(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)

-GUI: Change some network GUI stuff (Darkvater)
pull/155/head
darkvater 20 years ago
parent c1e464f1ea
commit 9a6870fcfd

@ -61,7 +61,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
case 7:
if (!_network_available) {
ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
} else ShowNetworkGameWindow();
} else {
ShowNetworkGameWindow();
ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0);
}
break;
case 8: ShowGameOptions(); break;
case 9: ShowGameDifficulty(); break;

@ -1169,7 +1169,7 @@ TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, o
############ network gui strings
TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not working yet!
TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not fully working yet!{}Some options work, but others like lobby, etc. don't. Just so you know.
STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
@ -1187,8 +1187,8 @@ STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identi
STR_NETWORK_SELECT_CONNECTION :{BLACK}Select connection type:
STR_NETWORK_CONNECTION_TYPE_TIP :{BLACK}Chose between an internet game or a local area nework game
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{STRING}
STR_NETWORK_LAN :{BLACK}LAN
STR_NETWORK_INTERNET :{BLACK}Internet
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internet
STR_NETWORK_GAME_NAME :{BLACK}Name
STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
@ -1213,15 +1213,16 @@ STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
STR_NETWORK_NUMBER_OF_PLAYERS :{BLACK}Number of players:
STR_NETWORK_NUMBER_OF_PLAYERS_TIP :{BLACK}Chose a maximum number of players. Not all slots need to be filled.
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_2_PLAYERS :{BLACK}2 players
STR_NETWORK_3_PLAYERS :{BLACK}3 players
STR_NETWORK_4_PLAYERS :{BLACK}4 players
STR_NETWORK_5_PLAYERS :{BLACK}5 players
STR_NETWORK_6_PLAYERS :{BLACK}6 players
STR_NETWORK_7_PLAYERS :{BLACK}7 players
STR_NETWORK_8_PLAYERS :{BLACK}8 players
STR_NETWORK_2_PLAYERS :2 players
STR_NETWORK_3_PLAYERS :3 players
STR_NETWORK_4_PLAYERS :4 players
STR_NETWORK_5_PLAYERS :5 players
STR_NETWORK_6_PLAYERS :6 players
STR_NETWORK_7_PLAYERS :7 players
STR_NETWORK_8_PLAYERS :8 players
STR_NETWORK_START_GAME :{BLACK}Start Game
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario
STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
@ -1238,6 +1239,9 @@ STR_NETWORK_READY :{BLACK}Ready
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network game
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame.
############ end network gui strings

@ -457,6 +457,7 @@ static void ErrmsgWndProc(Window *w, WindowEvent *e)
TileHighlightData *thd = _thd_ptr;
TileIndex tile = thd->redsq;
thd->redsq = 0;
_switch_mode_errorstr = INVALID_STRING_ID;
if (tile != 0)
MarkTileDirtyByTile(tile);
break;

