTUB_Y_MGLV_REAR_BEG = 2590,
SPR_BTTUB_Y_MGLV_REAR_MID = 2591,
SPR_BTTUB_Y_MGLV_REAR_END = 2592,
/* ramps (for all bridges except wood and tubular?)*/

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "clear_map.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -73,11 +74,20 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
size_y = (ey - sy) + 1;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
MakeClear(tile, CLEAR_ROCKS, 3);
MarkTileDirtyByTile(tile);
success = true;
switch (GetTileType(tile)) {
case MP_CLEAR:
MakeClear(tile, CLEAR_ROCKS, 3);
break;
case MP_TREES:
MakeClear(tile, CLEAR_ROCKS, 3);
ClearBridgeMiddle(tile);
break;
default: continue;
}
MarkTileDirtyByTile(tile);
success = true;
} END_TILE_LOOP(tile, size_x, size_y, 0);
if (success) SndPlayTileFx(SND_1F_SPLAT, end);

@ -26,6 +26,7 @@
#include "water_map.h"
#include "variables.h"
#include "bridge.h"
#include "bridge_map.h"
#include "date.h"
#include "table/town_land.h"
#include "genworld.h"
@ -1118,6 +1119,8 @@ static bool CheckBuildHouseMode(TileIndex tile, Slope tileh, int mode)
slope = GetTileSlope(tile, NULL);
if (IsSteepSlope(slope)) return false;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
b = 0;
if ((slope != SLOPE_FLAT && ~slope & _masks[mode])) b = ~b;
if ((tileh != SLOPE_FLAT && ~tileh & _masks[mode+4])) b = ~b;
@ -1160,6 +1163,8 @@ static bool CheckFree2x2Area(TileIndex tile)
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR)))
return false;
}
@ -1291,6 +1296,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
// make sure it's possible
if (!EnsureNoVehicle(tile)) return false;
if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
r = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(r)) return false;

@ -25,6 +25,7 @@
#include "waypoint.h"
#include "vehicle_gui.h"
#include "train.h"
#include "bridge.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
@ -105,10 +106,7 @@ void TrainPowerChanged(Vehicle* v)
/* Power is not added for articulated parts */
if (IsArticulatedPart(u)) continue;
if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
} else if (IsLevelCrossingTile(u->tile)) {
if (IsLevelCrossingTile(u->tile)) {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false;
} else {
@ -1601,13 +1599,14 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
UpdateVarsAfterSwap(a);
UpdateVarsAfterSwap(b);
VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos);
/* call the proper EnterTile function unless we are in a wormhole */
if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
if (!(b->u.rail.track & 0x40)) VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos);
} else {
if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction);
UpdateVarsAfterSwap(a);
VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
}
/* Update train's power incase tiles were different rail type */
@ -1940,8 +1939,6 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
return tfdd;
}
if (v->u.rail.track == 0x40) tile = GetVehicleOutOfTunnelTile(v);
if (_patches.yapf.rail_use_yapf) {
bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
tfdd.best_length = found ? max_distance / 2 : -1; // some fake distance or NOT_FOUND
@ -2733,9 +2730,7 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
byte new_z, old_z;
// need this hint so it returns the right z coordinate on bridges.
_get_z_hint = v->z_pos;
new_z = GetSlopeZ(v->x_pos, v->y_pos);
_get_z_hint = 0;
old_z = v->z_pos;
v->z_pos = new_z;
@ -2811,13 +2806,6 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
// normal tracks, jump to owner check
break;
case MP_TUNNELBRIDGE:
if (IsBridge(tile) && IsBridgeMiddle(tile)) {
// is train going over the bridge?
if (v->z_pos > GetTileMaxZ(tile)) return true;
}
break;
case MP_STREET:
// tracks over roads, do owner check of tracks
return
@ -3158,15 +3146,16 @@ static void TrainController(Vehicle *v, bool update_image)
v->direction = chosen_dir;
}
} else {
/* in tunnel */
/* in tunnel on on a bridge */
GetNewVehiclePos(v, &gp);
// Check if to exit the tunnel...
if (!IsTunnelTile(gp.new_tile) ||
!(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) {
SetSpeedLimitOnBridge(v);
if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 0x4)) {
v->x_pos = gp.x;
v->y_pos = gp.y;
VehiclePositionChanged(v);
if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
continue;
}
}
@ -3263,7 +3252,7 @@ static void DeleteLastWagon(Vehicle *v)
* others are on it */
DisableTrainCrossing(v->tile);
if (v->u.rail.track == 0x40) { // inside a tunnel
if ( (v->u.rail.track == 0x40 && v->vehstatus & VS_HIDDEN) ) { // inside a tunnel
TileIndex endtile = CheckTunnelBusy(v->tile, NULL);
if (endtile == INVALID_TILE) return; // tunnel is busy (error returned)
@ -3294,15 +3283,16 @@ static void ChangeTrainDirRandomly(Vehicle *v)
};
do {
//I need to buffer the train direction
if (!(v->u.rail.track & 0x40)) {
v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
}
/* We don't need to twist around vehicles if they're not visible */
if (!(v->vehstatus & VS_HIDDEN)) {
v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
BeginVehicleMove(v);
UpdateTrainDeltaXY(v, v->direction);
v->cur_image = GetTrainImage(v, v->direction);
AfterSetTrainPos(v, false);
/* Refrain from updating the z position of the vehicle when on
a bridge, because AfterSetTrainPos will put the vehicle under
the bridge in that case */
if (!(v->u.rail.track & 0x40)) AfterSetTrainPos(v, false);
}
} while ((v = v->next) != NULL);
}
@ -3313,7 +3303,7 @@ static void HandleCrashedTrain(Vehicle *v)
uint32 r;
Vehicle *u;
if (state == 4 && v->u.rail.track != 0x40) {
if (state == 4 && !(v->u.rail.track & VS_HIDDEN)) {
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
}
@ -3402,10 +3392,11 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
tile = v->tile;
// tunnel entrance?
if (IsTunnelTile(tile) &&
DiagDirToDir(GetTunnelDirection(tile)) == v->direction) {
return true;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
DiagDirection dir;
dir = IsTunnel(tile) ? GetTunnelDirection(tile) : GetBridgeRampDirection(tile);
if (DiagDirToDir(dir) == v->direction) return true;
}
// depot?

