@ -181,6 +181,7 @@ struct GUISettings : public TimeSettings {
bytemax_num_lt_autosaves;///< controls how many long-term autosavegames are made before the game starts to overwrite (names them 0 to max_num_lt_autosaves - 1)
uint8savegame_overwrite_confirm;///< Mode for when to warn about overwriting an existing savegame
boolpopulation_in_label;///< show the population of a town in its label?
boolcity_in_label;///< show cities in label?
uint8right_mouse_btn_emulation;///< should we emulate right mouse clicking?
uint8scrollwheel_scrolling;///< scrolling using the scroll wheel?
uint8scrollwheel_multiplier;///< how much 'wheel' per incoming event from the OS?