|
|
|
@ -18,16 +18,14 @@
|
|
|
|
|
#include "network_internal.h"
|
|
|
|
|
#include "network_udp.h"
|
|
|
|
|
#include "network_gamelist.h"
|
|
|
|
|
#include <mutex>
|
|
|
|
|
#include <atomic>
|
|
|
|
|
|
|
|
|
|
#include "../safeguards.h"
|
|
|
|
|
|
|
|
|
|
NetworkGameList *_network_game_list = NULL;
|
|
|
|
|
|
|
|
|
|
/** Mutex for handling delayed insertion/querying of servers. */
|
|
|
|
|
static std::mutex _network_game_list_mutex;
|
|
|
|
|
/** The games to insert when the GUI thread has time for us. */
|
|
|
|
|
static NetworkGameList *_network_game_delayed_insertion_list = NULL;
|
|
|
|
|
static std::atomic<NetworkGameList *> _network_game_delayed_insertion_list(NULL);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Add a new item to the linked gamelist, but do it delayed in the next tick
|
|
|
|
@ -36,18 +34,17 @@ static NetworkGameList *_network_game_delayed_insertion_list = NULL;
|
|
|
|
|
*/
|
|
|
|
|
void NetworkGameListAddItemDelayed(NetworkGameList *item)
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard<std::mutex> lock(_network_game_list_mutex);
|
|
|
|
|
item->next = _network_game_delayed_insertion_list;
|
|
|
|
|
_network_game_delayed_insertion_list = item;
|
|
|
|
|
item->next = _network_game_delayed_insertion_list.load(std::memory_order_relaxed);
|
|
|
|
|
while (!_network_game_delayed_insertion_list.compare_exchange_weak(item->next, item, std::memory_order_acq_rel)) {}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Perform the delayed (thread safe) insertion into the game list */
|
|
|
|
|
static void NetworkGameListHandleDelayedInsert()
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard<std::mutex> lock(_network_game_list_mutex);
|
|
|
|
|
while (_network_game_delayed_insertion_list != NULL) {
|
|
|
|
|
NetworkGameList *ins_item = _network_game_delayed_insertion_list;
|
|
|
|
|
_network_game_delayed_insertion_list = ins_item->next;
|
|
|
|
|
while (true) {
|
|
|
|
|
NetworkGameList *ins_item = _network_game_delayed_insertion_list.load(std::memory_order_relaxed);
|
|
|
|
|
while (ins_item != NULL && !_network_game_delayed_insertion_list.compare_exchange_weak(ins_item, ins_item->next, std::memory_order_acq_rel)) {}
|
|
|
|
|
if (ins_item == NULL) break; // No item left.
|
|
|
|
|
|
|
|
|
|
NetworkGameList *item = NetworkGameListAddItem(ins_item->address);
|
|
|
|
|
|
|
|
|
|