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "clear_map.h"
#include "table/strings.h"
#include "table/sprites.h"
@ -75,6 +76,7 @@ static void DoPlaceMoreTrees(TileIndex tile)
if (dist <= 13 &&
IsTileType(cur_tile, MP_CLEAR) &&
!IsBridgeAbove(cur_tile) &&
!IsClearGround(cur_tile, CLEAR_FIELDS) &&
!IsClearGround(cur_tile, CLEAR_ROCKS)) {
PlaceTree(cur_tile, r);
@ -134,6 +136,7 @@ void PlaceTreesRandomly(void)
IncreaseGeneratingWorldProgress(GWP_TREE);
if (IsTileType(tile, MP_CLEAR) &&
!IsBridgeAbove(tile) &&
!IsClearGround(tile, CLEAR_FIELDS) &&
!IsClearGround(tile, CLEAR_ROCKS)) {
PlaceTree(tile, r);
@ -167,7 +170,10 @@ void PlaceTreesRandomly(void)
IncreaseGeneratingWorldProgress(GWP_TREE);
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_FIELDS) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) {
if (IsTileType(tile, MP_CLEAR) &&
!IsBridgeAbove(tile) &&
!IsClearGround(tile, CLEAR_FIELDS) &&
GetTropicZone(tile) == TROPICZONE_RAINFOREST) {
PlaceTree(tile, r);
}
} while (--i);
@ -250,7 +256,8 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
break;
case MP_CLEAR:
if (!IsTileOwner(tile, OWNER_NONE)) {
if (!IsTileOwner(tile, OWNER_NONE) ||
IsBridgeAbove(tile)) {
msg = STR_2804_SITE_UNSUITABLE;
continue;
}
@ -547,7 +554,7 @@ static void TileLoop_Trees(TileIndex tile)
tile += TileOffsByDir(Random() & 7);
if (!IsTileType(tile, MP_CLEAR)) return;
if (!IsTileType(tile, MP_CLEAR) || IsBridgeAbove(tile)) return;
switch (GetClearGround(tile)) {
case CLEAR_GRASS:
@ -580,6 +587,7 @@ static void TileLoop_Trees(TileIndex tile)
case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break;
}
ClearBridgeMiddle(tile);
}
break;
@ -602,6 +610,7 @@ void OnTick_Trees(void)
if (_opt.landscape == LT_DESERT &&
(r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
IsTileType(tile, MP_CLEAR) &&
!IsBridgeAbove(tile) &&
(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
@ -614,6 +623,7 @@ void OnTick_Trees(void)
r = Random();
tile = TILE_MASK(r);
if (IsTileType(tile, MP_CLEAR) &&
!IsBridgeAbove(tile) &&
(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
switch (ct) {

