Don't mark tile dirty when setting animation frame to its current value

See: https://github.com/OpenTTD/OpenTTD/issues/10192
pull/453/head
Jonathan G Rennison 2 years ago
parent a42557fed7
commit 96a6a565a5

@ -70,9 +70,9 @@ static void UpdateAnimatedTileSpeed(TileIndex tile, AnimatedTileInfo &info)
* on that table yet). Also increases the size of the table if necessary.
* @param tile the tile to make animated
*/
void AddAnimatedTile(TileIndex tile)
void AddAnimatedTile(TileIndex tile, bool mark_dirty)
{
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
if (mark_dirty) MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
AnimatedTileInfo &info = _animated_tiles[tile];
UpdateAnimatedTileSpeed(tile, info);
info.pending_deletion = false;

@ -12,7 +12,7 @@
#include "tile_type.h"
void AddAnimatedTile(TileIndex tile);
void AddAnimatedTile(TileIndex tile, bool mark_dirty = true);
void DeleteAnimatedTile(TileIndex tile);
void AnimateAnimatedTiles();
void UpdateAllAnimatedTileSpeeds();

@ -211,11 +211,11 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> {
}
private:
void SetRoadStopTileData(TileIndex tile, byte data, byte offset);
bool SetRoadStopTileData(TileIndex tile, byte data, byte offset);
public:
inline void SetRoadStopRandomBits(TileIndex tile, byte random_bits) { this->SetRoadStopTileData(tile, random_bits, 0); }
inline void SetRoadStopAnimationFrame(TileIndex tile, byte frame) { this->SetRoadStopTileData(tile, frame, 8); }
inline bool SetRoadStopAnimationFrame(TileIndex tile, byte frame) { return this->SetRoadStopTileData(tile, frame, 8); }
void RemoveRoadStopTileData(TileIndex tile);
static void PostDestructor(size_t index);

@ -20,7 +20,16 @@
template <typename Tobj>
struct TileAnimationFrameAnimationHelper {
static byte Get(Tobj *obj, TileIndex tile) { return GetAnimationFrame(tile); }
static void Set(Tobj *obj, TileIndex tile, byte frame) { SetAnimationFrame(tile, frame); }
static bool Set(Tobj *obj, TileIndex tile, byte frame)
{
byte prev = GetAnimationFrame(tile);
if (frame != prev) {
SetAnimationFrame(tile, frame);
return true;
} else {
return false;
}
}
};
/**
@ -105,8 +114,9 @@ struct AnimationBase {
}
}
Tframehelper::Set(obj, tile, frame);
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
if (Tframehelper::Set(obj, tile, frame)) {
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
}
}
/**
@ -127,12 +137,12 @@ struct AnimationBase {
if (callback == CALLBACK_FAILED) return;
switch (callback & 0xFF) {
case 0xFD: /* Do nothing. */ break;
case 0xFE: AddAnimatedTile(tile); break;
case 0xFF: DeleteAnimatedTile(tile); break;
case 0xFD: /* Do nothing. */ break;
case 0xFE: AddAnimatedTile(tile, false); break;
case 0xFF: DeleteAnimatedTile(tile); break;
default:
Tframehelper::Set(obj, tile, callback);
AddAnimatedTile(tile);
bool changed = Tframehelper::Set(obj, tile, callback);
AddAnimatedTile(tile, changed);
break;
}

@ -333,7 +333,7 @@ uint16 GetAnimRoadStopCallback(CallbackID callback, uint32 param1, uint32 param2
struct RoadStopAnimationFrameAnimationHelper {
static byte Get(BaseStation *st, TileIndex tile) { return st->GetRoadStopAnimationFrame(tile); }
static void Set(BaseStation *st, TileIndex tile, byte frame) { st->SetRoadStopAnimationFrame(tile, frame); }
static bool Set(BaseStation *st, TileIndex tile, byte frame) { return st->SetRoadStopAnimationFrame(tile, frame); }
};
/** Helper class for animation control. */

@ -183,16 +183,18 @@ void BaseStation::PostDestructor(size_t index)
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
}
void BaseStation::SetRoadStopTileData(TileIndex tile, byte data, byte offset)
bool BaseStation::SetRoadStopTileData(TileIndex tile, byte data, byte offset)
{
for (size_t i = 0; i < this->custom_road_stop_tiles.size(); i++) {
if (this->custom_road_stop_tiles[i] == tile) {
if (GB(this->custom_road_stop_data[i], offset, 8) == data) return false;
SB(this->custom_road_stop_data[i], offset, 8, data);
return;
return true;
}
}
this->custom_road_stop_tiles.push_back(tile);
this->custom_road_stop_data.push_back(((uint)data) << offset);
return data != 0;
}
void BaseStation::RemoveRoadStopTileData(TileIndex tile)

@ -2631,7 +2631,7 @@ static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byt
IncreaseBuildingCount(t, type);
MakeHouseTile(tile, t->index, counter, stage, type, random_bits);
if (HouseSpec::Get(type)->building_flags & BUILDING_IS_ANIMATED) AddAnimatedTile(tile);
if (HouseSpec::Get(type)->building_flags & BUILDING_IS_ANIMATED) AddAnimatedTile(tile, false);
MarkTileDirtyByTile(tile);
}

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