Fix adjacent level crossings left barred after removing middle of crossing

See: #517
pull/519/head
Jonathan G Rennison 1 year ago
parent f06160b882
commit 90abfff45c

@ -848,7 +848,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
UpdateLevelCrossing(tile, false);
MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(tile, GetCrossingRoadAxis(tile));
MarkDirtyAdjacentLevelCrossingTilesOnAdd(tile, GetCrossingRoadAxis(tile));
Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(_current_company);
if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
@ -968,7 +968,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1,
}
if (flags & DC_EXEC) {
MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(tile, GetCrossingRoadAxis(tile));
UpdateAdjacentLevelCrossingTilesOnRemove(tile, GetCrossingRoadAxis(tile));
if (v != nullptr) FreeTrainTrackReservation(v);
owner = GetTileOwner(tile);

@ -853,7 +853,7 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
}
if (flags & DC_EXEC) {
MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(tile, GetCrossingRoadAxis(tile));
UpdateAdjacentLevelCrossingTilesOnRemove(tile, GetCrossingRoadAxis(tile));
/* A full diagonal road tile has two road bits. */
UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
@ -1158,7 +1158,7 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
MakeRoadCrossing(tile, company, company, GetTileOwner(tile), roaddir, GetRailType(tile), rtt == RTT_ROAD ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, p2);
SetCrossingReservation(tile, reserved);
UpdateLevelCrossing(tile, false);
MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(tile, GetCrossingRoadAxis(tile));
MarkDirtyAdjacentLevelCrossingTilesOnAdd(tile, GetCrossingRoadAxis(tile));
if (RoadLayoutChangeNotificationEnabled(true)) NotifyRoadLayoutChangedIfTileNonLeaf(tile, rtt, GetCrossingRoadBits(tile));
if (rtt == RTT_ROAD) {
UpdateRoadCachedOneWayStatesAroundTile(tile);

@ -155,7 +155,8 @@ RoadTypes GetRoadTypes(bool introduces);
RoadTypes AddDateIntroducedRoadTypes(RoadTypes current, Date date);
void UpdateLevelCrossing(TileIndex tile, bool sound = true, bool force_close = false);
void MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(TileIndex tile, Axis road_axis);
void MarkDirtyAdjacentLevelCrossingTilesOnAdd(TileIndex tile, Axis road_axis);
void UpdateAdjacentLevelCrossingTilesOnRemove(TileIndex tile, Axis road_axis);
bool IsCrossingOccupiedByRoadVehicle(TileIndex t);
void UpdateRoadCachedOneWayStatesAroundTile(TileIndex tile);

@ -2724,7 +2724,7 @@ void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_close)
}
}
void MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(TileIndex tile, Axis road_axis)
void MarkDirtyAdjacentLevelCrossingTilesOnAdd(TileIndex tile, Axis road_axis)
{
if (!_settings_game.vehicle.adjacent_crossings) return;
@ -2738,6 +2738,29 @@ void MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(TileIndex tile, Axis road_ax
}
}
void UpdateAdjacentLevelCrossingTilesOnRemove(TileIndex tile, Axis road_axis)
{
const DiagDirection dir1 = AxisToDiagDir(road_axis);
const DiagDirection dir2 = ReverseDiagDir(dir1);
for (DiagDirection dir : { dir1, dir2 }) {
const TileIndexDiff diff = TileOffsByDiagDir(dir);
bool occupied = false;
for (TileIndex t = tile + diff; IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
occupied |= CheckLevelCrossing(t);
}
if (!occupied) {
for (TileIndex t = tile + diff; IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
UpdateLevelCrossingTile(t, false, true, false);
}
} else {
const TileIndex t = tile + diff;
if (IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
MarkTileDirtyByTile(t, VMDF_NOT_MAP_MODE);
}
}
}
}
/**
* Check if the level crossing is occupied by road vehicle(s).
* @param t The tile to query.

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