(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there

pull/155/head
smatz 14 years ago
parent b79330a815
commit 934d5d423e

@ -2390,12 +2390,19 @@ bool AfterLoadGame()
bool hidden;
if (dir == vdir) { // Entering tunnel
hidden = frame >= _tunnel_visibility_frame[dir];
v->tile = vtile;
} else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
} else { // Something freaky going on?
NOT_REACHED();
/* v->tile changes at the moment when the vehicle leaves the tunnel. */
v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
} else {
/* We could get here in two cases:
* - for road vehicles, it is reversing at the end of the tunnel
* - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
* Whatever case it is, do not change anything and use the old values.
* Especially changing RV's state would break its reversing in the middle. */
continue;
}
v->tile = vtile;
if (hidden) {
v->vehstatus |= VS_HIDDEN;

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