Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company

pull/332/head
rubidium42 3 years ago committed by rubidium42
parent db54e20825
commit 8ffb4122df

@ -2199,9 +2199,7 @@ public:
case WID_CL_SERVER_NAME_EDIT: {
if (!_network_server) break;
uint index;
GetSettingFromName("network.server_name", &index);
SetSettingValue(index, StrEmpty(str) ? "Unnamed Server" : str);
SetSettingValue(GetSettingFromName("network.server_name"), StrEmpty(str) ? "Unnamed Server" : str);
this->InvalidateData();
break;
}
@ -2210,9 +2208,7 @@ public:
std::string client_name(str);
if (!NetworkValidateClientName(client_name)) break;
uint index;
GetSettingFromName("network.client_name", &index);
SetSettingValue(index, client_name.c_str());
SetSettingValue(GetSettingFromName("network.client_name"), client_name.c_str());
this->InvalidateData();
break;
}

@ -253,8 +253,7 @@ static_assert(lengthof(_news_type_data) == NT_END);
*/
NewsDisplay NewsTypeData::GetDisplay() const
{
uint index;
const SettingDesc *sd = GetSettingFromName(this->name, &index);
const SettingDesc *sd = GetSettingFromName(this->name);
assert(sd != nullptr);
void *ptr = GetVariableAddress(nullptr, &sd->save);
return (NewsDisplay)ReadValue(ptr, sd->save.conv);

@ -17,8 +17,7 @@
/* static */ bool ScriptGameSettings::IsValid(const char *setting)
{
uint i;
const SettingDesc *sd = GetSettingFromName(setting, &i);
const SettingDesc *sd = GetSettingFromName(setting);
return sd != nullptr && sd->desc.cmd != SDT_STDSTRING;
}
@ -26,8 +25,7 @@
{
if (!IsValid(setting)) return -1;
uint index;
const SettingDesc *sd = GetSettingFromName(setting, &index);
const SettingDesc *sd = GetSettingFromName(setting);
void *ptr = GetVariableAddress(&_settings_game, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
@ -39,13 +37,12 @@
{
if (!IsValid(setting)) return false;
uint index;
const SettingDesc *sd = GetSettingFromName(setting, &index);
const SettingDesc *sd = GetSettingFromName(setting);
if ((sd->save.conv & SLF_NO_NETWORK_SYNC) != 0) return false;
if (sd->desc.cmd != SDT_BOOLX && sd->desc.cmd != SDT_NUMX) return false;
return ScriptObject::DoCommand(0, index, value, CMD_CHANGE_SETTING);
return ScriptObject::DoCommand(0, GetSettingIndex(sd), value, CMD_CHANGE_SETTING);
}
/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)