@ -16,6 +16,7 @@
#include "map.h"
#include "tile.h"
#include "tunnel_map.h"
#include "unmovable_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
@ -32,11 +33,6 @@
#include "table/bridge_land.h"
extern const byte _track_sloped_sprites[14];
extern const SpriteID _water_shore_sprites[15];
extern void DrawCanalWater(TileIndex tile);
const Bridge orig_bridge[] = {
/*
year of availablity
@ -193,9 +189,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile;
TileIndexDiff delta;
uint bridge_len;
uint odd_middle_part;
Axis direction;
uint i;
int32 cost, terraformcost, ret;
bool allow_on_slopes;
@ -288,6 +282,24 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
{
TileIndex Heads[] = {tile_start, tile_end};
int i;
for (i = 0; i < 2; i++) {
if (MayHaveBridgeAbove(Heads[i])) {
if (IsBridgeAbove(Heads[i])) {
TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
if (z_start + TILE_HEIGHT == GetBridgeHeight(north_head)) {
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
}
}
}
}
/* do the drill? */
if (flags & DC_EXEC) {
@ -304,49 +316,43 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
MarkTileDirtyByTile(tile_end);
}
// position of middle part of the odd bridge (larger than MAX(i) otherwise)
odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len;
tile = tile_start;
delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
for (i = 0; i != bridge_len; i++) {
TransportType transport_under;
Owner owner_under = OWNER_NONE;
RailType rail_under = INVALID_RAILTYPE;
for (tile = tile_start + delta; tile != tile_end; tile += delta) {
uint z;
tile += delta;
if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) {
return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
/* Disallow crossing bridges for the time being */
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
switch (GetTileType(tile)) {
case MP_WATER:
if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
transport_under = TRANSPORT_WATER;
owner_under = GetTileOwner(tile);
break;
case MP_RAILWAY:
if (GetRailTileType(tile) != RAIL_TILE_NORMAL ||
GetTrackBits(tile) != AxisToTrackBits(OtherAxis(direction))) {
goto not_valid_below;
}
transport_under = TRANSPORT_RAIL;
owner_under = GetTileOwner(tile);
rail_under = GetRailType(tile);
if (!IsPlainRailTile(tile)) goto not_valid_below;
break;
case MP_STREET:
if (GetRoadTileType(tile) != ROAD_TILE_NORMAL) goto not_valid_below;
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
if (GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) {
goto not_valid_below;
}
transport_under = TRANSPORT_ROAD;
owner_under = GetTileOwner(tile);
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below;
break;
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) break;
if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below;
if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
break;
case MP_UNMOVABLE:
if (!IsOwnedLand(tile)) goto not_valid_below;
break;
case MP_CLEAR:
if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
break;
default:
@ -355,58 +361,11 @@ not_valid_below:;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
transport_under = INVALID_TRANSPORT;
break;
}
if (flags & DC_EXEC) {
uint piece;
//bridges pieces sequence (middle parts)
// bridge len 1: 0
// bridge len 2: 0 1
// bridge len 3: 0 4 1
// bridge len 4: 0 2 3 1
// bridge len 5: 0 2 5 3 1
// bridge len 6: 0 2 3 2 3 1
// bridge len 7: 0 2 3 4 2 3 1
// #0 - always as first, #1 - always as last (if len>1)
// #2,#3 are to pair in order
// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
if (i == 0) { // first tile
piece = 0;
} else if (i == bridge_len - 1) { // last tile
piece = 1;
} else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd
piece = 5 - (i % 2);
} else {
// generate #2 and #3 in turns [i%2==0], after the middle of odd bridge
// this sequence swaps [... XOR (i>odd_middle_part)],
// for even bridges XOR does not apply as odd_middle_part==bridge_len
piece = 2 + ((i % 2 == 0) ^ (i > odd_middle_part));
}
if (transport == TRANSPORT_RAIL) {
MakeRailBridgeMiddle(tile, bridge_type, piece, direction, railtype);
} else {
MakeRoadBridgeMiddle(tile, bridge_type, piece, direction);
}
switch (transport_under) {
case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break;
case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break;
case TRANSPORT_WATER:
if (owner_under == OWNER_WATER) {
SetWaterUnderBridge(tile);
} else {
SetCanalUnderBridge(tile, owner_under);
}
break;
default: SetClearUnderBridge(tile); break;
}
SetBridgeMiddle(tile, direction);
MarkTileDirtyByTile(tile);
}
}
@ -608,87 +567,40 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
}
static uint GetBridgeHeightRamp(TileIndex t)
static bool IsVehicleOnBridge(TileIndex starttile, TileIndex endtile, uint z)
{
uint h;
uint tileh = GetTileSlope(t, &h);
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t)));
// one height level extra if the ramp is on a flat foundation
return
h + TILE_HEIGHT +
(IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) +
(IsSteepSlope(tileh) ? TILE_HEIGHT : 0);
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if ((v->tile == starttile || v->tile == endtile) && v->z_pos == z) {
_error_message = VehicleInTheWayErrMsg(v);
return true;
}
}
return false;
}
static int32 DoClearBridge(TileIndex tile, uint32 flags)
{
DiagDirection direction;
TileIndexDiff delta;
TileIndex endtile;
Vehicle *v;
Town *t = NULL;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (IsBridgeMiddle(tile)) {
if (IsTransportUnderBridge(tile)) {
/* delete transport route under the bridge */
int32 cost;
// check if we own the tile below the bridge..
if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)))
return CMD_ERROR;
if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
cost = _price.remove_rail;
} else {
cost = _price.remove_road * 2;
}
if (flags & DC_EXEC) {
SetClearUnderBridge(tile);
MarkTileDirtyByTile(tile);
}
return cost;
} else if (IsWaterUnderBridge(tile) && !IsTileOwner(tile, OWNER_WATER)) {
/* delete canal under bridge */
// check for vehicles under bridge
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
SetClearUnderBridge(tile);
MarkTileDirtyByTile(tile);
}
return _price.clear_water;
}
tile = GetSouthernBridgeEnd(tile);
}
