(svn r1012) -Fix: [Network] Endless loop if a server was offline (WizKid)

pull/155/head
truelight 20 years ago
parent 57932f1eb5
commit 99e78ee6e5

@ -123,22 +123,22 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
DrawString(135, y, STR_NETWORK_CLIENTS_ONLINE, 2);
// only draw icons if the server is online
if(cur_item->online) {
if (cur_item->online) {
// draw a lock if the server is password protected.
if(cur_item->info.use_password)
DrawSprite(SPR_LOCK, 186, y-1);
// draw red or green icon, depending on compatibility with server.
DrawSprite(SPR_BLOT | (compatible?0x30d8000:0x30b8000), 195, y);
// draw flag according to server language
DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, 206, y);
cur_item = cur_item->next;
y += NET_PRC__SIZE_OF_ROW;
if (++n == w->vscroll.cap) { break;} // max number of games in the window
}
cur_item = cur_item->next;
y += NET_PRC__SIZE_OF_ROW;
if (++n == w->vscroll.cap) { break;} // max number of games in the window
}
}

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