(svn r9555) -Codechange: Cleanup of industry_cmd (Step-9). Use in-game appearing chances for industry creation.

pull/155/head
belugas 17 years ago
parent 82a1d0f2e4
commit 9dd844def2

@ -1718,34 +1718,52 @@ static void UpdateIndustryStatistics(Industry *i)
}
}
static const byte _new_industry_rand[4][32] = {
{12, 12, 12, 12, 12, 12, 12, 0, 0, 6, 6, 9, 9, 3, 3, 3, 18, 18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
{16, 16, 16, 0, 0, 0, 9, 9, 9, 9, 13, 13, 3, 3, 3, 3, 15, 15, 15, 4, 4, 11, 11, 11, 11, 11, 14, 14, 1, 1, 7, 7},
{21, 21, 21, 24, 22, 22, 22, 22, 23, 23, 16, 16, 16, 4, 4, 19, 19, 19, 13, 13, 20, 20, 20, 11, 11, 11, 17, 17, 17, 10, 10, 10},
{30, 30, 30, 36, 36, 31, 31, 31, 27, 27, 27, 28, 28, 28, 26, 26, 26, 34, 34, 34, 35, 35, 35, 29, 29, 29, 32, 32, 32, 33, 33, 33},
};
/**
* Try to create a random industry, during gameplay
*/
static void MaybeNewIndustry(void)
{
Industry *ind; //will receive the industry's creation pointer
IndustryType rndtype, j; // Loop controlers
const IndustrySpec *ind_spc;
uint num = 0;
uint16 cumulative_probs[IT_END];
uint16 probability_max = 0;
/* Generate a list of all possible industries that can be built. */
for (j = 0; j < IT_END; j++) {
byte chance = GetIndustrySpec(j)->appear_ingame[_opt.landscape];
/* if appearing chance for this landscape is above 0, this industry can be chosen */
if (chance != 0) {
probability_max += chance;
cumulative_probs[num++] = probability_max;
}
}
static void MaybeNewIndustry(uint32 r)
{
int type =_new_industry_rand[_opt.landscape][GB(r, 16, 5)];
int j;
Industry *i;
const IndustrySpec *ind_spc = GetIndustrySpec(type);;
/* Find a random type, with maximum been what has been evaluate above*/
rndtype = RandomRange(probability_max);
for (j = 0; j < num; j++) {
/* and choose the industry thta matches as close as possible this random type */
if (cumulative_probs[j] >= rndtype) break;
}
ind_spc = GetIndustrySpec(j);
/* Check if it is allowed */
if ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) return;
if ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) return;
j = 2000;
num = 2000;
for (;;) {
i = CreateNewIndustry(RandomTile(), type);
if (i != NULL) break;
if (--j == 0) return;
ind = CreateNewIndustry(RandomTile(), j);
if (ind != NULL) break;
if (--num == 0) return;
}
SetDParam(0, ind_spc->name);
SetDParam(1, i->town->index);
SetDParam(1, ind->town->index);
AddNewsItem(ind_spc->new_industry_text,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_OPENCLOSE, 0), i->xy, 0);
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_OPENCLOSE, 0), ind->xy, 0);
}
static void ChangeIndustryProduction(Industry *i)
@ -1828,7 +1846,7 @@ void IndustryMonthlyLoop()
/* 3% chance that we start a new industry */
if (CHANCE16(3, 100)) {
MaybeNewIndustry(Random());
MaybeNewIndustry();
} else if (!_patches.smooth_economy) {
i = GetRandomIndustry();
if (i != NULL) ChangeIndustryProduction(i);

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