if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
endtile = GetOtherBridgeEnd(tile);
if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile) ||
!EnsureNoVehicle(endtile) ||
IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) {
return CMD_ERROR;
}
direction = GetBridgeRampDirection(tile);
delta = TileOffsByDiagDir(direction);
/* Make sure there's no vehicle on the bridge
* Omit tile and endtile, since these are already checked, thus solving the
* problem of bridges over water, or higher bridges, where z is not increased,
* eg level bridge
*/
v = FindVehicleBetween(
tile + delta,
endtile - delta,
GetBridgeHeightRamp(tile)
);
if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v));
if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
@ -712,30 +624,8 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DoClearSquare(tile);
DoClearSquare(endtile);
for (c = tile + delta; c != endtile; c += delta) {
if (IsTransportUnderBridge(c)) {
if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GetRailType(c));
} else {
TownID town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
}
MarkTileDirtyByTile(c);
} else {
if (IsClearUnderBridge(c)) {
DoClearSquare(c);
} else {
if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
if (IsTileOwner(c, OWNER_WATER)) {
MakeWater(c);
} else {
MakeCanal(c, GetTileOwner(c));
}
} else {
MakeShore(c);
}
MarkTileDirtyByTile(c);
}
}
ClearBridgeMiddle(c);
MarkTileDirtyByTile(c);
}
UpdateSignalsOnSegment(tile, ReverseDiagDir(direction));
@ -790,26 +680,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(endtile, track);
}
return (length + 1) * (_price.build_rail >> 1);
} else if (IsBridge(tile) &&
IsBridgeMiddle(tile) &&
IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
// only check for train under bridge
if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))
return CMD_ERROR;
if (GetRailType(tile) == totype) return CMD_ERROR;
if (exec) {
SetRailType(tile, totype);
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, GetRailUnderBridge(tile));
}
return _price.build_rail >> 1;
} else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
TileIndexDiff delta;
int32 cost;
} else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
if (!CheckTileOwnership(tile)) return CMD_ERROR;
@ -817,14 +688,16 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
if (!EnsureNoVehicle(tile) ||
!EnsureNoVehicle(endtile) ||
FindVehicleBetween(tile, endtile, GetBridgeHeightRamp(tile)) != NULL) {
return_cmd_error(STR_8803_TRAIN_IN_THE_WAY);
IsVehicleOnBridge(tile, endtile, GetBridgeHeight(tile))) {
return CMD_ERROR;
}
if (GetRailType(tile) == totype) return CMD_ERROR;
if (exec) {
TileIndexDiff delta;
Track track;
SetRailType(tile, totype);
SetRailType(endtile, totype);
MarkTileDirtyByTile(tile);
@ -833,43 +706,24 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
track = AxisToTrack(DiagDirToAxis(GetBridgeRampDirection(tile)));
YapfNotifyTrackLayoutChange(tile, track);
YapfNotifyTrackLayoutChange(endtile, track);
}
cost = 2 * (_price.build_rail >> 1);
delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
for (tile += delta; tile != endtile; tile += delta) {
if (exec) {
SetRailTypeOnBridge(tile, totype);
MarkTileDirtyByTile(tile);
delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
for (tile += delta; tile != endtile; tile += delta) {
MarkTileDirtyByTile(tile); // TODO encapsulate this into a function
}
cost += _price.build_rail >> 1;
}
return cost;
return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1);
} else {
return CMD_ERROR;
}
}
// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
uint GetBridgeHeight(TileIndex t)
{
return GetBridgeHeightRamp(GetSouthernBridgeEnd(t));
}
static const byte _bridge_foundations[][31] = {
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 _S _W _N _E
{ 0, 16, 18, 3, 20, 5, 0, 7, 22, 0, 10, 11, 12, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 16, 0, 22, 20 },
{ 0, 15, 17, 0, 19, 5, 6, 7, 21, 9, 10, 11, 0, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 15, 0, 21, 19 }
};
extern const byte _road_sloped_sprites[14];
static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z)
static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z)
{
if (image != 0) {
Axis axis = GetBridgeAxis(ti->tile);
bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0);
bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0);
int back_height, front_height;
int i = z;
const byte *p;
@ -939,17 +793,11 @@ uint GetBridgeFoundation(Slope tileh, Axis axis)
* <li>Bit 2: Set if the bridge head is sloped</li>
* <li>Bit 3 and more: Railtype Specific subset</li>
* </ul>
* For middle parts:
* <ul><li>Bits 0-1: need to be 0</li>
* <li>Bit 2: direction</li>
* <li>Bit 3 and above: Railtype Specific subset</li>
* </ul>
* Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
*/
static void DrawTile_TunnelBridge(TileInfo *ti)
{
uint32 image;
const PalSpriteID *b;
bool ice = _m[ti->tile].m4 & 0x80;
if (IsTunnel(ti->tile)) {
@ -966,19 +814,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
DrawBridgeMiddle(ti);
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
int base_offset;
if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
RailType rt;
if (IsBridgeRamp(ti->tile)) {
rt = GetRailType(ti->tile);
} else {
rt = GetRailTypeOnBridge(ti->tile);
}
base_offset = GetRailTypeInfo(rt)->bridge_offset;
base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
assert(base_offset != 8); /* This one is used for roads */
} else {
base_offset = 8;
@ -987,129 +828,163 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
if (IsBridgeRamp(ti->tile)) {
if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
if (f) DrawFoundation(ti, f);
}
if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
if (f != 0) DrawFoundation(ti, f);
}
// HACK Wizardry to convert the bridge ramp direction into a sprite offset
base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
// HACK Wizardry to convert the bridge ramp direction into a sprite offset
base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
/* Table number 6 always refers to the bridge heads for any bridge type */
image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
/* Table number 6 always refers to the bridge heads for any bridge type */
