If this field is omitted, no bit is set or cleared, and the test is not observable.
</p>
<br/>
<h4>Example:</h4>
<h4>Example NFO:</h4>
<pre>
// Set bit 4 of global variable 0x9D if sample_feature_1 is present with a version of at least 4
// Set bit 5 of global variable 0x9D if sample_feature_2 is present with a version of at least 5 and at most 6
@ -69,5 +71,73 @@
// Skip 1 sprite if bit 4 of global variable 0x9D is not set (indicating that sample_feature_1 with a version of at least 4 is NOT present)
-1 * -1 07 9D 01 \70 04 01
</pre>
<br/>
<h3id="feature-test">Action 14 - Property Mapping for Action 0</h3>
<p>See <ahref="https://newgrf-specs.tt-wiki.net/wiki/Action14">Action 14 Specification</a> and <ahref="https://newgrf-specs.tt-wiki.net/wiki/Action0">Action 0 Specification</a> for background information.</p>
<p>The property mapping mechanism has the feature name: <fontface="monospace">property_mapping</font>, this document describes version 1.</p>
<p>Users of this mechanism SHOULD at minimum use test for the presence of the feature above or test variable 8D, below.</p>
<h4>Property Mapping: C "A0PM"</h4>
<p>Each A0PM chunk (type C) describes an individual property mapping.<br/>
Sub-chunks within each A0PM chunk may appear in any order, however except where otherwise noted each sub-chunk SHOULD only appear ONCE within an individual A0PM chunk.</p>
<p>Property mapping can be safely used on implementations which do not implement the property mapping mechanism if Action 0 sprites which use mapped property IDs are skipped if one or more of:
<ul>
<li>The global variable 0x8D is checked to determine whether the property mapping operation was successful.</li>
<li>The feature name <fontface="monospace">property_mapping</font> is checked for.</li>
</ul>
Unknown Action 14 blocks are ignored, and do not need to be skipped.</p>
<h4>Property Name: C "A0PM" -> T "NAME"</h4>
<p>Within an A0PM chunk, the NAME text (type T) field contains the name of the property to map. The value of the language ID byte is ignored.</p>
<h4>Action 0 Feature ID: C "A0PM" -> B "FEAT"</h4>
<p>Within an A0PM chunk, the FEAT binary (type B) field contains the <ahref="https://newgrf-specs.tt-wiki.net/wiki/Action0#Feature">Action 0 feature ID</a>. This is 1 byte.</p>
<h4>Property ID: C "A0PM" -> B "PROP"</h4>
<p>Within an A0PM chunk, the PROP binary (type B) field contains the property ID to allocate to the named property, this value can used in Action 0 sprites. This is 1 byte.<br/>
It is possible to override existing properties, however this use is not recommended.</p>
<h4>Success Indicator Global Variable 0x8D Bit: C "A0PM" -> B "SETT"</h4>
<p>Within an A0PM chunk, the SETT binary (type B) field contains the bit number to set/clear in
<ahref="https://newgrf-specs.tt-wiki.net/wiki/GlobalVariables">global variable</a> 0x8D (TTD version) to store whether the mapping operation was successful. This is 1 byte.<br/>
If the operation is successful, the bit is set (to 1), otherwise the bit is cleared (to 0).<br/>
The bit number MUST be in the range: 4 ≤ bit number ≤ 31. These bits can be assumed to be 0 on implementations which do not support this property mapping mechanism.<br/>
Global variable 0x8D can then be tested by using a standard <ahref="https://newgrf-specs.tt-wiki.net/wiki/Action7">Action 7 or 9</a>, or a standard <ahref="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2">Variational Action 2</a>.<br/>
If this field is omitted, no bit is set or cleared.
</p>
<h4>Fallback Mode: C "A0PM" -> B "FLBK"</h4>
<p>Within an A0PM chunk, the FLBK binary (type B) field contains the fallback mode. This is 1 byte.<br/>
The fallback mode may take the following values:
<table>
<tr><th>Value</th><th>Behaviour</th></tr>
<tr><td>0</td><td>Attempts to map an unknown property name are ignored. Use of the mapped property in an Action 0 is ignored. This is the default.</td></tr>
<tr><td>1</td><td>Attempts to map an unknown property name are ignored. Use of the mapped property in an Action 0 is an error.</td></tr>
<tr><td>2</td><td>Attempting to map an unknown property name is an error.</td></tr>
</table>
Attempts to set a fallback mode other than those listed above are silently ignored. More fallback modes MAY be added in future versions of this mechanism.<br/>
This chunk MAY be specified more than once, in which case the last specified valid value is used.<br/>
Note that even when using fallback mode 0, above, if the property mapping feature is not present, then use of the mapped property ID in an Action 0 is an error.
</p>
<h4>Format of remapped properties</h4>
All properties which are mapped by the mechanism have the format:
/** Callback function for 'FTST'->'SETP' to set the bit number of global variable 9D (platform version) to set/unset the result of the feature test. */
/** Callback function for 'FTST'->'SETP' to set the bit number of global variable 9D (platform version) to set/unset with the result of the feature test. */
/** Callback function for 'A0PM'->'SETT' to set the bit number of global variable 8D (TTD version) to set/unset with whether the remapping was successful. */