(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.

pull/155/head
frosch 15 years ago
parent 295feebafd
commit 9765478452

@ -583,6 +583,7 @@ bool NewHouseTileLoop(TileIndex tile)
}
SetHouseProcessingTime(tile, hs->processing_time);
MarkTileDirtyByTile(tile);
return true;
}
@ -618,7 +619,11 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
break;
case HOUSE_TRIGGER_TILE_LOOP_TOP:
if (!first) break;
if (!first) {
/* The top tile is marked dirty by the usual TileLoop */
MarkTileDirtyByTile(tile);
break;
}
/* Random value of first tile already set. */
if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false);
if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);

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