image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
if (!ice) {
DrawClearLandTile(ti, 3);
} else {
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
}
if (!ice) {
DrawClearLandTile(ti, 3);
} else {
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
// draw ramp
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
* it doesn't disappear behind it
*/
AddSortableSpriteToDraw(
image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z
);
} else {
// bridge middle part.
Axis axis = GetBridgeAxis(ti->tile);
uint z;
int x,y;
// draw ramp
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
* it doesn't disappear behind it
*/
AddSortableSpriteToDraw(
image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z
);
DrawBridgeMiddle(ti);
}
}
if (IsTransportUnderBridge(ti->tile)) {
uint f = _bridge_foundations[axis][ti->tileh];
if (f != 0) DrawFoundation(ti, f);
/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
* bridges pieces sequence (middle parts)
* bridge len 1: 0
* bridge len 2: 0 1
* bridge len 3: 0 4 1
* bridge len 4: 0 2 3 1
* bridge len 5: 0 2 5 3 1
* bridge len 6: 0 2 3 2 3 1
* bridge len 7: 0 2 3 4 2 3 1
* #0 - always as first, #1 - always as last (if len>1)
* #2,#3 are to pair in order
* for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
* @param north Northernmost tile of bridge
* @param south Southernmost tile of bridge
* @return Index of bridge piece
*/
static uint CalcBridgePiece(uint north, uint south)
{
if (north == 1) {
return 0;
} else if (south == 1) {
return 1;
} else if (north < south) {
return north & 1 ? 3 : 2;
} else if (north > south) {
return south & 1 ? 2 : 3;
} else {
return north & 1 ? 5 : 4;
}
}
if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile));
if (ti->tileh == SLOPE_FLAT) {
image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X);
} else {
image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
}
image += rti->total_offset;
if (ice) image += rti->snow_offset;
} else {
if (ti->tileh == SLOPE_FLAT) {
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
} else {
image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
}
if (ice) image += 19;
}
DrawGroundSprite(image);
} else {
if (IsClearUnderBridge(ti->tile)) {
image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE);
DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]);
} else {
if (ti->tileh == SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
} else {
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
}
}
}
void DrawBridgeMiddle(const TileInfo* ti)
{
const PalSpriteID* b;
PalSpriteID image;
uint base_offset;
TileIndex rampnorth;
TileIndex rampsouth;
Axis axis;
uint piece;
uint type;
int x;
int y;
uint z;
if (axis != AXIS_X) base_offset += 4;
if (!IsBridgeAbove(ti->tile)) return;
/* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */
assert( (base_offset & 0x03) == 0x00);
// get bridge sprites
b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset;
rampnorth = GetNorthernBridgeEnd(ti->tile);
rampsouth = GetSouthernBridgeEnd(ti->tile);
z = GetBridgeHeight(ti->tile) - 3;
axis = GetBridgeAxis(ti->tile);
piece = CalcBridgePiece(
DistanceManhattan(ti->tile, rampnorth),
DistanceManhattan(ti->tile, rampsouth)
);
type = GetBridgeType(rampsouth);
// draw rail or road component
image = b[0];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
if (axis == AXIS_X) {
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
} else {
AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
}
if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
} else {
base_offset = 8;
}
x = ti->x;
y = ti->y;
image = b[1];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
b = base_offset + GetBridgeSpriteTable(type, piece);
if (axis != AXIS_X) b += 4;
// draw roof, the component of the bridge which is logically between the vehicle and the camera
if (axis == AXIS_X) {
y += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
} else {
x += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
}
x = ti->x;
y = ti->y;
z = GetBridgeHeight(rampsouth) - 3;
image = b[0];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
if (axis == AXIS_X) {
AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z);
} else {
AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z);
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
image = b[1];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
if (ti->z + 5 == z) {
// draw poles below for small bridges
image = b[2];
if (image != 0) {
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
DrawGroundSpriteAt(image, x, y, z);
}
} else if (_patches.bridge_pillars) {
// draw pillars below for high bridges
DrawBridgePillars(b[2], ti, x, y, z);
}
// draw roof, the component of the bridge which is logically between the vehicle and the camera
if (axis == AXIS_X) {
y += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
} else {
x += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
}
if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
if (ti->z + 5 == z) {
// draw poles below for small bridges
image = b[2];
if (image != 0) {
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
DrawGroundSpriteAt(image, x, y, z);
}
} else if (_patches.bridge_pillars) {
// draw pillars below for high bridges
DrawBridgePillars(b[2], ti, axis, type, x, y, z);
}
}
uint SetSpeedLimitOnBridge(Vehicle *v)
{
uint bridge_speed;
if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
return bridge_speed;
}
static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
{
uint z;
@ -1124,58 +999,35 @@ static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
// In the tunnel entrance?
if (5 <= pos && pos <= 10) return z;
} else {
if (IsBridgeRamp(tile)) {
DiagDirection dir = GetBridgeRampDirection(tile);
uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
// On the bridge ramp?
if (5 <= pos && pos <= 10) {
uint delta;
if (IsSteepSlope(tileh)) return z + TILE_HEIGHT * 2;
if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
switch (dir) {
default:
case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
case DIAGDIR_SE: delta = y / 2; break;
case DIAGDIR_SW: delta = x / 2; break;
case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
}
return z + 1 + delta;
} else {
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
