(svn r20536) -Codechange: unify the refitting of vehicles

pull/155/head
rubidium 14 years ago
parent e16576dcf5
commit 982df3e96b

@ -383,49 +383,6 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, DoCommandFlag flags, uint32
}
/**
* Refits an aircraft to the specified cargo type.
* @param tile unused
* @param flags for command type
* @param p1 vehicle ID of the aircraft to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to
* - p2 = (bit 8-15) - the new cargo subtype to refit to
* - p2 = (bit 16) - refit only this vehicle (ignored)
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdRefitAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
byte new_subtype = GB(p2, 8, 8);
Aircraft *v = Aircraft::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR);
if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
/* Check cargo */
CargoID new_cid = GB(p2, 0, 8);
if (new_cid >= NUM_CARGO) return CMD_ERROR;
CommandCost cost = RefitVehicle(v, true, new_cid, new_subtype, flags);
if (flags & DC_EXEC) {
v->colourmap = PAL_NONE; // invalidate vehicle colour map
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
}
v->InvalidateNewGRFCacheOfChain(); // always invalidate; querycost might have filled it
return cost;
}
static void CheckIfAircraftNeedsService(Aircraft *v)
{
if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;

@ -81,6 +81,7 @@ CommandProc CmdMoveRailVehicle;
CommandProc CmdBuildVehicle;
CommandProc CmdSellVehicle;
CommandProc CmdRefitVehicle;
CommandProc CmdSendTrainToDepot;
CommandProc CmdForceTrainProceed;
@ -113,14 +114,12 @@ CommandProc CmdRenameStation;
CommandProc CmdRenameDepot;
CommandProc CmdSendAircraftToHangar;
CommandProc CmdRefitAircraft;
CommandProc CmdPlaceSign;
CommandProc CmdRenameSign;
CommandProc CmdSendRoadVehToDepot;
CommandProc CmdTurnRoadVeh;
CommandProc CmdRefitRoadVeh;
CommandProc CmdPause;
@ -138,7 +137,6 @@ CommandProc CmdChangeSetting;
CommandProc CmdChangeCompanySetting;
CommandProc CmdSendShipToDepot;
CommandProc CmdRefitShip;
CommandProc CmdOrderRefit;
CommandProc CmdCloneOrder;
@ -154,8 +152,6 @@ CommandProc CmdCompanyCtrl;
CommandProc CmdLevelLand;
CommandProc CmdRefitRailVehicle;
CommandProc CmdBuildSignalTrack;
CommandProc CmdRemoveSignalTrack;
@ -223,8 +219,10 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdBuildShipDepot, CMD_AUTO), // CMD_BUILD_SHIP_DEPOT
DEF_CMD(CmdBuildBuoy, CMD_AUTO), // CMD_BUILD_BUOY
DEF_CMD(CmdPlantTree, CMD_AUTO), // CMD_PLANT_TREE
DEF_CMD(CmdBuildVehicle, 0), // CMD_BUILD_VEHICLE
DEF_CMD(CmdSellVehicle, 0), // CMD_SELL_VEHICLE
DEF_CMD(CmdRefitVehicle, 0), // CMD_REFIT_VEHICLE
DEF_CMD(CmdMoveRailVehicle, 0), // CMD_MOVE_RAIL_VEHICLE
DEF_CMD(CmdSendTrainToDepot, 0), // CMD_SEND_TRAIN_TO_DEPOT
@ -257,14 +255,12 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdRenameDepot, 0), // CMD_RENAME_DEPOT
DEF_CMD(CmdSendAircraftToHangar, 0), // CMD_SEND_AIRCRAFT_TO_HANGAR
DEF_CMD(CmdRefitAircraft, 0), // CMD_REFIT_AIRCRAFT
DEF_CMD(CmdPlaceSign, 0), // CMD_PLACE_SIGN
DEF_CMD(CmdRenameSign, 0), // CMD_RENAME_SIGN
DEF_CMD(CmdSendRoadVehToDepot, 0), // CMD_SEND_ROADVEH_TO_DEPOT
DEF_CMD(CmdTurnRoadVeh, 0), // CMD_TURN_ROADVEH
DEF_CMD(CmdRefitRoadVeh, 0), // CMD_REFIT_ROAD_VEH
DEF_CMD(CmdPause, CMD_SERVER), // CMD_PAUSE
@ -279,7 +275,6 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdDeleteTown, CMD_OFFLINE), // CMD_DELETE_TOWN
DEF_CMD(CmdSendShipToDepot, 0), // CMD_SEND_SHIP_TO_DEPOT
DEF_CMD(CmdRefitShip, 0), // CMD_REFIT_SHIP
DEF_CMD(CmdOrderRefit, 0), // CMD_ORDER_REFIT
DEF_CMD(CmdCloneOrder, 0), // CMD_CLONE_ORDER
@ -292,7 +287,6 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
DEF_CMD(CmdRefitRailVehicle, 0), // CMD_REFIT_RAIL_VEHICLE
DEF_CMD(CmdRestoreOrderIndex, 0), // CMD_RESTORE_ORDER_INDEX
DEF_CMD(CmdBuildLock, CMD_AUTO), // CMD_BUILD_LOCK

