(svn r3554) Add accessors for the field type and fences of clear tiles

pull/155/head
tron 19 years ago
parent c04b619aff
commit 99f55ae733

@ -33,4 +33,14 @@ static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint den
_m[t].m5 = 0 << 5 | type << 2 | density;
}
static inline uint GetFieldType(TileIndex t) { return GB(_m[t].m3, 0, 4); }
static inline void SetFieldType(TileIndex t, uint f) { SB(_m[t].m3, 0, 4, f); }
/* Is used by tree tiles, too */
static inline uint GetFenceSE(TileIndex t) { return GB(_m[t].m4, 2, 3); }
static inline void SetFenceSE(TileIndex t, uint h) { SB(_m[t].m4, 2, 3, h); }
static inline uint GetFenceSW(TileIndex t) { return GB(_m[t].m4, 5, 3); }
static inline void SetFenceSW(TileIndex t, uint h) { SB(_m[t].m4, 5, 3, h); }
#endif

@ -482,7 +482,6 @@ void DrawHillyLandTile(const TileInfo *ti)
void DrawClearLandFence(const TileInfo *ti)
{
byte m4 = _m[ti->tile].m4;
byte z = ti->z;
if (ti->tileh & 2) {
@ -490,12 +489,12 @@ void DrawClearLandFence(const TileInfo *ti)
if (ti->tileh == 0x17) z += 8;
}
if (GB(m4, 5, 3) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(m4, 5, 3) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
if (GetFenceSW(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
}
if (GB(m4, 2, 3) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(m4, 2, 3) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
if (GetFenceSE(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
}
}
@ -515,7 +514,7 @@ static void DrawTile_Clear(TileInfo *ti)
break;
case CL_FIELDS:
DrawGroundSprite(_clear_land_sprites_1[GB(_m[ti->tile].m3, 0, 4)] + _tileh_to_sprite[ti->tileh]);
DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
case CL_SNOW:
@ -559,27 +558,27 @@ void TileLoopClearHelper(TileIndex tile)
self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CL_FIELDS));
neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS));
if (GB(_m[tile].m4, 5, 3) == 0) {
if (GetFenceSW(tile) == 0) {
if (self != neighbour) {
SB(_m[tile].m4, 5, 3, 3);
SetFenceSW(tile, 3);
dirty = tile;
}
} else {
if (self == 0 && neighbour == 0) {
SB(_m[tile].m4, 5, 3, 0);
SetFenceSW(tile, 0);
dirty = tile;
}
}
neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CL_FIELDS));
if (GB(_m[tile].m4, 2, 3) == 0) {
if (GetFenceSE(tile) == 0) {
if (self != neighbour) {
SB(_m[tile].m4, 2, 3, 3);
SetFenceSE(tile, 3);
dirty = tile;
}
} else {
if (self == 0 && neighbour == 0) {
SB(_m[tile].m4, 2, 3, 0);
SetFenceSE(tile, 0);
dirty = tile;
}
}
@ -673,9 +672,9 @@ static void TileLoop_Clear(TileIndex tile)
SetClearCounter(tile, 0);
}
field_type = GB(_m[tile].m3, 0, 4);
field_type = GetFieldType(tile);
field_type = (field_type < 8) ? field_type + 1 : 0;
SB(_m[tile].m3, 0, 4, field_type);
SetFieldType(tile, field_type);
break;
}

@ -903,23 +903,19 @@ static bool IsBadFarmFieldTile2(TileIndex tile)
static void SetupFarmFieldFence(TileIndex tile, int size, byte type, int direction)
{
byte or, and;
do {
tile = TILE_MASK(tile);
if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
byte or = type;
or = type;
if (or == 1 && CHANCE16(1, 7)) or = 2;
or <<= 2;
and = (byte)~0x1C;
if (direction) {
or <<= 3;
and = (byte)~0xE0;
SetFenceSW(tile, or);
} else {
SetFenceSE(tile, or);
}
_m[tile].m4 = (_m[tile].m4 & and) | or;
}
tile += direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
@ -931,7 +927,9 @@ static void PlantFarmField(TileIndex tile)
uint size_x, size_y;
uint32 r;
uint count;
int type, type2;
uint counter;
uint field_type;
int type;
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) + 16 >= _opt.snow_line)
@ -957,19 +955,21 @@ static void PlantFarmField(TileIndex tile)
/* determine type of field */
r = Random();
type = ((r & 0xE0) | 0xF);
type2 = GB(r, 8, 8) * 9 >> 8;
counter = GB(r, 5, 3);
field_type = GB(r, 8, 8) * 9 >> 8;
/* make field */
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
cur_tile = TILE_MASK(cur_tile);
if (!IsBadFarmFieldTile2(cur_tile)) {
ModifyTile(cur_tile,
MP_SETTYPE(MP_CLEAR) |
MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
type2, /* map3_lo */
OWNER_NONE, /* map_owner */
type); /* map5 */
SetTileType(cur_tile, MP_CLEAR);
SetTileOwner(cur_tile, OWNER_NONE);
SetFieldType(cur_tile, field_type);
SetFenceSW(cur_tile, 0);
SetFenceSE(cur_tile, 0);
SetClearGroundDensity(cur_tile, CL_FIELDS, 3);
SetClearCounter(cur_tile, counter);
MarkTileDirtyByTile(cur_tile);
}
END_TILE_LOOP(cur_tile, size_x, size_y, tile)

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