if (f != 0) {
if (IsSteepSlope(tileh)) {
z += TILE_HEIGHT;
} else if (f < 15) {
return z + TILE_HEIGHT;
}
tileh = _inclined_tileh[f - 15];
}
DiagDirection dir = GetBridgeRampDirection(tile);
uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
// On the bridge ramp?
if (5 <= pos && pos <= 10) {
uint delta;
if (IsSteepSlope(tileh)) return z + TILE_HEIGHT * 2;
if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
switch (dir) {
default: NOT_REACHED();
case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
case DIAGDIR_SE: delta = y / 2; break;
case DIAGDIR_SW: delta = x / 2; break;
case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
}
return z + 1 + delta;
} else {
uint ground_z;
// HACK on the bridge?
ground_z = z + TILE_HEIGHT;
if (tileh != SLOPE_FLAT) ground_z += TILE_HEIGHT;
if (IsSteepSlope(tileh)) ground_z += TILE_HEIGHT;
if (_get_z_hint >= ground_z) return _get_z_hint;
if (IsTransportUnderBridge(tile)) {
uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
if (f != 0) {
if (IsSteepSlope(tileh)) {
z += TILE_HEIGHT;
} else if (f < 15) {
return z + TILE_HEIGHT;
}
tileh = _inclined_tileh[f - 15];
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
if (f != 0) {
if (IsSteepSlope(tileh)) {
z += TILE_HEIGHT;
} else if (f < 15) {
return z + TILE_HEIGHT;
}
tileh = _inclined_tileh[f - 15];
}
}
}
@ -1185,29 +1037,19 @@ static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
static Slope GetSlopeTileh_TunnelBridge(TileIndex tile, Slope tileh)
{
uint f;
if (IsTunnel(tile)) {
return tileh;
} else {
if (IsBridgeRamp(tile)) {
if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
return tileh;
} else {
f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile)));
}
if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
return tileh;
} else {
if (IsTransportUnderBridge(tile)) {
f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
} else {
return tileh;
}
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile)));
if (f == 0) return tileh;
if (f < 15) return SLOPE_FLAT;
return _inclined_tileh[f - 15];
}
}
if (f == 0) return tileh;
if (f < 15) return SLOPE_FLAT;
return _inclined_tileh[f - 15];
}
@ -1255,9 +1097,6 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
// the owner is stored at the end of the bridge
if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
}
td->owner = GetTileOwner(tile);
}
@ -1285,10 +1124,6 @@ static void TileLoop_TunnelBridge(TileIndex tile)
}
break;
}
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
TileLoop_Water(tile);
}
}
static void ClickTile_TunnelBridge(TileIndex tile)
@ -1303,21 +1138,8 @@ static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode
if (GetTunnelTransportType(tile) != mode) return 0;
return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(tile))) * 0x101;
} else {
if (IsBridgeRamp(tile)) {
if (GetBridgeTransportType(tile) != mode) return 0;
return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(tile))) * 0x101;
} else {
uint32 result = 0;
if (GetBridgeTransportType(tile) == mode) {
result = AxisToTrackBits(GetBridgeAxis(tile)) * 0x101;
}
if ((IsTransportUnderBridge(tile) && mode == GetTransportTypeUnderBridge(tile)) ||
(IsWaterUnderBridge(tile) && mode == TRANSPORT_WATER && GetTileSlope(tile, NULL) == SLOPE_FLAT)) {
result |= AxisToTrackBits(OtherAxis(GetBridgeAxis(tile))) * 0x101;
}
return result;
}
if (GetBridgeTransportType(tile) != mode) return 0;
return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(tile))) * 0x101;
}
}
@ -1328,16 +1150,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (new_player != PLAYER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
// the stuff BELOW the middle part is owned by the deleted player.
if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
SetClearUnderBridge(tile);
} else {
SetTileOwner(tile, OWNER_NONE);
}
} else {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
@ -1357,14 +1170,15 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
{
int z = GetSlopeZ(x, y) - v->z_pos;
if (myabs(z) > 2) return 8;
if (IsTunnel(tile)) {
int z = GetSlopeZ(x, y) - v->z_pos;
byte fc;
DiagDirection dir;
DiagDirection vdir;
if (myabs(z) > 2) return 8;
if (v->type == VEH_Train) {
fc = (x & 0xF) + (y << 4);
@ -1426,46 +1240,53 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
}
}
} else if (IsBridge(tile)) { // XXX is this necessary?
DiagDirection dir;
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) {
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd *= 2;
if (v->cur_speed > spd) v->cur_speed = spd;
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd *= 2;
if (v->cur_speed > spd) v->cur_speed = spd;
}
dir = GetBridgeRampDirection(tile);
if (DirToDiagDir(v->direction) == dir) {
switch (dir) {
default: NOT_REACHED();
case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break;
case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
}
if (v->type == VEH_Train) {
v->u.rail.track = 0x40;
CLRBIT(v->u.rail.flags, VRF_GOINGUP);
CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
} else {
v->u.road.state = 0xFF;
}
return 4;
} else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
v->tile = tile;
if (v->type == VEH_Train) {
if (v->u.rail.track == 0x40) {
v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
return 4;
}
} else {
if (v->u.road.state == 0xFF) {
v->u.road.state = _road_exit_tunnel_state[dir];
v->u.road.frame = 0;
return 4;
}
}
return 0;
}
}
return 0;
}
/** Retrieve the exit-tile of the vehicle from inside a tunnel
* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
* direction for determining which end of the tunnel to find
* @param v the vehicle which is inside the tunnel and needs an exit
* @return the exit-tile of the tunnel based on the vehicle's direction */
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
{
#if 1
return v->tile;
#else
TileIndex tile = v->tile;
DiagDirection dir = DirToDiagDir(v->direction);
TileIndexDiff delta = TileOffsByDiagDir(dir);
byte z = v->z_pos;
dir = ReverseDiagDir(dir);
while (
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
) {
tile += delta;
}
return tile;
#endif
}
const TileTypeProcs _tile_type_tunnelbridge_procs = {
DrawTile_TunnelBridge, /* draw_tile_proc */
GetSlopeZ_TunnelBridge, /* get_slope_z_proc */

