Now that the default font =/= sprite font, there is a different way to invoke the sprite font, and default size applies to default (not sprite).
Also, interface scaling now affects the font size.
IConsolePrint(CC_HELP," The \"Currently active\" configuration is the one actually in effect (after interface scaling and replacing unavailable fonts).");
IConsolePrint(CC_HELP," The \"Requested\" configuration is the one requested via console command or config file.");
IConsolePrint(CC_HELP," Change the configuration for a font.");
IConsolePrint(CC_HELP," Omitting an argument will keep the current value.");
IConsolePrint(CC_HELP," Set <name> to \"\" for the sprite font (size and aa have no effect on sprite font).");
IConsolePrint(CC_HELP," Set <font name> to \"\" for the default font. Note that <size> and aa/noaa have no effect if the default font is in use, and fixed defaults are used instead.");
IConsolePrint(CC_HELP," If the sprite font is enabled in Game Options, it is used instead of the default font.");
IConsolePrint(CC_HELP," The <size> is automatically multiplied by the current interface scaling.");