@ -221,17 +221,17 @@ static size_t _transmit_file_size;
static FILE *_recv_file;
typedef struct NetworkGameInfo {
char server_name[40]; // name of the game
char server_revision[8]; // server game version
byte server_lang; // langid
byte players_max; // max players allowed on server
byte players_on; // current count of players on server
uint16 game_date; // current date
char game_password[10]; // should fit ... 14 chars
char map_name[40]; // map which is played ["random" for a randomized map]
uint map_width; // map width / 8
uint map_height; // map height / 8
byte map_set; // graphical set
char server_name[40]; // name of the game
char server_revision[8]; // server game version
byte server_lang; // langid
byte players_max; // max players allowed on server
byte players_on; // current count of players on server
uint16 game_date; // current date
char game_password[10]; // should fit ... 10 chars
char map_name[40]; // map which is played ["random" for a randomized map]
uint map_width; // map width / 8
uint map_height; // map height / 8
byte map_set; // graphical set
} NetworkGameInfo;
typedef struct NetworkGameList {
@ -278,6 +278,36 @@ snooze(milliseconds*1000);
//////////////////////////////////////////////////////////////////////
// ****************************** //
// * Network Error Handlers * //
// ****************************** //
static void NetworkHandleSaveGameError() {
_networking_sync = false;
_networking_queuing = true;
_switch_mode = SM_MENU;
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
}
static void NetworkHandleConnectionLost() {
_networking_sync = false;
_networking_queuing = true;
_switch_mode = SM_MENU;
_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
}
static void NetworkHandleDeSync() {
printf("fatal error: network sync error at frame %i\n",_frame_counter);
{
int i;
for (i=15; i>=0; i--) printf("frame %i: [0]=%i, [1]=%i\n",_frame_counter-(i+1),_my_seed_list[i][0],_my_seed_list[i][1]);
for (i=0; i<8; i++) printf("frame %i: [0]=%i, [1]=%i\n",_frame_counter+i,_future_seed[i].seed[0],_future_seed[i].seed[1]);
}
_networking_sync = false;
_networking_queuing = true;
_switch_mode = SM_MENU;
_switch_mode_errorstr = STR_NETWORK_ERR_DESYNC;
}
// ****************************** //
// * TCP Packets and Handlers * //
// ****************************** //
@ -326,8 +356,7 @@ void NetworkProcessCommands()
while (_num_future_seed) {
assert(_future_seed[0].frame >= _frame_counter);
if (_future_seed[0].frame != _frame_counter) break;
if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2)
error("!network sync error");
if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2) NetworkHandleDeSync();
memcpy_overlapping(_future_seed, _future_seed + 1, --_num_future_seed * sizeof(FutureSeeds));
}
}
@ -494,8 +523,7 @@ static void HandleSyncPacket(SyncPacket *sp)
// we are ahead of the server check if the seed is in our list.
if (_frame_counter_srv + 16 > _frame_counter) {
// the random seed exists in our array check it.
if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1])
error("!network is desynched\n");
if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1]) NetworkHandleDeSync();
}
} else {
// the server's frame has not been executed yet. store the server's seed in a list.
@ -537,17 +565,14 @@ static void HandleFilePacket(FilePacketHdr *fp)
// attempt loading the game.
_game_mode = GM_NORMAL;
if (SaveOrLoad("networkc.tmp", SL_LOAD) != SL_OK) error("network load failed");
if (SaveOrLoad("networkc.tmp", SL_LOAD) != SL_OK) {
NetworkCoreDisconnect();
NetworkHandleSaveGameError();
return;
}
// sync to server.
_networking_queuing = false;
NetworkStartSync(false);
/*
_networking_sync = true;
_frame_counter = 0; // start executing at frame 0.
_sync_seed_1 = _sync_seed_2 = 0;
_num_future_seed = 0;
memset(_my_seed_list, 0, sizeof(_my_seed_list)); */
if (_network_playas == 0) {
// send a command to make a new player
@ -977,7 +1002,7 @@ void NetworkReceive()
#else
n = WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
#endif
if (n == -1) error("select failed");
if (n == -1) NetworkHandleConnectionLost();
// accept clients..
if (_networking_server && FD_ISSET(_listensocket, &read_fd))
@ -1258,7 +1283,7 @@ void NetworkUDPBroadCast(bool client, struct UDPPacket packet) {
bcptr[3]=255;
out_addr.sin_addr.s_addr = bcaddr;
res=sendto(udp,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &out_addr,sizeof(out_addr));
if (res==-1) error("udp: broadcast error: %i",GET_LAST_ERROR());
if (res==-1) DEBUG(misc,1)("udp: broadcast error: %i",GET_LAST_ERROR());
i++;
}
@ -1446,22 +1471,27 @@ bool NetworkCoreConnectGame(byte* b, unsigned short port)
if (strcmp((char *) b,"auto")==0) {
// do autodetect
NetworkUDPSearchGame(&b, &port);
}
}
if (port==0) {
// autodetection failed
if (_networking_override) NetworkLobbyShutdown();
ShowErrorMessage(-1, STR_NETWORK_ERR_NOSERVER, 0, 0);
_switch_mode_errorstr = STR_NETWORK_ERR_NOSERVER;
return false;
}
}
NetworkInitialize();
_networking = NetworkConnect(b, port);
if (_networking) {
NetworkLobbyShutdown();
} else {
if (_networking_override) NetworkLobbyShutdown();
} else {
if (_networking_override)
NetworkLobbyShutdown();
ShowErrorMessage(-1, STR_NETWORK_ERR_NOCONNECTION,0,0);
}
_switch_mode_errorstr = STR_NETWORK_ERR_NOCONNECTION;
}
return _networking;
}