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
@ -144,6 +145,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
);
DrawBridgeMiddle(ti);
break;
default: {

@ -314,7 +314,6 @@ VARDEF StringID _switch_mode_errorstr;
VARDEF bool _exit_game;
VARDEF SmallFiosItem _file_to_saveload;
VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge.
VARDEF Vehicle *_place_clicked_vehicle;

@ -300,7 +300,6 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
StringID VehicleInTheWayErrMsg(const Vehicle* v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
void SetSignalsOnBothDir(TileIndex tile, byte track);

@ -21,7 +21,7 @@
#include "water_map.h"
#include "newgrf.h"
const SpriteID _water_shore_sprites[15] = {
static const SpriteID _water_shore_sprites[] = {
0,
SPR_SHORE_TILEH_1,
SPR_SHORE_TILEH_2,
@ -66,6 +66,8 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@ -140,6 +142,12 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
(MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
(MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
if (flags & DC_EXEC) {
MakeLock(tile, _current_player, dir);
MarkTileDirtyByTile(tile);
@ -230,6 +238,8 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost = 0;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
int32 ret;
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
@ -237,38 +247,16 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
// can't make water of water!
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
/* is middle piece of a bridge? */
if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
if (IsTransportUnderBridge(tile)) {
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
}
if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
SetWaterUnderBridge(tile);
} else {
SetCanalUnderBridge(tile, _current_player);
}
}
} else {
/* no bridge, try to clear it. */
int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
MakeWater(tile);
} else {
MakeCanal(tile, _current_player);
}
}
}
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0) {
MakeWater(tile);
} else {
MakeCanal(tile, _current_player);
}
MarkTileDirtyByTile(tile);
MarkTilesAroundDirty(tile);
}
@ -366,14 +354,8 @@ static bool IsWateredTile(TileIndex tile)
return false;
}
case MP_STATION:
return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
case MP_TUNNELBRIDGE:
return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);
default:
return false;
case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
default: return false;
}
}
@ -449,6 +431,7 @@ static void DrawTile_Water(TileInfo *ti)
case WATER_CLEAR:
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
DrawBridgeMiddle(ti);
break;
case WATER_COAST:
@ -458,6 +441,7 @@ static void DrawTile_Water(TileInfo *ti)
} else {
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
}
DrawBridgeMiddle(ti);
break;
case WATER_LOCK: {
@ -570,27 +554,10 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
}
break;
case MP_TUNNELBRIDGE:
if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
SetWaterUnderBridge(target);
MarkTileDirtyByTile(target);
}
break;
default:
break;
}
} else {
if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
if (IsWaterUnderBridge(target) ||
(IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
return;
}
SetWaterUnderBridge(target);
MarkTileDirtyByTile(target);
return;
}
_current_player = OWNER_WATER;
{
Vehicle *v = FindVehicleOnTileZ(target, 0);

@ -9,6 +9,7 @@
#include "map.h"
#include "order.h"
#include "rail_map.h"
#include "bridge_map.h"
#include "saveload.h"
#include "station.h"
#include "tile.h"
@ -206,6 +207,8 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
wp = FindDeletedWaypointCloseTo(tile);
if (wp == NULL) {