@ -179,6 +179,7 @@ enum Commands {
CMD_BUILD_VEHICLE, ///< build a vehicle
CMD_SELL_VEHICLE, ///< sell a vehicle
CMD_REFIT_VEHICLE, ///< refit the cargo space of a vehicle
CMD_MOVE_RAIL_VEHICLE, ///< move a rail vehicle (in the depot)
CMD_SEND_TRAIN_TO_DEPOT, ///< send a train to a depot
@ -210,14 +211,12 @@ enum Commands {
CMD_RENAME_DEPOT, ///< rename a depot
CMD_SEND_AIRCRAFT_TO_HANGAR, ///< send an aircraft to a hanger
CMD_REFIT_AIRCRAFT, ///< refit the cargo space of an aircraft
CMD_PLACE_SIGN, ///< place a sign
CMD_RENAME_SIGN, ///< rename a sign
CMD_SEND_ROADVEH_TO_DEPOT, ///< send a road vehicle to the depot
CMD_TURN_ROADVEH, ///< turn a road vehicle around
CMD_REFIT_ROAD_VEH, ///< refit the cargo space of a road vehicle
CMD_PAUSE, ///< pause the game
@ -232,7 +231,6 @@ enum Commands {
CMD_DELETE_TOWN, ///< delete a town
CMD_SEND_SHIP_TO_DEPOT, ///< send a ship to a depot
CMD_REFIT_SHIP, ///< refit the cargo space of a ship
CMD_ORDER_REFIT, ///< change the refit informaction of an order (for "goto depot" )
CMD_CLONE_ORDER, ///< clone (and share) an order
@ -244,7 +242,6 @@ enum Commands {
CMD_COMPANY_CTRL, ///< used in multiplayer to create a new companies etc.
CMD_LEVEL_LAND, ///< level land
CMD_REFIT_RAIL_VEHICLE, ///< refit the cargo space of a train
CMD_RESTORE_ORDER_INDEX, ///< restore vehicle order-index and service interval
CMD_BUILD_LOCK, ///< build a lock

@ -1692,49 +1692,3 @@ Trackdir RoadVehicle::GetVehicleTrackdir() const
* otherwise transform it into a valid track direction */
return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
}
/**
* Refit a road vehicle to the specified cargo type
* @param tile unused
* @param flags operation to perform
* @param p1 Vehicle ID of the vehicle to refit
* @param p2 Bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to
* - p2 = (bit 8-15) - the new cargo subtype to refit to
* - p2 = (bit 16) - refit only this vehicle
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CargoID new_cid = GB(p2, 0, 8);
byte new_subtype = GB(p2, 8, 8);
bool only_this = HasBit(p2, 16);
RoadVehicle *v = RoadVehicle::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT);
if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
if (new_cid >= NUM_CARGO) return CMD_ERROR;
CommandCost cost = RefitVehicle(v, only_this, new_cid, new_subtype, flags);
if (flags & DC_EXEC) {
RoadVehicle *front = v->First();
RoadVehUpdateCache(front);
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) front->CargoChanged();
InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
} else {
v->InvalidateNewGRFCacheOfChain(); // always invalidate; querycost might have filled it
}
return cost;
}