@ -1948,6 +1948,17 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
return CommandCost();
}
/**
* Get the index of the setting with this description.
* @param sd the setting to get the index for.
* @return the index of the setting to be used for CMD_CHANGE_SETTING.
*/
uint GetSettingIndex(const SettingDesc *sd)
{
assert((sd->desc.flags & SGF_PER_COMPANY) == 0);
return sd - _settings;
}
/**
* Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the Settings struct which
@ -1955,9 +1966,19 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
* @param value new value of the setting
* @param force_newgame force the newgame settings
*/
bool SetSettingValue(uint index, int32 value, bool force_newgame)
bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame)
{
const SettingDesc *sd = &_settings[index];
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
return DoCommandP(0, sd - _company_settings, value, CMD_CHANGE_COMPANY_SETTING);
}
void *var = GetVariableAddress(&_settings_client.company, &sd->save);
Write_ValidateSetting(var, sd, value);
if (sd->desc.proc != nullptr) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
return true;
}
/* If an item is company-based, we do not send it over the network
* (if any) to change. Also *hack*hack* we update the _newgame version
* of settings because changing a company-based setting in a game also
@ -1988,29 +2009,11 @@ bool SetSettingValue(uint index, int32 value, bool force_newgame)
/* send non-company-based settings over the network */
if (!_networking || (_networking && _network_server)) {
return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
return DoCommandP(0, GetSettingIndex(sd), value, CMD_CHANGE_SETTING);
}
return false;
}
/**
* Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the CompanySettings struct
* which identifies the setting member we want to change
* @param value new value of the setting
*/
void SetCompanySetting(uint index, int32 value)
{
const SettingDesc *sd = &_company_settings[index];
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
} else {
void *var = GetVariableAddress(&_settings_client.company, &sd->save);
Write_ValidateSetting(var, sd, value);
if (sd->desc.proc != nullptr) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
}
}
/**
* Set the company settings for a new company to their default values.
*/
@ -2047,23 +2050,20 @@ void SyncCompanySettings()
*/
uint GetCompanySettingIndex(const char *name)
{
uint i;
const SettingDesc *sd = GetSettingFromName(name, &i);
(void)sd; // Unused without asserts
const SettingDesc *sd = GetSettingFromName(name);
assert(sd != nullptr && (sd->desc.flags & SGF_PER_COMPANY) != 0);
return i;
return sd - _company_settings;
}
/**
* Set a setting value with a string.
* @param index the settings index.
* @param sd the setting to change.
* @param value the value to write
* @param force_newgame force the newgame settings
* @note Strings WILL NOT be synced over the network
*/
bool SetSettingValue(uint index, const char *value, bool force_newgame)
bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame)
{
const SettingDesc *sd = &_settings[index];
assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && strcmp(value, "(null)") == 0) {
@ -2085,18 +2085,16 @@ bool SetSettingValue(uint index, const char *value, bool force_newgame)
* @return Pointer to the setting description of setting \a name if it can be found,
* \c nullptr indicates failure to obtain the description
*/
const SettingDesc *GetSettingFromName(const char *name, uint *i)
const SettingDesc *GetSettingFromName(const char *name)
{
const SettingDesc *sd;
/* First check all full names */
for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
/* Then check the shortcut variant of the name. */
for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
const char *short_name = strchr(sd->desc.name, '.');
if (short_name != nullptr) {
@ -2107,7 +2105,7 @@ const SettingDesc *GetSettingFromName(const char *name, uint *i)
if (strncmp(name, "company.", 8) == 0) name += 8;
/* And finally the company-based settings */
for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
for (const SettingDesc *sd = _company_settings; sd->save.cmd != SL_END; sd++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
@ -2119,8 +2117,7 @@ const SettingDesc *GetSettingFromName(const char *name, uint *i)
* and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
{
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
const SettingDesc *sd = GetSettingFromName(name);
if (sd == nullptr) {
IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
@ -2129,7 +2126,7 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
bool success;
if (sd->desc.cmd == SDT_STDSTRING) {
success = SetSettingValue(index, value, force_newgame);
success = SetSettingValue(sd, value, force_newgame);
} else {
uint32 val;
extern bool GetArgumentInteger(uint32 *value, const char *arg);
@ -2139,7 +2136,7 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
return;
}
success = SetSettingValue(index, val, force_newgame);
success = SetSettingValue(sd, val, force_newgame);
}
if (!success) {
@ -2153,11 +2150,9 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
void IConsoleSetSetting(const char *name, int value)
{
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
(void)sd; // Unused without asserts
const SettingDesc *sd = GetSettingFromName(name);
assert(sd != nullptr);
SetSettingValue(index, value);
SetSettingValue(sd, value);
}
/**
@ -2168,8 +2163,7 @@ void IConsoleSetSetting(const char *name, int value)
void IConsoleGetSetting(const char *name, bool force_newgame)
{
char value[20];
uint index;
const SettingDesc *sd = GetSettingFromName(name, &index);
const SettingDesc *sd = GetSettingFromName(name);
const void *ptr;
if (sd == nullptr) {

@ -826,7 +826,6 @@ protected:
struct SettingEntry : BaseSettingEntry {
const char *name; ///< Name of the setting
const SettingDesc *setting; ///< Setting description of the setting
uint index; ///< Index of the setting in the settings table
SettingEntry(const char *name);
@ -1021,7 +1020,6 @@ SettingEntry::SettingEntry(const char *name)
{
this->name = name;
this->setting = nullptr;
this->index = 0;
}
/**
@ -1031,7 +1029,7 @@ SettingEntry::SettingEntry(const char *name)
void SettingEntry::Init(byte level)
{
BaseSettingEntry::Init(level);
this->setting = GetSettingFromName(this->name, &this->index);
this->setting = GetSettingFromName(this->name);
assert(this->setting != nullptr);
}
@ -1039,7 +1037,7 @@ void SettingEntry::Init(byte level)
void SettingEntry::ResetAll()
{
int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
SetSettingValue(this->index, default_value);
SetSettingValue(this->setting, default_value);
}
/**
@ -2288,11 +2286,7 @@ struct GameSettingsWindow : Window {
}
if (value != oldvalue) {
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(pe->index, value);
} else {
SetSettingValue(pe->index, value);
}
SetSettingValue(sd, value);
this->SetDirty();
}
} else {
@ -2340,11 +2334,7 @@ struct GameSettingsWindow : Window {
value = (int32)(size_t)sd->desc.def;
}
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(this->valuewindow_entry->index, value);
} else {
SetSettingValue(this->valuewindow_entry->index, value);
}
SetSettingValue(this->valuewindow_entry->setting, value);
this->SetDirty();
}
@ -2380,12 +2370,7 @@ struct GameSettingsWindow : Window {
const SettingDesc *sd = this->valuedropdown_entry->setting;
assert(sd->desc.flags & SGF_MULTISTRING);
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(this->valuedropdown_entry->index, index);
} else {
SetSettingValue(this->valuedropdown_entry->index, index);
}
SetSettingValue(sd, index);
this->SetDirty();
}
break;

@ -123,9 +123,9 @@ struct SettingDesc {
* offset in a certain struct */
typedef SettingDesc SettingDescGlobVarList;
const SettingDesc *GetSettingFromName(const char *name, uint *i);
bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
bool SetSettingValue(uint index, const char *value, bool force_newgame = false);
void SetCompanySetting(uint index, int32 value);
const SettingDesc *GetSettingFromName(const char *name);
bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame = false);
bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame = false);
uint GetSettingIndex(const SettingDesc *sd);
#endif /* SETTINGS_INTERNAL_H */

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