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@ -531,21 +531,23 @@ struct AISettingsWindow : public Window {
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virtual void OnQueryTextFinished(char *str)
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{
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if (StrEmpty(str)) return;
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ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
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const ScriptConfigItem config_item = **it;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
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int32 value = atoi(str);
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this->ai_config->SetSetting((*it).name, value);
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this->ai_config->SetSetting(config_item.name, value);
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this->SetDirty();
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}
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virtual void OnDropdownSelect(int widget, int index)
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{
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assert(this->clicked_dropdown);
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ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
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this->ai_config->SetSetting((*it).name, index);
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const ScriptConfigItem config_item = **it;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
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this->ai_config->SetSetting(config_item.name, index);
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this->SetDirty();
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}
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