Include crash/desync log contents in PNG screenshots

pull/91/head
Jonathan G Rennison 5 years ago
parent e64706d147
commit 951a50ddd9

@ -586,6 +586,8 @@ bool CrashLog::MakeCrashLog() const
printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
}
SetScreenshotAuxiliaryText("Crash Log", buffer);
if (IsNonMainThread()) {
printf("Asking main thread to write crash savegame and screenshot...\n\n");
CrashLog::main_thread_pending_crashlog = this;
@ -640,6 +642,7 @@ bool CrashLog::MakeDesyncCrashLog() const
}
if (!(_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr)) {
SetScreenshotAuxiliaryText("Desync Log", buffer);
bret = this->WriteScreenshot(filename, lastof(filename), name_buffer);
if (bret) {
printf("Desync screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
@ -647,6 +650,7 @@ bool CrashLog::MakeDesyncCrashLog() const
ret = false;
printf("Writing desync screenshot failed.\n\n");
}
ClearScreenshotAuxiliaryText();
}
return ret;

@ -15,6 +15,7 @@
#include "../../gamelog.h"
#include "../../saveload/saveload.h"
#include "../../thread.h"
#include "../../screenshot.h"
#include "macos.h"
#include <errno.h>
@ -431,7 +432,8 @@ public:
ret = false;
}
printf("Writing crash savegame...\n");
printf("Writing crash screenshot...\n");
SetScreenshotAuxiliaryText("Crash Log", buffer);
if (!this->WriteScreenshot(filename_screenshot, lastof(filename_screenshot))) {
filename_screenshot[0] = '\0';
ret = false;

@ -22,6 +22,7 @@
#include "../../saveload/saveload.h"
#include "../../video/video_driver.hpp"
#include "../../openttd.h"
#include "../../screenshot.h"
#if defined(WITH_DEMANGLE)
#include <cxxabi.h>
#endif
@ -554,6 +555,7 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename));
log->AppendDecodedStacktrace(buf, lastof(log->crashlog));
log->WriteCrashLog(log->crashlog, log->crashlog_filename, lastof(log->crashlog_filename));
SetScreenshotAuxiliaryText("Crash Log", log->crashlog);
log->WriteScreenshot(log->screenshot_filename, lastof(log->screenshot_filename));
/* Close any possible log files */

@ -40,6 +40,15 @@ uint _cur_screenshot_format; ///< Index of the currently selected scree
static char _screenshot_name[128]; ///< Filename of the screenshot file.
char _full_screenshot_name[MAX_PATH]; ///< Pathname of the screenshot file.
static const char *_screenshot_aux_text_key = nullptr;
static const char *_screenshot_aux_text_value = nullptr;
void SetScreenshotAuxiliaryText(const char *key, const char *value)
{
_screenshot_aux_text_key = key;
_screenshot_aux_text_value = value;
}
/**
* Callback function signature for generating lines of pixel data to be written to the screenshot file.
* @param userdata Pointer to user data.
@ -303,7 +312,7 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
#ifdef PNG_TEXT_SUPPORTED
/* Try to add some game metadata to the PNG screenshot so
* it's more useful for debugging and archival purposes. */
png_text_struct text[2];
png_text_struct text[3];
memset(text, 0, sizeof(text));
text[0].key = const_cast<char *>("Software");
text[0].text = const_cast<char *>(_openttd_revision);
@ -332,7 +341,13 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
text[1].text = buf;
text[1].text_length = p - buf;
text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
png_set_text(png_ptr, info_ptr, text, 2);
if (_screenshot_aux_text_key && _screenshot_aux_text_value) {
text[2].key = const_cast<char *>(_screenshot_aux_text_key);
text[2].text = const_cast<char *>(_screenshot_aux_text_value);
text[2].text_length = strlen(_screenshot_aux_text_value);
text[2].compression = PNG_TEXT_COMPRESSION_zTXt;
}
png_set_text(png_ptr, info_ptr, text, _screenshot_aux_text_key && _screenshot_aux_text_value ? 3 : 2);
#endif /* PNG_TEXT_SUPPORTED */
if (pixelformat == 8) {

@ -33,6 +33,8 @@ bool MakeHeightmapScreenshot(const char *filename);
bool MakeSmallMapScreenshot(unsigned int width, unsigned int height, SmallMapWindow *window);
bool MakeScreenshot(ScreenshotType t, const char *name);
void SaveMinimap(const char *name);
void SetScreenshotAuxiliaryText(const char *key, const char *value);
inline void ClearScreenshotAuxiliaryText() { SetScreenshotAuxiliaryText(nullptr, nullptr); }
extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;

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