@ -27,13 +27,23 @@ static const StringID _connection_types_dropdown[] = {
INVALID_STRING_ID
};
/* Should be _network_game->players_max but since network is not yet really done
* we'll just use some dummy here
* network.c -->> static NetworkGameInfo _network_game;
*/
static byte _players_max;
/* Should be ??????????? (something) but since network is not yet really done
* we'll just use some dummy here
*/
static byte _network_connection;
static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
SET_DPARAM16(0, 0x00);
SET_DPARAM16(2, STR_NETWORK_LAN + _opt_mod_ptr->road_side);
SET_DPARAM16(2, STR_NETWORK_LAN + _network_connection);
DrawWindowWidgets(w);
DrawEditBox(w, 6);
@ -45,27 +55,20 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
DrawString(238, 82, STR_NETWORK_PLAYERS, 2);
DrawString(288, 82, STR_NETWORK_MAP_SIZE, 2);
break;
}
} break;
case WE_CLICK:
_selected_field = e->click.widget;
switch(e->click.widget) {
case 0: // close X
case 15: // cancel button
case 0: case 15: /* Close 'X' | Cancel button */
DeleteWindowById(WC_NETWORK_WINDOW, 0);
NetworkLobbyShutdown();
break;
case 3: // find server automaticaly
{
case 3: { /* Find server automaticaly */
byte *b = "auto";
NetworkCoreConnectGame(b,_network_server_port);
}
break;
case 4: // connect via direct ip
{
NetworkCoreConnectGame(b, _network_server_port);
} break;
case 4: { /* Connect via direct ip */
StringID str;
str = AllocateName((byte*)_decode_parameters, 0);
@ -77,27 +80,32 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
w->window_class,
w->window_number);
DeleteName(str);
}
break;
case 5: // start server
} break;
case 5: /* Start server */
ShowNetworkStartServerWindow();
break;
case 8:
ShowDropDownMenu(w, _connection_types_dropdown, _opt_mod_ptr->currency, e->click.widget, 0);
case 7: case 8: /* Connection type */
ShowDropDownMenu(w, _connection_types_dropdown, _network_connection, 8, 0); // do it for widget 8
return;
}
break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
_network_connection = e->dropdown.index;
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if(_selected_field != 6)
break;
HandleEditBox(w, 6);
if (_selected_field == 6)
HandleEditBox(w, 6);
break;
case WE_KEYPRESS:
if(_selected_field != 6)
break;
switch (HandleEditBoxKey(w, 6, e)) {
case 1:
HandleButtonClick(w, 9);
@ -116,32 +124,31 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
}
static const Widget _network_game_window_widgets[] = {
{ WWT_PUSHTXTBTN, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, BGC, 10, 399, 0, 13, STR_NETWORK_MULTIPLAYER},
{ WWT_IMGBTN, BGC, 0, 399, 14, 199, 0x0},
{ WWT_PUSHTXTBTN, BTC, 20, 130, 22, 33, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
{ WWT_PUSHTXTBTN, BTC, 145, 255, 22, 33, STR_NETWORK_DIRECT_CONNECT, STR_NETWORK_DIRECT_CONNECT_TIP},
{ WWT_PUSHTXTBTN, BTC, 270, 380, 22, 33, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
{ WWT_PUSHTXTBTN, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, BGC, 10, 399, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
{ WWT_IMGBTN, BGC, 0, 399, 14, 199, 0x0, STR_NULL},
{ WWT_IMGBTN, BGC, 250, 394, 42, 53, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_PUSHTXTBTN, BTC, 20, 130, 22, 33, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
{ WWT_PUSHTXTBTN, BTC, 145, 255, 22, 33, STR_NETWORK_DIRECT_CONNECT, STR_NETWORK_DIRECT_CONNECT_TIP},
{ WWT_PUSHTXTBTN, BTC, 270, 380, 22, 33, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
