@ -23,17 +23,18 @@ enum GameMode {
/** Mode which defines what mode we're switching to. */
enum SwitchMode {
SM_NONE ,
SM_NEWGAME , ///< New Game --> 'Random game'.
SM_RESTARTGAME , ///< Restart --> 'Random game' with current settings.
SM_EDITOR , ///< Switch to scenario editor.
SM_LOAD_GAME , ///< Load game, Play Scenario.
SM_MENU , ///< Switch to game intro menu.
SM_SAVE_GAME , ///< Save game.
SM_SAVE_HEIGHTMAP , ///< Save heightmap.
SM_GENRANDLAND , ///< Generate random land within scenario editor.
SM_LOAD_SCENARIO , ///< Load scenario from scenario editor.
SM_START_HEIGHTMAP , ///< Load a heightmap and start a new game from it.
SM_LOAD_HEIGHTMAP , ///< Load heightmap from scenario editor.
SM_NEWGAME , ///< New Game --> 'Random game'.
SM_RESTARTGAME , ///< Restart --> 'Random game' with current settings.
SM_EDITOR , ///< Switch to scenario editor.
SM_LOAD_GAME , ///< Load game, Play Scenario.
SM_MENU , ///< Switch to game intro menu.
SM_SAVE_GAME , ///< Save game.
SM_SAVE_HEIGHTMAP , ///< Save heightmap.
SM_GENRANDLAND , ///< Generate random land within scenario editor.
SM_LOAD_SCENARIO , ///< Load scenario from scenario editor.
SM_START_HEIGHTMAP , ///< Load a heightmap and start a new game from it.
SM_LOAD_HEIGHTMAP , ///< Load heightmap from scenario editor.
SM_RESTART_HEIGHTMAP , ///< Load a heightmap and start a new game from it with current settings.
} ;
/** Display Options */