@ -704,47 +704,3 @@ CommandCost CmdSendShipToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}
/**
* Refits a ship to the specified cargo type.
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID of the ship to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
* - p2 = (bit 8-15) - the new cargo subtype to refit to
* - p2 = (bit 16) - refit only this vehicle (ignored)
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdRefitShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CargoID new_cid = GB(p2, 0, 8); // gets the cargo number
byte new_subtype = GB(p2, 8, 8);
Ship *v = Ship::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT);
if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
/* Check cargo */
if (new_cid >= NUM_CARGO) return CMD_ERROR;
CommandCost cost = RefitVehicle(v, true, new_cid, new_subtype, flags);
if (flags & DC_EXEC) {
v->colourmap = PAL_NONE; // invalidate vehicle colour map
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
}
v->InvalidateNewGRFCacheOfChain(); // always invalidate; querycost might have filled it
return cost;
}

@ -1887,52 +1887,6 @@ CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1,
return CommandCost();
}
/**
* Refits a train to the specified cargo type.
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID of the train to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to
* - p2 = (bit 8-15) - the new cargo subtype to refit to
* - p2 = (bit 16) - refit only this vehicle
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdRefitRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CargoID new_cid = GB(p2, 0, 8);
byte new_subtype = GB(p2, 8, 8);
bool only_this = HasBit(p2, 16);
Train *v = Train::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT);
if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
/* Check cargo */
if (new_cid >= NUM_CARGO) return CMD_ERROR;
CommandCost cost = RefitVehicle(v, only_this, new_cid, new_subtype, flags);
/* Update the train's cached variables */
if (flags & DC_EXEC) {
Train *front = v->First();
front->ConsistChanged(false);
SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
} else {
v->InvalidateNewGRFCacheOfChain(); // always invalidate; querycost might have filled it
}
return cost;
}
/**
* returns the tile of a depot to goto to. The given vehicle must not be
* crashed!

@ -51,10 +51,10 @@ const uint32 _veh_sell_proc_table[] = {
};
const uint32 _veh_refit_proc_table[] = {
CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN),
CMD_REFIT_ROAD_VEH | CMD_MSG(STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE),
CMD_REFIT_SHIP | CMD_MSG(STR_ERROR_CAN_T_REFIT_SHIP),
CMD_REFIT_AIRCRAFT | CMD_MSG(STR_ERROR_CAN_T_REFIT_AIRCRAFT),
CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN),
CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE),
CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_SHIP),
CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_AIRCRAFT),
};
const uint32 _send_to_depot_proc_table[] = {
@ -189,6 +189,76 @@ CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
return ret;
}
/**
* Refits a vehicle to the specified cargo type.
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID of the train to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to
* - p2 = (bit 8-15) - the new cargo subtype to refit to
* - p2 = (bit 16) - refit only this vehicle
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Vehicle *v = Vehicle::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
Vehicle *front = v->First();
CommandCost ret = CheckOwnership(front->owner);
if (ret.Failed()) return ret;
/* Don't allow disasters and sparks and such to be refitted. */
if (!front->IsPrimaryVehicle()) return CMD_ERROR;
/* Don't allow shadows and such to be refitted. */
if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
/* Check cargo */
CargoID new_cid = GB(p2, 0, 8);
byte new_subtype = GB(p2, 8, 8);
if (new_cid >= NUM_CARGO) return CMD_ERROR;
/* For ships and aircrafts there is always only one. */
bool only_this = HasBit(p2, 16) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
CommandCost cost = RefitVehicle(v, only_this, new_cid, new_subtype, flags);
if (flags & DC_EXEC) {
/* Update the cached variables */
switch (v->type) {
case VEH_TRAIN:
Train::From(front)->ConsistChanged(false);
break;
case VEH_ROAD:
RoadVehUpdateCache(RoadVehicle::From(front));
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
v->InvalidateNewGRFCacheOfChain();
v->colourmap = PAL_NONE; // invalidate vehicle colour map
break;
default: NOT_REACHED();
}
InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
} else {
/* Always invalidate the cache; querycost might have filled it. */
v->InvalidateNewGRFCacheOfChain();
}
return cost;
}
/**
* Start/Stop a vehicle
* @param tile unused

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