{ WWT_6, BGC, 250, 393, 62, 73, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TYPE_TIP},
{ WWT_CLOSEBOX, BGC, 382, 392, 63, 72, STR_0225, STR_NETWORK_CONNECTION_TYPE_TIP},
{ WWT_IMGBTN, BGC, 250, 394, 42, 53, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_SCROLLBAR, BGC, 382, 392, 81, 175, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_6, BGC, 250, 393, 62, 73, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TYPE_TIP},
{ WWT_CLOSEBOX, BGC, 382, 392, 63, 72, STR_0225, STR_NETWORK_CONNECTION_TYPE_TIP},
{ WWT_IMGBTN, BTC, 10, 231, 81, 92, 0x0, STR_NETWORK_GAME_NAME_TIP },
{ WWT_IMGBTN, BTC, 232, 281, 81, 92, 0x0, STR_NETWORK_PLAYERS_TIP },
{ WWT_IMGBTN, BTC, 282, 331, 81, 92, 0x0, STR_NETWORK_MAP_SIZE_TIP },
{ WWT_IMGBTN, BTC, 332, 381, 81, 92, 0x0, STR_NETWORK_INFO_ICONS_TIP },
{ WWT_SCROLLBAR, BGC, 382, 392, 81, 175, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, BGC, 10, 381, 93, 175, 0x601, STR_NETWORK_CLICK_GAME_TO_SELECT},
{ WWT_IMGBTN, BTC, 10, 231, 81, 92, 0x0, STR_NETWORK_GAME_NAME_TIP },
{ WWT_IMGBTN, BTC, 232, 281, 81, 92, 0x0, STR_NETWORK_PLAYERS_TIP },
{ WWT_IMGBTN, BTC, 282, 331, 81, 92, 0x0, STR_NETWORK_MAP_SIZE_TIP },
{ WWT_IMGBTN, BTC, 332, 381, 81, 92, 0x0, STR_NETWORK_INFO_ICONS_TIP },
{ WWT_PUSHTXTBTN, BTC, 145, 255, 180, 191, STR_012E_CANCEL, STR_NULL},
{ WWT_PUSHTXTBTN, BTC, 270, 392, 180, 191, STR_NETWORK_JOIN_GAME, STR_NULL},
{ WWT_MATRIX, BGC, 10, 381, 93, 175, 0x601, STR_NETWORK_CLICK_GAME_TO_SELECT},
{ WWT_LAST},
{ WWT_PUSHTXTBTN, BTC, 145, 255, 180, 191, STR_012E_CANCEL, STR_NULL},
{ WWT_PUSHTXTBTN, BTC, 270, 392, 180, 191, STR_NETWORK_JOIN_GAME, STR_NULL},
{ WWT_LAST},
};
static const WindowDesc _network_game_window_desc = {
@ -168,7 +175,6 @@ void ShowNetworkGameWindow()
WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;
WP(w,querystr_d).maxwidth = 240;
WP(w,querystr_d).buf = _edit_str_buf;
// ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0);
}
static const StringID _players_dropdown[] = {
@ -182,13 +188,12 @@ static const StringID _players_dropdown[] = {
INVALID_STRING_ID
};
static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
SET_DPARAM16(7, STR_NETWORK_2_PLAYERS + _opt_mod_ptr->road_side);
SET_DPARAM16(7, STR_NETWORK_2_PLAYERS + _players_max);
DrawWindowWidgets(w);
GfxFillRect(11, 63, 237, 168, 0xD7);
@ -202,39 +207,45 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
DrawString(260, 63, STR_NETWORK_NUMBER_OF_PLAYERS, 2);
break;
}
} break;
case WE_CLICK:
_selected_field = e->click.widget;
switch(e->click.widget) {
case 0: // close X
case 10: // cancel button
case 0: case 12: /* Close 'X' | Cancel button */
ShowNetworkGameWindow();
break;
case 8:
ShowDropDownMenu(w, _players_dropdown, _opt_mod_ptr->currency, e->click.widget, 0);
case 7: case 8: /* Number of Players */
ShowDropDownMenu(w, _players_dropdown, _players_max, 8, 0); // do it for widget 8
return;
case 9: // start game
case 9: /* Start game */
NetworkCoreStartGame();
ShowNetworkLobbyWindow();
//ShowNetworkLobbyWindow();
DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME);
break;
}
case WE_MOUSELOOP:
if(_selected_field == 3)
{
HandleEditBox(w, 3);
case 10: /* Load game */
NetworkCoreStartGame();
//ShowNetworkLobbyWindow();
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;
}
if(_selected_field == 4)
{
HandleEditBox(w, 4);
case 11: /* Load scenario */
NetworkCoreStartGame();
