From 9e807d2072222318f2eab237fcc2dddc8fb09196 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Fri, 1 Mar 2024 18:40:00 +0000 Subject: [PATCH] Fix desync after joining a server with flood_from_edges setting enabled --- src/saveload/afterload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 2c0b871c8b..7663292e20 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -4440,7 +4440,7 @@ bool AfterLoadGame() ScriptObject::InitializeRandomizers(); } - if (IsSavegameVersionBeforeOrAt(SLV_MULTITRACK_LEVEL_CROSSINGS)) { + if (IsSavegameVersionBeforeOrAt(SLV_MULTITRACK_LEVEL_CROSSINGS) && SlXvIsFeatureMissing(XSLFI_AUX_TILE_LOOP)) { _settings_game.construction.flood_from_edges = false; }