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@ -32,6 +32,17 @@ enum GenWorldMode {
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GWM_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap
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};
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/** Smoothness presets. */
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enum TgenSmoothness {
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TGEN_SMOOTHNESS_BEGIN, ///< First smoothness value.
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TGEN_SMOOTHNESS_VERY_SMOOTH = TGEN_SMOOTHNESS_BEGIN, ///< Smoothness preset 'very smooth'.
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TGEN_SMOOTHNESS_SMOOTH, ///< Smoothness preset 'smooth'.
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TGEN_SMOOTHNESS_ROUGH, ///< Smoothness preset 'rough'.
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TGEN_SMOOTHNESS_VERY_ROUGH, ///< Smoothness preset 'very rough'.
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TGEN_SMOOTHNESS_END, ///< Used to iterate.
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};
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static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings.
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static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level.
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static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level.
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