(svn r21267) -Doc: Typo fixes.

pull/155/head
alberth 14 years ago
parent 63d091a43b
commit 9ef150d7ea

@ -44,7 +44,7 @@ typedef GUIList<BuildBridgeData> GUIBridgeList;
/**
* Callback executed after a build Bridge CMD has been called
*
* @param result Whether the build succeded
* @param result Whether the build succeeded
* @param tile The tile where the command has been executed
* @param p1 not used
* @param p2 not used
@ -54,7 +54,7 @@ void CcBuildBridge(const CommandCost &result, TileIndex tile, uint32 p1, uint32
if (result.Succeeded()) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
/* Names of the build bridge selection window */
/** Names of the widgets of the build-bridge selection window. */
enum BuildBridgeSelectionWidgets {
BBSW_CAPTION,
BBSW_DROPDOWN_ORDER,

@ -35,7 +35,7 @@ enum ProductionLevels {
};
/**
* Defines the internal data of a functionnal industry
* Defines the internal data of a functional industry.
*/
struct Industry : IndustryPool::PoolItem<&_industry_pool> {
typedef PersistentStorageArray<int32, 16> PersistentStorage;

@ -55,15 +55,15 @@ enum CheckProc {
/** How was the industry created */
enum IndustryConstructionType {
ICT_UNKNOWN, ///< in previous game version or without newindustries activated
ICT_NORMAL_GAMEPLAY, ///< either by user or random creation proccess
ICT_NORMAL_GAMEPLAY, ///< either by user or random creation process
ICT_MAP_GENERATION, ///< during random map creation
ICT_SCENARIO_EDITOR ///< while scenarion edition
ICT_SCENARIO_EDITOR ///< while editing a scenario
};
/** Various industry behaviours mostly to represent original TTD specialities */
enum IndustryBehaviour {
INDUSTRYBEH_NONE = 0,
INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fields around itself (temp and arctic farms)
INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill)
INDUSTRYBEH_BUILT_ONWATER = 1 << 2, ///< is built on water (oil rig)
INDUSTRYBEH_TOWN1200_MORE = 1 << 3, ///< can only be built in towns larger than 1200 inhabitants (temperate bank)
@ -131,8 +131,8 @@ struct IndustrySpec {
/* Newgrf data */
uint16 callback_mask; ///< Bitmask of industry callbacks that have to be called
uint8 cleanup_flag; ///< flags indicating which data should be freed upon cleaning up
bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related the the grf file
bool enabled; ///< entity still available (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related to the grf file
/**
* Is an industry with the spec a raw industry?
@ -166,7 +166,7 @@ struct IndustrySpec {
*/
struct IndustryTileSpec {
CargoID accepts_cargo[3]; ///< Cargo accepted by this tile
uint8 acceptance[3]; ///< Level of aceptance per cargo type
uint8 acceptance[3]; ///< Level of acceptance per cargo type
Slope slopes_refused; ///< slope pattern on which this tile cannot be built
byte anim_production; ///< Animation frame to start when goods are produced
byte anim_next; ///< Next frame in an animation
@ -176,8 +176,8 @@ struct IndustryTileSpec {
uint8 callback_mask; ///< Bitmask of industry tile callbacks that have to be called
AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc)
IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related the the grf file
bool enabled; ///< entity still available (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related to the grf file
};
/* industry_cmd.cpp*/

@ -245,7 +245,7 @@ enum NeedLength {
NL_CALCLENGTH = 2, ///< need to calculate the length
};
/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
/** The saveload struct, containing reader-writer functions, buffer, version, etc. */
struct SaveLoadParams {
SaveLoadAction action; ///< are we doing a save or a load atm.
NeedLength need_length; ///< working in NeedLength (Autolength) mode?
@ -271,7 +271,7 @@ struct SaveLoadParams {
FILE *fh; ///< the file from which is read or written to
void (*excpt_uninit)(); ///< the function to execute on any encountered error
StringID error_str; ///< the translateable error message to show
StringID error_str; ///< the translatable error message to show
char *extra_msg; ///< the error message
};

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