//ShowNetworkLobbyWindow();
ShowSaveLoadDialog(SLD_LOAD_SCENARIO);;
break;
}
break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
_players_max = e->dropdown.index;
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if(_selected_field == 3 || _selected_field == 4)
HandleEditBox(w, _selected_field);
break;
case WE_KEYPRESS:
@ -251,22 +262,23 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
}
static const Widget _network_start_server_window_widgets[] = {
{ WWT_PUSHTXTBTN, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, BGC, 10, 399, 0, 13, STR_NETWORK_START_GAME_WINDOW },
{ WWT_IMGBTN, BGC, 0, 399, 14, 199, 0x0},
{ WWT_IMGBTN, BGC, 80, 190, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
{ WWT_IMGBTN, BGC, 280, 390, 22, 33, 0x0, STR_NETWORK_PASSWORD_TIP},
{ WWT_CLOSEBOX, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, BGC, 10, 399, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
{ WWT_IMGBTN, BGC, 0, 399, 14, 199, 0x0, STR_NULL},
{ WWT_IMGBTN, BGC, 10, 240, 62, 170, 0x0, STR_NETWORK_SELECT_MAP_TIP},
{ WWT_SCROLLBAR, BGC, 241, 251, 62, 170, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_IMGBTN, BGC, 80, 190, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
{ WWT_IMGBTN, BGC, 280, 390, 22, 33, 0x0, STR_NETWORK_PASSWORD_TIP},
{ WWT_6, BGC, 260, 390, 81, 92, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
{ WWT_CLOSEBOX, BGC, 378, 388, 82, 91, STR_0225, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
{ WWT_IMGBTN, BGC, 10, 240, 62, 170, 0x0, STR_NETWORK_SELECT_MAP_TIP},
{ WWT_SCROLLBAR, BGC, 241, 251, 62, 170, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, BTC, 80, 180, 180, 191, STR_NETWORK_START_GAME, STR_NULL},
{ WWT_PUSHTXTBTN, BTC, 220, 320, 180, 191, STR_012E_CANCEL, STR_NULL},
{ WWT_6, BGC, 260, 390, 81, 92, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
{ WWT_CLOSEBOX, BGC, 379, 389, 82, 91, STR_0225, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
{ WWT_PUSHTXTBTN, BTC, 10, 100, 180, 191, STR_NETWORK_START_GAME, STR_NULL},
{ WWT_PUSHTXTBTN, BTC, 110, 200, 180, 191, STR_NETWORK_LOAD_GAME, STR_NULL},
{ WWT_PUSHTXTBTN, BTC, 210, 300, 180, 191, STR_NETWORK_LOAD_SCENARIO, STR_NULL},
{ WWT_PUSHTXTBTN, BTC, 310, 390, 180, 191, STR_012E_CANCEL, STR_NULL},
{ WWT_LAST},
};
@ -278,7 +290,6 @@ static const WindowDesc _network_start_server_window_desc = {
NetworkStartServerWindowWndProc,
};
static void ShowNetworkStartServerWindow()
{
Window *w;
@ -286,7 +297,6 @@ static void ShowNetworkStartServerWindow()
w = AllocateWindowDesc(&_network_start_server_window_desc);
strcpy(_edit_str_buf, "");
WP(w,querystr_d).caret = 1;
WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;

@ -489,6 +489,7 @@ int ttd_main(int argc, char* argv[])
_game_mode = GM_MENU;
_switch_mode = SM_MENU;
_switch_mode_errorstr = INVALID_STRING_ID;
MyGetOptInit(&mgo, argc-1, argv+1, "m:s:v:hn::l:eit:d::r:g::G:cp:");
while ((i = MyGetOpt(&mgo)) != -1) {
@ -860,6 +861,9 @@ normal_load:
MarkWholeScreenDirty();
break;
}
if (_switch_mode_errorstr!=INVALID_STRING_ID)
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
_in_state_game_loop = false;
}

@ -282,6 +282,7 @@ typedef struct {
// Used when switching from the intro menu.
VARDEF byte _switch_mode;
VARDEF StringID _switch_mode_errorstr;
VARDEF bool _exit_game;
VARDEF SmallFiosItem _file_to_saveload;
VARDEF byte _make_screenshot;

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