(svn r284) Fix: on opening the saveload dialog the game pauses again in single player games

pull/155/head
dominik 20 years ago
parent 345003d49f
commit 9d1bf52ce3

@ -1116,6 +1116,9 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
break;
case WE_DESTROY:
// pause is only used in single-player, non-editor mode
if(!_networking && (_game_mode != GM_EDITOR))
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
_query_string_active = false;
FiosFreeSavegameList();
break;
@ -1189,6 +1192,10 @@ void ShowSaveLoadDialog(int mode)
strcpy(_edit_str_buf, "UNNAMED");
}
// pause is only used in single-player, non-editor mode
if(_game_mode != GM_MENU && !_networking && (_game_mode != GM_EDITOR))
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
BuildFileList();
ResetObjectToPlace();

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