Fix: check for the existence of shadow and rotor vehicles for aircraft

Instead of just assuming that it exists in the savegame that got loaded.
pull/477/head
Rubidium 1 year ago committed by rubidium42
parent 5ddfd38de6
commit 9c70c38c5e

@ -454,13 +454,17 @@ void AfterLoadVehicles(bool part_of_load)
if (Aircraft::From(v)->IsNormalAircraft()) {
v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
/* The plane's shadow will have the same image as the plane, but no colour */
/* The aircraft's shadow will have the same image as the aircraft, but no colour */
Vehicle *shadow = v->Next();
if (shadow == nullptr) SlErrorCorrupt("Missing shadow for aircraft");
shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq);
/* In the case of a helicopter we will update the rotor sprites */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *rotor = shadow->Next();
if (rotor == nullptr) SlErrorCorrupt("Missing rotor for helicopter");
GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq);
}

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