@ -27,7 +27,7 @@ struct CFollowTrackT : public FollowTrack_t
m_new_tile = INVALID_TILE;
m_new_td_bits = TRACKDIR_BIT_NONE;
m_exitdir = INVALID_DIAGDIR;
m_is_station = m_is_tunnel = false;
m_is_station = m_is_bridge = m_is_tunnel = false;
m_tiles_skipped = 0;
}
@ -60,6 +60,9 @@ protected:
/** Follow the m_exitdir from m_old_tile and fill m_new_tile and m_tiles_skipped */
FORCEINLINE void FollowTileExit()
{
m_is_station = m_is_bridge = m_is_tunnel = false;
m_tiles_skipped = 0;
// extra handling for tunnels in our direction
if (IsTunnelTile(m_old_tile)) {
DiagDirection tunnel_enterdir = GetTunnelDirection(m_old_tile);
@ -73,11 +76,22 @@ protected:
}
assert(ReverseDiagDir(tunnel_enterdir) == m_exitdir);
}
// not a tunnel or station
m_is_tunnel = false;
m_tiles_skipped = 0;
// normal or station tile
// extra handling for bridge ramp in our direction
if (IsBridgeTile(m_old_tile)) {
DiagDirection bridge_enterdir = GetBridgeRampDirection(m_old_tile);
if (bridge_enterdir == m_exitdir) {
// we are entering the bridge ramp
m_new_tile = GetOtherBridgeEnd(m_old_tile);
uint32 bridge_length = GetBridgeLength(m_old_tile, m_new_tile);
m_tiles_skipped = bridge_length;
m_is_bridge = true;
return;
}
assert(ReverseDiagDir(bridge_enterdir) == m_exitdir);
}
// normal or station tile, do one step
TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
m_new_tile = TILE_ADD(m_old_tile, diff);
@ -152,22 +166,7 @@ protected:
// rail transport is possible only on tiles with the same owner as vehicle
if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh->owner) {
// different owner
if (IsBridgeTile(m_new_tile)) {
if (IsBridgeMiddle(m_new_tile)) {
// bridge middle has no owner - tile is owned by the owner of the under-bridge track
if (GetBridgeAxis(m_new_tile) != DiagDirToAxis(m_exitdir)) {
// so it must be under bridge track (and wrong owner)
return false;
}
// in the middle of the bridge - when we came here, it should be ok
} else {
// different owner, on the bridge ramp
return false;
}
} else {
// different owner, not a bridge
return false;
}
return false;
}
// rail transport is possible only on compatible rail types
@ -215,7 +214,7 @@ protected:
m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));
m_exitdir = exitdir;
m_tiles_skipped = 0;
m_is_tunnel = m_is_station = false;
m_is_tunnel = m_is_bridge = m_is_station = false;
return true;
}
}
@ -249,20 +248,10 @@ public:
int max_speed = INT_MAX; // no limit
// for now we handle only on-bridge speed limit
if (IsBridgeTile(m_old_tile) && !IsWaterTT() && IsDiagonalTrackdir(m_old_td)) {
bool is_on_bridge = true;
if (IsBridgeMiddle(m_old_tile)) {
// get track axis
Axis track_axis = DiagDirToAxis(TrackdirToExitdir(m_old_td));
// get under-bridge axis
Axis bridge_axis = GetBridgeAxis(m_old_tile);
if (track_axis != bridge_axis) is_on_bridge = false;
}
if (is_on_bridge) {
int spd = _bridge[GetBridgeType(m_old_tile)].speed;
if (IsRoadTT()) spd *= 2;
if (max_speed > spd) max_speed = spd;
}
if (!IsWaterTT() && IsBridgeTile(m_old_tile)) {
int spd = _bridge[GetBridgeType(m_old_tile)].speed;
if (IsRoadTT()) spd *= 2;
if (max_speed > spd) max_speed = spd;
}
// if min speed was requested, return it

@ -95,6 +95,7 @@ typedef struct FollowTrack_t
TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
bool m_is_tunnel; ///< last turn passed tunnel
bool m_is_bridge; ///< last turn passed bridge ramp
bool m_is_station; ///< last turn passed station
int m_tiles_skipped; ///< number of skipped tunnel or station tiles
} FollowTrack_t;

@ -9,7 +9,7 @@ struct CYapfCostBase {
FORCEINLINE static bool stSlopeCost(TileIndex tile, Trackdir td)
{
if (IsDiagonalTrackdir(td)) {
if (IsBridgeTile(tile) && IsBridgeRamp(tile)) {
if (IsBridgeTile(tile)) {
// it is bridge ramp, check if we are entering the bridge
if (GetBridgeRampDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are living it, no penalty
// we are entering the bridge

@ -243,8 +243,6 @@ bool YapfCheckReverseTrain(Vehicle* v)
return reverse;
}
static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse);
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
*depot_tile = INVALID_TILE;
@ -252,12 +250,8 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe
Vehicle* last_veh = GetLastVehicleInChain(v);
bool first_in_tunnel = v->u.rail.track == 0x40;
bool last_in_tunnel = last_veh->u.rail.track == 0x40;
// tile where the engine and last wagon are
TileIndex tile = first_in_tunnel ? YapfGetVehicleOutOfTunnelTile(v, false) : v->tile;
TileIndex last_tile = last_in_tunnel ? YapfGetVehicleOutOfTunnelTile(last_veh, true) : last_veh->tile;
TileIndex tile = v->tile;
TileIndex last_tile = last_veh->tile;
// their trackdirs
Trackdir td = GetVehicleTrackdir(v);
@ -276,38 +270,6 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe
return ret;
}
/** Retrieve the exit-tile of the vehicle from inside a tunnel
* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
* direction for determining which end of the tunnel to find
* @param v the vehicle which is inside the tunnel and needs an exit
* @param bReverse should we search for the tunnel exit in the opposite direction?
* @return the exit-tile of the tunnel based on the vehicle's direction
* taken from tunnelbridge_cmd.c where the function body was disabled by
* #if 1 #else #endif (at r5951). Added bReverse argument to allow two-way
* operation (YapfFindNearestRailDepotTwoWay). */
static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse)
{
TileIndex tile = v->tile;
DiagDirection dir = DirToDiagDir((Direction)v->direction);
TileIndexDiff delta = TileOffsByDiagDir(dir);
byte z = v->z_pos;
if (bReverse) {
delta = -delta;
} else {
dir = ReverseDiagDir(dir);
}
while (
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
) {
tile += delta;
}
return tile;
}
/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
int CSegmentCostCacheBase::s_rail_change_counter = 0;

@ -428,7 +428,6 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
Depot* YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;
if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
Trackdir trackdir = GetVehicleTrackdir(v);
if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
return NULL;

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