The default graphics chain for the primary vehicle may check the cargo states of the other ship parts if required.<br/>
Additional ship parts may be refitted individually.
<p>This requires the <spanclass="code">multi_part_ships</span> feature.</p>
<p>From version 3 of the <spanclass="code">multi_part_ships</span> feature, spritegroup loading/loaded cargo thresholds refer to the entire ship, not just the first vehicle.</p>
Additional ship parts may be refitted individually.
</p>
<p>This is indicated by the feature name: <fontface="monospace">multi_part_ships</font>, version 1</p>
<p>From version 3 of the <fontface="monospace">multi_part_ships</font> feature, Action 2 loadtypes/loadingtypes cargo thresholds refer to the entire ship, not just the first vehicle.</p>
<p><b>Callback EC008002 - Ship part name for refit window</b><br/>
This callback is called on the primary vehicle to get the name of each part of the ship (e.g. the name of each cargo hold) in the refit window.<br/>
This is not called for ships of only one part.<br/>